Simplify control flow in ship_bomb(), plane_bomb(), land_bomb()
No functional change.
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parent
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commit
278c3fe2d8
1 changed files with 21 additions and 26 deletions
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@ -455,7 +455,6 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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int n;
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struct emp_qelem *qp;
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int shipno;
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int ignore;
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struct shpstr ship;
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int nships = 0;
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struct shiplist *head = NULL;
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@ -467,8 +466,7 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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int gun;
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int shell;
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for (qp = list->q_forw; qp != list && !player->aborted;
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qp = qp->q_forw) {
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for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
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free_shiplist(&head);
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plp = (struct plist *)qp;
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if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
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@ -484,15 +482,14 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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}
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(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
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prplane(&plp->plane), plp->bombs);
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ignore = 0;
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shipno = -1;
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while (shipno < 0 && !player->aborted && !ignore) {
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if ((q = getstring(prompt, buf)) == 0 || *q == 0)
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while (shipno < 0) {
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if ((q = getstring(prompt, buf)) == 0)
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goto out;
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if (*q == 0)
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continue;
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if (*q == '~') {
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ignore = 1;
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continue;
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}
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if (*q == '~')
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break;
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if (*q == '?') {
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if (plp->pcp->pl_flags & P_A)
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print_shiplist(head);
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@ -581,6 +578,7 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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}
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collateral_damage(target->sct_x, target->sct_y, dam / 2);
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}
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out:
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free_shiplist(&head);
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}
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@ -594,7 +592,6 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
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struct plnstr plane;
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struct emp_qelem *qp;
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int planeno;
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int ignore;
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struct plist *plp;
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char prompt[128];
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char buf[1024];
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@ -614,14 +611,13 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
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(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
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prplane(&plp->plane), plp->bombs);
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planeno = -1;
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ignore = 0;
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while (planeno < 0 && !player->aborted && !ignore) {
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if ((q = getstring(prompt, buf)) == 0 || *q == 0)
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while (planeno < 0) {
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if ((q = getstring(prompt, buf)) == 0)
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return;
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if (*q == 0)
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continue;
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if (*q == '~') {
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ignore = 1;
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continue;
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}
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if (*q == '~')
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break;
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if (*q == '?') {
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planesatxy(target->sct_x, target->sct_y, 0, 0);
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continue;
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@ -699,7 +695,7 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
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struct lndstr land;
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struct emp_qelem *qp;
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int unitno;
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int ignore, aaf, flak, hitchance;
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int aaf, flak, hitchance;
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struct plist *plp;
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int nukedam;
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int nunits;
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@ -716,14 +712,13 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
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(void)sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
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prplane(&plp->plane), plp->bombs);
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unitno = -1;
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ignore = 0;
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while (unitno < 0 && !player->aborted && !ignore) {
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if ((q = getstring(prompt, buf)) == 0 || *q == 0)
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while (unitno < 0) {
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if ((q = getstring(prompt, buf)) == 0)
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return;
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if (*q == 0)
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continue;
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if (*q == '~') {
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ignore = 1;
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continue;
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}
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if (*q == '~')
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break;
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if (*q == '?') {
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unitsatxy(target->sct_x, target->sct_y, 0, 0);
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continue;
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