Rename Autofeed to be Autofish and add information on doing automatic
off-shore drilling like automatic fishing. Fix the formatting to be more consistent with other info pages. Add see also reference for Autofish to Autonav.
This commit is contained in:
parent
dabee52bc9
commit
28d61ca2f2
6 changed files with 100 additions and 82 deletions
|
@ -1,76 +0,0 @@
|
||||||
.TH Concept Autofeed
|
|
||||||
.NA Autofeed "How to use fishing boats to automatically feed your civs"
|
|
||||||
.LV Expert
|
|
||||||
.NF
|
|
||||||
|
|
||||||
For years now people have been setting up large groups of fishing
|
|
||||||
boats to feed their island. These groups get very large and are
|
|
||||||
difficult to keep track of.
|
|
||||||
|
|
||||||
This is an example of how to set up a fleet of fishing boats
|
|
||||||
so they will take their food produced each update and drop it off
|
|
||||||
at the harbor of your choice.
|
|
||||||
|
|
||||||
See 'info order' for a complete description and example of
|
|
||||||
syntax for the 'order' command.
|
|
||||||
|
|
||||||
map #1
|
|
||||||
00000000001111111
|
|
||||||
01234567890123456
|
|
||||||
-4. . . . . . . . .
|
|
||||||
-3 ? ? . . . . . .
|
|
||||||
-2? . . . . . . ) .
|
|
||||||
-1 ? . . . . . f . .
|
|
||||||
0. . . . . g m . .
|
|
||||||
1 . . . . f * w h .
|
|
||||||
2. . . . . c + + .
|
|
||||||
|
|
||||||
You have ships 0,12,88 in the harbor 15,1
|
|
||||||
Sector 16,0 has a very good fert of 93 so you want to use that
|
|
||||||
as your fishing grounds.
|
|
||||||
|
|
||||||
1) move your ships to sector 16,0
|
|
||||||
"nav 0/12/88 16,0"
|
|
||||||
|
|
||||||
2a) set up autonav using the 'order' command.
|
|
||||||
"order 0 des 15,1 16,0"
|
|
||||||
This will establish a circular trade route.
|
|
||||||
|
|
||||||
2b) set up food levels for the ship
|
|
||||||
"order 0 level 1 start food 30"
|
|
||||||
"order 0 level 1 end food 30"
|
|
||||||
|
|
||||||
You can also use a global '*' or a fleet letter here.
|
|
||||||
"order * level 1 start food 30"
|
|
||||||
"order * level 1 end food 30"
|
|
||||||
|
|
||||||
"order F level 1 start food 30"
|
|
||||||
"order F level 1 end food 30"
|
|
||||||
|
|
||||||
NOTE: You should set BOTH start and end fields to insure
|
|
||||||
autofeed will work correctly and set them at the
|
|
||||||
same levels!
|
|
||||||
|
|
||||||
NOTE: if you are using autonav with normal cargo ships.
|
|
||||||
Fishing boats are a special case to the autonav code.
|
|
||||||
This setup will only work correctly with fishing boats.
|
|
||||||
If you want to use autonav with cargo ships please use
|
|
||||||
the examples found in the 'order' command.
|
|
||||||
|
|
||||||
repeat 2a,2b for other ships in the area.
|
|
||||||
|
|
||||||
During the update your fishing boats will now move to the harbor at
|
|
||||||
15,1 unload food until it reaches 30, then move back to 15,1 and STOP.
|
|
||||||
If you're using fishing boats that require fuel, i.e. fb2
|
|
||||||
when the ship enters the harbor, and the fuel level is at 0, the
|
|
||||||
autonav code will automaticly refuel the ship for you.
|
|
||||||
So unless the ship gets sunk, or something happens to it, like the
|
|
||||||
civs starve on board if you don't leave enough food on it,
|
|
||||||
the ships will continue to feed your country and you won't even need
|
|
||||||
to think about them.
|
|
||||||
|
|
||||||
The Max limit that autonav will stockpile is 99999 units.
|
|
||||||
So if your sector get overcrowded the ship will sit in the harbor
|
|
||||||
until it can unload all of its food.
|
|
||||||
.FI
|
|
||||||
.SA "Autonav, order, navigate, Ships, Populace, Updates"
|
|
90
info/Autofish.t
Normal file
90
info/Autofish.t
Normal file
|
@ -0,0 +1,90 @@
|
||||||
|
.TH Concept Autofish
|
||||||
|
.NA Autofish "How to exploit resources at sea automatically"
|
||||||
|
.LV Expert
|
||||||
|
Fishing boats and oil derricks let you exploit sea resources.
|
||||||
|
Navigating them back and forth between harbor and fishery / offshore
|
||||||
|
oil field is rather tedious. Autonavigation lets you automate this.
|
||||||
|
.s1
|
||||||
|
It is more commonly used for fishing boats than for oil derricks,
|
||||||
|
because oil fields are commonly configured to deplete quickly, and are
|
||||||
|
often too far from harbors for the slow oil derricks to make
|
||||||
|
autonavigation effective.
|
||||||
|
.s1
|
||||||
|
This is an example of how to set up a fleet of fishing boats
|
||||||
|
so they will take their food produced each update and drop it off
|
||||||
|
at the harbor of your choice. Oil derricks work exactly the same.
|
||||||
|
.s1
|
||||||
|
See info \*Qorder\*U for a complete description and example of
|
||||||
|
syntax for the \*Qorder\*U command.
|
||||||
|
.s1
|
||||||
|
.NF
|
||||||
|
map #1
|
||||||
|
00000000001111111
|
||||||
|
01234567890123456
|
||||||
|
-4. . . . . . . . .
|
||||||
|
-3 ? ? . . . . . .
|
||||||
|
-2? . . . . . . ) .
|
||||||
|
-1 ? . . . . . f . .
|
||||||
|
0. . . . . g m . .
|
||||||
|
1 . . . . f * w h .
|
||||||
|
2. . . . . c + + .
|
||||||
|
.s1
|
||||||
|
You have ships 0,12 and 88 in the harbor at 15,1.
|
||||||
|
Sector 16,0 has a very good fert of 93 so you want to use that
|
||||||
|
as your fishing grounds.
|
||||||
|
.s1
|
||||||
|
1) move your ships to sector 16,0
|
||||||
|
"nav 0/12/88 16,0"
|
||||||
|
|
||||||
|
2a) set up autonav using the 'order' command.
|
||||||
|
"order 0 des 15,1 16,0"
|
||||||
|
This will establish a circular trade route.
|
||||||
|
|
||||||
|
2b) set up food levels for the ship
|
||||||
|
"order 0 level 1 start food 30"
|
||||||
|
"order 0 level 1 end food 30"
|
||||||
|
|
||||||
|
You can also use a global '*' or a fleet letter here.
|
||||||
|
"order * level 1 start food 30"
|
||||||
|
"order * level 1 end food 30"
|
||||||
|
|
||||||
|
"order F level 1 start food 30"
|
||||||
|
"order F level 1 end food 30"
|
||||||
|
|
||||||
|
NOTE: You should set BOTH start and end fields to insure
|
||||||
|
autofish will work correctly and set them at the
|
||||||
|
same levels!
|
||||||
|
|
||||||
|
NOTE: Fishing boats and oil derricks are a special case
|
||||||
|
to the autonav code. This setup will only work
|
||||||
|
correctly with them. If you want to use autonav
|
||||||
|
with cargo ships please use the examples found in
|
||||||
|
the \*Qorder\*U command.
|
||||||
|
|
||||||
|
repeat 2a,2b for other ships in the area.
|
||||||
|
.FI
|
||||||
|
.s1
|
||||||
|
During the update your fishing boats will now move to the harbor at
|
||||||
|
15,1 unload food until it reaches 30, then move back to 15,1 and STOP.
|
||||||
|
If you're using fishing boats that require fuel, i.e. fb2
|
||||||
|
when the ship enters the harbor, and the fuel level is at 0, the
|
||||||
|
autonav code will automatically refuel the ship for you.
|
||||||
|
So unless the ship gets sunk, or something happens to it, like the
|
||||||
|
civs starve on board if you don't leave enough food on it,
|
||||||
|
the ships will continue to feed your country and you won't even need
|
||||||
|
to think about them.
|
||||||
|
.s1
|
||||||
|
For oil derricks, step 2b becomes:
|
||||||
|
.nf
|
||||||
|
"order 0 level 1 start food 30"
|
||||||
|
"order 1 level 2 end oil 1"
|
||||||
|
|
||||||
|
Note: If food is not required, food cargo levels can be zeroed.
|
||||||
|
|
||||||
|
Note: In this configuration, the end oil level is not important
|
||||||
|
as it is not used.
|
||||||
|
.fi
|
||||||
|
.s1
|
||||||
|
If your ship can't be unloaded because the the harbor is overcrowded,
|
||||||
|
it will continue along its route.
|
||||||
|
.SA "Autonav, order, navigate, Ships, Populace, Updates"
|
|
@ -40,9 +40,12 @@ two destinations and two commodities, the ship will move back and forth between
|
||||||
the two destination loading and unloading the appropriate commodities.
|
the two destination loading and unloading the appropriate commodities.
|
||||||
Specific examples can be found in the \*Qorder\*U info file.
|
Specific examples can be found in the \*Qorder\*U info file.
|
||||||
.s1
|
.s1
|
||||||
|
Autonavigation also supports automatic resource production at sea.
|
||||||
|
See info \*QAutofish\*U for details.
|
||||||
|
.s1
|
||||||
The same rules for navigating, loading, and unloading apply for
|
The same rules for navigating, loading, and unloading apply for
|
||||||
Autonavigation as they do when you do these things by hand, namely
|
Autonavigation as they do when you do these things by hand, namely
|
||||||
that you may only use harbours owned by nations which consider you to
|
that you may only use harbours owned by nations which consider you to
|
||||||
be a friendly trading partner (see info relations).
|
be a friendly trading partner (see info relations).
|
||||||
.s1
|
.s1
|
||||||
.SA "navigate, order, Ships, Updates"
|
.SA "navigate, order, Ships, Updates, Autofish"
|
||||||
|
|
|
@ -161,7 +161,8 @@ is all done before mobility is gained from the update.
|
||||||
After an update has completed
|
After an update has completed
|
||||||
your ship will have mobility so it can be moved by hand if needed.
|
your ship will have mobility so it can be moved by hand if needed.
|
||||||
.s1
|
.s1
|
||||||
For information on setting up ships to feed your country see
|
Ships with capability fish or oil can be setup to \*Qload\*U
|
||||||
\&'info autofeed' for details.
|
from the sea sector.
|
||||||
|
See info \*QAutofish\*U for details.
|
||||||
.s1
|
.s1
|
||||||
.SA "sorder, qorder, bmap, navigate, ship, Autofeed, Autonav, Ships"
|
.SA "sorder, qorder, bmap, navigate, ship, Autofish, Autonav, Ships"
|
||||||
|
|
|
@ -24,4 +24,4 @@ light construction materials. Then sail to the ending sector, again
|
||||||
displayed in the sorder command, unload the cargo and load cargo hold
|
displayed in the sorder command, unload the cargo and load cargo hold
|
||||||
1 with 50 guns.
|
1 with 50 guns.
|
||||||
.s1
|
.s1
|
||||||
.SA "order, sorder, bmap, navigate, ship, Ships, Autonav, Autofeed"
|
.SA "order, sorder, bmap, navigate, ship, Ships, Autonav, Autofish"
|
||||||
|
|
|
@ -32,4 +32,4 @@ Destroyer 1 is at sector -10,0 and only has orders to sail to sector
|
||||||
When it arrives order will be cleared since only one destination
|
When it arrives order will be cleared since only one destination
|
||||||
order was given to it.
|
order was given to it.
|
||||||
.s1
|
.s1
|
||||||
.SA "order, qorder, bmap, navigate, ship, Ships, Autonav, Autofeed"
|
.SA "order, qorder, bmap, navigate, ship, Ships, Autonav, Autofish"
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue