Store update disable flag in the game table to make it visible in

xdump:
(gamestr): New member game_upd_disable.
(game_ca): Update accordingly.
(game_ctrl_update): New.
(disa, enab): Use it.
(updates_disabled): Rewrite and move to game.c
(disablefil): Remove.
This commit is contained in:
Markus Armbruster 2007-07-27 05:58:40 +00:00
parent e7e8717e86
commit 286dda725e
8 changed files with 31 additions and 34 deletions

View file

@ -40,6 +40,7 @@ struct gamestr {
/* initial part must match struct empobj */
short ef_type;
/* end of part matching struct empobj */
char game_upd_disable; /* updates disabled? */
/*
* The Empire clock.
* Access it through game_tick_tick(), or else it'll be late.
@ -52,6 +53,8 @@ struct gamestr {
#define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
#define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
extern void game_ctrl_update(int);
extern int updates_disabled(void);
extern void game_record_update(time_t);
extern struct gamestr *game_tick_tick(void);
extern int game_tick_to_now(short *);