Doc fix: don't claim empdump doesn't exist yet
This commit is contained in:
parent
7a0252e40a
commit
2725d6e736
1 changed files with 4 additions and 6 deletions
10
doc/xdump
10
doc/xdump
|
@ -328,12 +328,10 @@ A word on hard-coding. Clients hard-code *names*. The numbers used
|
|||
for table IDs and to encode symbols are none of the client's business.
|
||||
|
||||
The encoding doesn't normally change within a game. Except when the
|
||||
game is migrated to a sufficiently different server. That's a
|
||||
difficult and risky thing to do, especially as there are no tools to
|
||||
help with migrating (yet). Clients may wish to provide for such
|
||||
changes anyway, by decoupling the client's encoding from the server's,
|
||||
and dumping fresh meta-data on login. Incremental meta-data dump
|
||||
would be nice to have.
|
||||
game is migrated to a sufficiently different server. That's a rare
|
||||
event. Clients may wish to provide for such changes anyway, by
|
||||
decoupling the client's encoding from the server's, and dumping fresh
|
||||
meta-data on login. Incremental meta-data dump would be nice to have.
|
||||
|
||||
So we don't know how symbol type and symbol set flags are encoded. To
|
||||
decode them, we need their symbol tables. However, we need flags and
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue