edit: Print ship and land unit items with field width 5
print_items() uses field widths between 3 and 5. They go back all the way to Empire 1, and are fine for the stock game. Widen the narrower ones to 5, because a consistent field width looks tidier, and can avoid misaligned columns with customized ships and land units. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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6e320cc625
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2 changed files with 25 additions and 25 deletions
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@ -267,22 +267,22 @@ print_plane(struct plnstr *plane)
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static void
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print_items(short item[])
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{
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pr("civ mil uw food shl gun pet irn dst oil lcm hcm rad\n");
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pr(" c m u f s g p i d o l h r\n");
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pr("%3d", item[I_CIVIL]);
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pr("%4d", item[I_MILIT]);
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pr("%4d", item[I_UW]);
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pr("%5d", item[I_FOOD]);
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pr("%4d", item[I_SHELL]);
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pr("%4d", item[I_GUN]);
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pr("%5d", item[I_PETROL]);
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pr("%5d", item[I_IRON]);
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pr("%5d", item[I_DUST]);
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pr("%5d", item[I_OIL]);
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pr("%5d", item[I_LCM]);
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pr("%5d", item[I_HCM]);
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pr("%4d", item[I_RAD]);
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pr("\n");
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pr(" civ mil uw food sh gun pet iron dust oil lcm hcm rad\n"
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" c m u f s g p i d o l h r\n"
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"%5d%5d%5d%5d%5d%5d%5d%5d%5d%5d%5d%5d%5d\n",
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item[I_CIVIL],
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item[I_MILIT],
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item[I_UW],
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item[I_FOOD],
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item[I_SHELL],
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item[I_GUN],
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item[I_PETROL],
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item[I_IRON],
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item[I_DUST],
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item[I_OIL],
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item[I_LCM],
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item[I_HCM],
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item[I_RAD]);
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}
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static void
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@ -1487,7 +1487,7 @@
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Play#0 output Play#0 1 Mobility <M>: 0 Fleet <F>:
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Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
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Play#0 output Play#0 1 Plague Stage <a>: 0 Plague Time <b>: 0
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Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
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Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust oil lcm hcm rad
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Play#0 output Play#0 1 c m u f s g p i d o l h r
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Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 4 %c xxxxx -- thing value :
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@ -1511,7 +1511,7 @@
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Play#0 output Play#0 1 Mobility <M>: 2 Fleet <F>:
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Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
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Play#0 output Play#0 1 Plague Stage <a>: 0 Plague Time <b>: 0
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Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
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Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust oil lcm hcm rad
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Play#0 output Play#0 1 c m u f s g p i d o l h r
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Play#0 output Play#0 1 0 1 0 1 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 4 %c xxxxx -- thing value :
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@ -1552,7 +1552,7 @@
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Play#0 output Play#0 1 Fortification <F>: 0 Land unit <Y>: -1
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Play#0 output Play#0 1 Ship <S>: -1 Retreat percentage <Z>: 42
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Play#0 output Play#0 1 Retreat path <R>: '' Retreat Flags <W>: 0
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Play#0 output Play#0 1 civ mil uw food shl gun pet irn dst oil lcm hcm rad
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Play#0 output Play#0 1 civ mil uw food sh gun pet iron dust oil lcm hcm rad
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Play#0 output Play#0 1 c m u f s g p i d o l h r
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Play#0 output Play#0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 4 %c xxxxx -- thing value :
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