(lnd_getmil, total_mil): Trivial, inline into callers and remove. The

abstraction from actual land unit mil encoding provided by them was
too leaky to be relied upon anyway.
This commit is contained in:
Markus Armbruster 2006-05-20 16:39:58 +00:00
parent 3a38e91a5c
commit 2732ac5d1d
15 changed files with 43 additions and 62 deletions

View file

@ -206,7 +206,7 @@ llook(void)
continue;
/* Spies don't need military to do a "llook". Other
units do */
if ((lnd_getmil(&myland) <= 0) &&
if ((myland.lnd_item[I_MILIT] <= 0) &&
!(lchr[(int)myland.lnd_type].l_flags & L_SPY))
continue;
look_land(&myland);
@ -288,7 +288,7 @@ look_land(struct lndstr *lookland)
pr("%s (#%d) %s (approx %d mil) @ %s\n",
cname(lp->lnd_own), lp->lnd_own,
prland(lp), roundintby(total_mil(lp), 20),
prland(lp), roundintby(lp->lnd_item[I_MILIT], 20),
xyas(lp->lnd_x, lp->lnd_y, player->cnum));
if (opt_HIDDEN)
setcont(player->cnum, lp->lnd_own, FOUND_LOOK);