Rename Autofeed to be Autofish and add information on doing automatic

off-shore drilling like automatic fishing.  Fix the formatting to be
more consistent with other info pages.

Add see also reference for Autofish to Autonav.
This commit is contained in:
Ron Koenderink 2008-01-01 15:20:08 +00:00
parent dabee52bc9
commit 28d61ca2f2
6 changed files with 100 additions and 82 deletions

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@ -1,76 +0,0 @@
.TH Concept Autofeed
.NA Autofeed "How to use fishing boats to automatically feed your civs"
.LV Expert
.NF
For years now people have been setting up large groups of fishing
boats to feed their island. These groups get very large and are
difficult to keep track of.
This is an example of how to set up a fleet of fishing boats
so they will take their food produced each update and drop it off
at the harbor of your choice.
See 'info order' for a complete description and example of
syntax for the 'order' command.
map #1
00000000001111111
01234567890123456
-4. . . . . . . . .
-3 ? ? . . . . . .
-2? . . . . . . ) .
-1 ? . . . . . f . .
0. . . . . g m . .
1 . . . . f * w h .
2. . . . . c + + .
You have ships 0,12,88 in the harbor 15,1
Sector 16,0 has a very good fert of 93 so you want to use that
as your fishing grounds.
1) move your ships to sector 16,0
"nav 0/12/88 16,0"
2a) set up autonav using the 'order' command.
"order 0 des 15,1 16,0"
This will establish a circular trade route.
2b) set up food levels for the ship
"order 0 level 1 start food 30"
"order 0 level 1 end food 30"
You can also use a global '*' or a fleet letter here.
"order * level 1 start food 30"
"order * level 1 end food 30"
"order F level 1 start food 30"
"order F level 1 end food 30"
NOTE: You should set BOTH start and end fields to insure
autofeed will work correctly and set them at the
same levels!
NOTE: if you are using autonav with normal cargo ships.
Fishing boats are a special case to the autonav code.
This setup will only work correctly with fishing boats.
If you want to use autonav with cargo ships please use
the examples found in the 'order' command.
repeat 2a,2b for other ships in the area.
During the update your fishing boats will now move to the harbor at
15,1 unload food until it reaches 30, then move back to 15,1 and STOP.
If you're using fishing boats that require fuel, i.e. fb2
when the ship enters the harbor, and the fuel level is at 0, the
autonav code will automaticly refuel the ship for you.
So unless the ship gets sunk, or something happens to it, like the
civs starve on board if you don't leave enough food on it,
the ships will continue to feed your country and you won't even need
to think about them.
The Max limit that autonav will stockpile is 99999 units.
So if your sector get overcrowded the ship will sit in the harbor
until it can unload all of its food.
.FI
.SA "Autonav, order, navigate, Ships, Populace, Updates"

90
info/Autofish.t Normal file
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@ -0,0 +1,90 @@
.TH Concept Autofish
.NA Autofish "How to exploit resources at sea automatically"
.LV Expert
Fishing boats and oil derricks let you exploit sea resources.
Navigating them back and forth between harbor and fishery / offshore
oil field is rather tedious. Autonavigation lets you automate this.
.s1
It is more commonly used for fishing boats than for oil derricks,
because oil fields are commonly configured to deplete quickly, and are
often too far from harbors for the slow oil derricks to make
autonavigation effective.
.s1
This is an example of how to set up a fleet of fishing boats
so they will take their food produced each update and drop it off
at the harbor of your choice. Oil derricks work exactly the same.
.s1
See info \*Qorder\*U for a complete description and example of
syntax for the \*Qorder\*U command.
.s1
.NF
map #1
00000000001111111
01234567890123456
-4. . . . . . . . .
-3 ? ? . . . . . .
-2? . . . . . . ) .
-1 ? . . . . . f . .
0. . . . . g m . .
1 . . . . f * w h .
2. . . . . c + + .
.s1
You have ships 0,12 and 88 in the harbor at 15,1.
Sector 16,0 has a very good fert of 93 so you want to use that
as your fishing grounds.
.s1
1) move your ships to sector 16,0
"nav 0/12/88 16,0"
2a) set up autonav using the 'order' command.
"order 0 des 15,1 16,0"
This will establish a circular trade route.
2b) set up food levels for the ship
"order 0 level 1 start food 30"
"order 0 level 1 end food 30"
You can also use a global '*' or a fleet letter here.
"order * level 1 start food 30"
"order * level 1 end food 30"
"order F level 1 start food 30"
"order F level 1 end food 30"
NOTE: You should set BOTH start and end fields to insure
autofish will work correctly and set them at the
same levels!
NOTE: Fishing boats and oil derricks are a special case
to the autonav code. This setup will only work
correctly with them. If you want to use autonav
with cargo ships please use the examples found in
the \*Qorder\*U command.
repeat 2a,2b for other ships in the area.
.FI
.s1
During the update your fishing boats will now move to the harbor at
15,1 unload food until it reaches 30, then move back to 15,1 and STOP.
If you're using fishing boats that require fuel, i.e. fb2
when the ship enters the harbor, and the fuel level is at 0, the
autonav code will automatically refuel the ship for you.
So unless the ship gets sunk, or something happens to it, like the
civs starve on board if you don't leave enough food on it,
the ships will continue to feed your country and you won't even need
to think about them.
.s1
For oil derricks, step 2b becomes:
.nf
"order 0 level 1 start food 30"
"order 1 level 2 end oil 1"
Note: If food is not required, food cargo levels can be zeroed.
Note: In this configuration, the end oil level is not important
as it is not used.
.fi
.s1
If your ship can't be unloaded because the the harbor is overcrowded,
it will continue along its route.
.SA "Autonav, order, navigate, Ships, Populace, Updates"

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@ -40,9 +40,12 @@ two destinations and two commodities, the ship will move back and forth between
the two destination loading and unloading the appropriate commodities. the two destination loading and unloading the appropriate commodities.
Specific examples can be found in the \*Qorder\*U info file. Specific examples can be found in the \*Qorder\*U info file.
.s1 .s1
Autonavigation also supports automatic resource production at sea.
See info \*QAutofish\*U for details.
.s1
The same rules for navigating, loading, and unloading apply for The same rules for navigating, loading, and unloading apply for
Autonavigation as they do when you do these things by hand, namely Autonavigation as they do when you do these things by hand, namely
that you may only use harbours owned by nations which consider you to that you may only use harbours owned by nations which consider you to
be a friendly trading partner (see info relations). be a friendly trading partner (see info relations).
.s1 .s1
.SA "navigate, order, Ships, Updates" .SA "navigate, order, Ships, Updates, Autofish"

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@ -161,7 +161,8 @@ is all done before mobility is gained from the update.
After an update has completed After an update has completed
your ship will have mobility so it can be moved by hand if needed. your ship will have mobility so it can be moved by hand if needed.
.s1 .s1
For information on setting up ships to feed your country see Ships with capability fish or oil can be setup to \*Qload\*U
\&'info autofeed' for details. from the sea sector.
See info \*QAutofish\*U for details.
.s1 .s1
.SA "sorder, qorder, bmap, navigate, ship, Autofeed, Autonav, Ships" .SA "sorder, qorder, bmap, navigate, ship, Autofish, Autonav, Ships"

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@ -24,4 +24,4 @@ light construction materials. Then sail to the ending sector, again
displayed in the sorder command, unload the cargo and load cargo hold displayed in the sorder command, unload the cargo and load cargo hold
1 with 50 guns. 1 with 50 guns.
.s1 .s1
.SA "order, sorder, bmap, navigate, ship, Ships, Autonav, Autofeed" .SA "order, sorder, bmap, navigate, ship, Ships, Autonav, Autofish"

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@ -32,4 +32,4 @@ Destroyer 1 is at sector -10,0 and only has orders to sail to sector
When it arrives order will be cleared since only one destination When it arrives order will be cleared since only one destination
order was given to it. order was given to it.
.s1 .s1
.SA "order, qorder, bmap, navigate, ship, Ships, Autonav, Autofeed" .SA "order, qorder, bmap, navigate, ship, Ships, Autonav, Autofish"