Clean up output destinations in attack code

take_def() and ask_move_in() printed both to the current player and to
land unit owner.  Their use of prcom() and xyas() looked particularly
suspicious: they used the current player, then printed the result to
the land unit owner.  Fortunately, current player and land unit owner
are the same, since even even deities can't attack with foreign land
units.  Normalize to current player for consistency.

Switch get_ototal(), get_oland(), kill_land() and move_in_land() to
current player as well.
This commit is contained in:
Markus Armbruster 2010-06-20 10:02:27 +02:00
parent 18ce536041
commit 2960ac40db
3 changed files with 26 additions and 23 deletions

View file

@ -180,7 +180,7 @@ extern double lnd_mobcost(struct lndstr *, struct sctstr *);
extern double attack_val(int, struct lndstr *); extern double attack_val(int, struct lndstr *);
extern double defense_val(struct lndstr *); extern double defense_val(struct lndstr *);
extern int lnd_reaction_range(struct lndstr *); extern int lnd_reaction_range(struct lndstr *);
extern void lnd_print(struct ulist *, char *); extern void lnd_print(natid, struct ulist *, char *);
extern void lnd_delete(struct ulist *); extern void lnd_delete(struct ulist *);
extern int lnd_take_casualty(int, struct ulist *, int); extern int lnd_take_casualty(int, struct ulist *, int);
extern void lnd_submil(struct lndstr *, int); extern void lnd_submil(struct lndstr *, int);

View file

@ -1290,7 +1290,8 @@ get_ototal(int combat_mode, struct combat *off, struct emp_qelem *olist,
w = n; w = n;
} }
if (w < 0) { if (w < 0) {
lnd_print(llp, "is in a sector not owned by you"); lnd_print(player->cnum, llp,
"is in a sector not owned by you");
lnd_delete(llp); lnd_delete(llp);
continue; continue;
} }
@ -1356,7 +1357,7 @@ get_oland(int combat_mode, struct ulist *llp)
if (lp->lnd_own != player->cnum) { if (lp->lnd_own != player->cnum) {
sprintf(buf, "was destroyed and is no longer a part of the %s", sprintf(buf, "was destroyed and is no longer a part of the %s",
att_mode[combat_mode]); att_mode[combat_mode]);
lnd_print(llp, buf); lnd_print(player->cnum, llp, buf);
lnd_delete(llp); lnd_delete(llp);
return 0; return 0;
} }
@ -1364,14 +1365,14 @@ get_oland(int combat_mode, struct ulist *llp)
sprintf(buf, sprintf(buf,
"left to fight another battle and is no longer a part of the %s", "left to fight another battle and is no longer a part of the %s",
att_mode[combat_mode]); att_mode[combat_mode]);
lnd_print(llp, buf); lnd_print(player->cnum, llp, buf);
lnd_delete(llp); lnd_delete(llp);
return 0; return 0;
} }
if (lp->lnd_effic < llp->eff) { if (lp->lnd_effic < llp->eff) {
sprintf(buf, "damaged from %d%% to %d%%", sprintf(buf, "damaged from %d%% to %d%%",
llp->eff, lp->lnd_effic); llp->eff, lp->lnd_effic);
lnd_print(llp, buf); lnd_print(player->cnum, llp, buf);
} }
llp->eff = llp->unit.land.lnd_effic; llp->eff = llp->unit.land.lnd_effic;
@ -1388,12 +1389,12 @@ get_dland(struct combat *def, struct ulist *llp)
if (lp->lnd_effic < LAND_MINEFF) { if (lp->lnd_effic < LAND_MINEFF) {
sprintf(buf, "was destroyed and is no longer a part of the defense"); sprintf(buf, "was destroyed and is no longer a part of the defense");
lnd_print(llp, buf); lnd_print(llp->unit.land.lnd_own, llp, buf);
lnd_delete(llp); lnd_delete(llp);
return 0; return 0;
} }
if (lp->lnd_x != def->x || lp->lnd_y != def->y) { if (lp->lnd_x != def->x || lp->lnd_y != def->y) {
lnd_print(llp, lnd_print(llp->unit.land.lnd_own, llp,
"left to go fight another battle and is no longer a part of the defense"); "left to go fight another battle and is no longer a part of the defense");
lnd_delete(llp); lnd_delete(llp);
return 0; return 0;
@ -1414,7 +1415,8 @@ kill_land(struct emp_qelem *list)
llp = (struct ulist *)qp; llp = (struct ulist *)qp;
if (llp->unit.land.lnd_ship >= 0) { if (llp->unit.land.lnd_ship >= 0) {
llp->unit.land.lnd_effic = 0; llp->unit.land.lnd_effic = 0;
lnd_print(llp, "cannot return to the ship, and dies!"); lnd_print(player->cnum, llp,
"cannot return to the ship, and dies!");
lnd_delete(llp); lnd_delete(llp);
} }
} }
@ -2162,7 +2164,7 @@ send_reacting_units_home(struct emp_qelem *list)
xyas(llp->x, llp->y, llp->unit.land.lnd_own)); xyas(llp->x, llp->y, llp->unit.land.lnd_own));
llp->unit.land.lnd_x = llp->x; llp->unit.land.lnd_x = llp->x;
llp->unit.land.lnd_y = llp->y; llp->unit.land.lnd_y = llp->y;
lnd_print(llp, buf); lnd_print(llp->unit.land.lnd_own, llp, buf);
lnd_delete(llp); lnd_delete(llp);
} }
} }
@ -2236,13 +2238,13 @@ take_def(int combat_mode, struct emp_qelem *list, struct combat *off,
if (def->type == EF_SHIP) { if (def->type == EF_SHIP) {
llp->unit.land.lnd_ship = def->shp_uid; llp->unit.land.lnd_ship = def->shp_uid;
sprintf(buf, "boards %s", prcom(0, def)); sprintf(buf, "boards %s", prcom(0, def));
lnd_print(llp, buf); lnd_print(player->cnum, llp, buf);
delete_me = llp; delete_me = llp;
} else { } else {
llp->unit.land.lnd_ship = -1; llp->unit.land.lnd_ship = -1;
sprintf(buf, "moves in to occupy %s", sprintf(buf, "moves in to occupy %s",
xyas(def->x, def->y, player->cnum)); xyas(def->x, def->y, player->cnum));
lnd_print(llp, buf); lnd_print(player->cnum, llp, buf);
lnd_delete(llp); lnd_delete(llp);
} }
} }
@ -2324,7 +2326,7 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
sprintf(buf, "stays in %s", sprintf(buf, "stays in %s",
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y, xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
player->cnum)); player->cnum));
lnd_print(llp, buf); lnd_print(player->cnum, llp, buf);
lnd_delete(llp); lnd_delete(llp);
} }
if (QEMPTY(olist)) if (QEMPTY(olist))
@ -2338,7 +2340,7 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
sprintf(buf, "stays in %s", sprintf(buf, "stays in %s",
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y, xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
player->cnum)); player->cnum));
lnd_print(llp, buf); lnd_print(player->cnum, llp, buf);
lnd_delete(llp); lnd_delete(llp);
} }
return; return;
@ -2389,7 +2391,7 @@ move_in_land(int combat_mode, struct combat *off, struct emp_qelem *olist,
for (qp = olist->q_forw; qp != olist; qp = next) { for (qp = olist->q_forw; qp != olist; qp = next) {
next = qp->q_forw; next = qp->q_forw;
llp = (struct ulist *)qp; llp = (struct ulist *)qp;
lnd_print(llp, buf); lnd_print(player->cnum, llp, buf);
} }
if (QEMPTY(olist)) if (QEMPTY(olist))
return; return;

View file

@ -136,12 +136,12 @@ lnd_reaction_range(struct lndstr *lp)
} }
void void
lnd_print(struct ulist *llp, char *s) lnd_print(natid actor, struct ulist *llp, char *s)
{ {
if (llp->unit.land.lnd_own == player->cnum) if (actor == player->cnum)
pr("%s %s\n", prland(&llp->unit.land), s); pr("%s %s\n", prland(&llp->unit.land), s);
else else
wu(0, llp->unit.land.lnd_own, "%s %s\n", prland(&llp->unit.land), s); wu(0, actor, "%s %s\n", prland(&llp->unit.land), s);
} }
void void
@ -190,7 +190,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
combat_mode ? att_mode[combat_mode] : "defending", combat_mode ? att_mode[combat_mode] : "defending",
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y, xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
llp->unit.land.lnd_own)); llp->unit.land.lnd_own));
lnd_print(llp, buf); lnd_print(llp->unit.land.lnd_own, llp, buf);
lnd_delete(llp); lnd_delete(llp);
/* Since we killed the unit, we killed all the mil on it */ /* Since we killed the unit, we killed all the mil on it */
return taken; return taken;
@ -215,7 +215,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
ret_chance = llp->unit.land.lnd_retreat - llp->unit.land.lnd_effic; ret_chance = llp->unit.land.lnd_retreat - llp->unit.land.lnd_effic;
if (roll(100) < ret_chance) { if (roll(100) < ret_chance) {
pr("\n"); pr("\n");
lnd_print(llp, "fails morale check!"); lnd_print(llp->unit.land.lnd_own, llp, "fails morale check!");
llp->unit.land.lnd_mission = 0; llp->unit.land.lnd_mission = 0;
llp->unit.land.lnd_harden = 0; llp->unit.land.lnd_harden = 0;
if (llp->unit.land.lnd_ship >= 0 || llp->unit.land.lnd_land >= 0) if (llp->unit.land.lnd_ship >= 0 || llp->unit.land.lnd_land >= 0)
@ -267,7 +267,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
sprintf(buf, "retreats at %d%% efficiency to %s!", sprintf(buf, "retreats at %d%% efficiency to %s!",
llp->unit.land.lnd_effic, llp->unit.land.lnd_effic,
xyas(bx, by, llp->unit.land.lnd_own)); xyas(bx, by, llp->unit.land.lnd_own));
lnd_print(llp, buf); lnd_print(llp->unit.land.lnd_own, llp, buf);
lnd_delete(llp); lnd_delete(llp);
} }
} else { /* attacking from a sector */ } else { /* attacking from a sector */
@ -278,7 +278,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
else else
llp->unit.land.lnd_mobil -= (int)llp->mobil; llp->unit.land.lnd_mobil -= (int)llp->mobil;
llp->mobil = 0.0; llp->mobil = 0.0;
lnd_print(llp, buf); lnd_print(llp->unit.land.lnd_own, llp, buf);
lnd_delete(llp); lnd_delete(llp);
} }
} }
@ -288,10 +288,11 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
lnd_submil(&llp->unit.land, lnd_submil(&llp->unit.land,
((struct lchrstr *)llp->chrp)->l_item[I_MILIT] / 10); ((struct lchrstr *)llp->chrp)->l_item[I_MILIT] / 10);
if (llp->unit.land.lnd_effic < LAND_MINEFF) { if (llp->unit.land.lnd_effic < LAND_MINEFF) {
lnd_print(llp, "has nowhere to retreat, and dies!"); lnd_print(llp->unit.land.lnd_own, llp,
"has nowhere to retreat, and dies!");
lnd_delete(llp); lnd_delete(llp);
} else } else
lnd_print(llp, lnd_print(llp->unit.land.lnd_own, llp,
"has nowhere to retreat and takes extra losses!"); "has nowhere to retreat and takes extra losses!");
} }