bridgefall: Fix support loss with EASY_BRIDGES and BRIDGETOWERS on
With EASY_BRIDGES on, bridge spans need to be next to land or a bridge
tower to remain standing.
Land can't go away, but a bridge tower can fall. Bridge spans next to
it may lose support then. Bug: they don't fall when they lose support
that way. Fix that.
Broken in commit 40eb78e
, v4.3.12.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
d80ecb97f5
commit
292bfac797
4 changed files with 6 additions and 6 deletions
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@ -66,7 +66,7 @@ bridge_damaged(struct sctstr *sp)
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des = sp->sct_type;
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if (des == SCT_BSPAN || des == SCT_BTOWER)
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knockdown(sp);
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if ((des == SCT_BHEAD || des == SCT_BTOWER) && !opt_EASY_BRIDGES)
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if ((des == SCT_BHEAD && !opt_EASY_BRIDGES) || des == SCT_BTOWER)
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bridgefall(sp);
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}
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@ -9,5 +9,4 @@ fire se 2,0 0,-2
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| tower stands, and supports span
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fire se 2,0 6,0
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| tower falls, span 3,-3 falls
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| BUG: doesn't fall
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fire se 2,0 1,-3
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@ -71,7 +71,7 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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0 -4 -4 0 0 0 0 0 0 0 0 0 0 -4 -4 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 -2 -4 0 0 0 0 0 0 0 0 0 0 -2 -4 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 1 -3 0 0 0 0 0 0 0 0 0 0 1 -3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 3 -3 28 100 0 0 0 0 0 0 0 0 3 -3 0 0 0 1 28 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 3 -3 0 0 0 0 0 0 0 0 0 0 3 -3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 5 -3 0 0 0 0 0 0 0 0 0 0 5 -3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 7 -3 0 0 0 0 0 0 0 0 0 0 7 -3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 9 -3 0 0 0 0 0 0 0 0 0 0 9 -3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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@ -80,7 +80,7 @@
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Play#0 output Play#0 1 09876543210123456789
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Play#0 output Play#0 1 -5 . . . . . . + . . . -5
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Play#0 output Play#0 1 -4 . . . . . . = . . . -4
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Play#0 output Play#0 1 -3 . . . . . . = . . . -3
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Play#0 output Play#0 1 -3 . . . . . . . . . . -3
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Play#0 output Play#0 1 -2 . . . . . . = . . . -2
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Play#0 output Play#0 1 -1 . . . . . # = . . . -1
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Play#0 output Play#0 1 0 . . . . . c f . @ = 0
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@ -194,7 +194,7 @@
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Play#0 output Play#0 1 09876543210123456789
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Play#0 output Play#0 1 -5 . . . . . . + . . . -5
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Play#0 output Play#0 1 -4 . . . . . . = . . . -4
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Play#0 output Play#0 1 -3 . . . . . . = . . . -3
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Play#0 output Play#0 1 -3 . . . . . . . . . . -3
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Play#0 output Play#0 1 -2 . . . . . . = . . . -2
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Play#0 output Play#0 1 -1 . . . . . # = . . . -1
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Play#0 output Play#0 1 0 . . . . . c f . @ = 0
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@ -212,7 +212,7 @@
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Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
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Play#0 output Play#0 1 2 2,-4 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 1,-3 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 3,-3 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 3,-3 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 0,-2 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 2,-2 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 -1,-1 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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@ -249,6 +249,7 @@
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Play#0 output Play#0 1 Country #1 shelled sector 6,0 for 46 damage.
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Play#0 output Play#0 1 Country #1 shelled sector 1,-3 for 23 damage.
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge tower falls at 1,-3!
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 3,-3!
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Play#0 output Play#0 1
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Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 Country #1 shelled sector 8,2 for 28 damage.
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