(comm_bomb): Compute damage percentage in double rather than float,

because all its uses convert it to double.
This commit is contained in:
Markus Armbruster 2006-05-06 08:41:01 +00:00
parent f819e7ac85
commit 276cbc54d2

View file

@ -395,7 +395,7 @@ static void
comm_bomb(struct emp_qelem *list, struct sctstr *target)
{
struct plist *plp;
float b;
double b;
int i;
int amt, before;
struct ichrstr *ip;
@ -449,10 +449,10 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target)
return;
getsect(target->sct_x, target->sct_y, &sect);
target = §
before = amt = target->sct_item[ip->i_uid];
target->sct_item[ip->i_uid] = amt = commdamage(amt, dam, ip->i_uid);
before = target->sct_item[ip->i_uid];
target->sct_item[ip->i_uid] = amt = commdamage(before, dam, ip->i_uid);
if (before > 0.0)
b = 100.0 * (1.0 - ((float)amt / (float)before));
b = 100.0 * (1.0 - (double)amt / (double)before);
else
b = 0.0;
pr("did %.2f%% damage to %s in %s\n",