Clean up output destinations in attack code
take_def() and ask_move_in() printed both to the current player and to land unit owner. Their use of prcom() and xyas() looked particularly suspicious: they used the current player, then printed the result to the land unit owner. Fortunately, current player and land unit owner are the same, since even even deities can't attack with foreign land units. Normalize to current player for consistency. Switch get_ototal(), get_oland(), kill_land() and move_in_land() to current player as well.
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parent
18ce536041
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2960ac40db
3 changed files with 26 additions and 23 deletions
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@ -180,7 +180,7 @@ extern double lnd_mobcost(struct lndstr *, struct sctstr *);
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extern double attack_val(int, struct lndstr *);
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extern double defense_val(struct lndstr *);
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extern int lnd_reaction_range(struct lndstr *);
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extern void lnd_print(struct ulist *, char *);
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extern void lnd_print(natid, struct ulist *, char *);
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extern void lnd_delete(struct ulist *);
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extern int lnd_take_casualty(int, struct ulist *, int);
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extern void lnd_submil(struct lndstr *, int);
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@ -1290,7 +1290,8 @@ get_ototal(int combat_mode, struct combat *off, struct emp_qelem *olist,
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w = n;
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}
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if (w < 0) {
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lnd_print(llp, "is in a sector not owned by you");
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lnd_print(player->cnum, llp,
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"is in a sector not owned by you");
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lnd_delete(llp);
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continue;
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}
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@ -1356,7 +1357,7 @@ get_oland(int combat_mode, struct ulist *llp)
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if (lp->lnd_own != player->cnum) {
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sprintf(buf, "was destroyed and is no longer a part of the %s",
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att_mode[combat_mode]);
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lnd_print(llp, buf);
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lnd_print(player->cnum, llp, buf);
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lnd_delete(llp);
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return 0;
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}
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@ -1364,14 +1365,14 @@ get_oland(int combat_mode, struct ulist *llp)
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sprintf(buf,
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"left to fight another battle and is no longer a part of the %s",
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att_mode[combat_mode]);
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lnd_print(llp, buf);
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lnd_print(player->cnum, llp, buf);
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lnd_delete(llp);
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return 0;
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}
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if (lp->lnd_effic < llp->eff) {
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sprintf(buf, "damaged from %d%% to %d%%",
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llp->eff, lp->lnd_effic);
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lnd_print(llp, buf);
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lnd_print(player->cnum, llp, buf);
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}
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llp->eff = llp->unit.land.lnd_effic;
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@ -1388,12 +1389,12 @@ get_dland(struct combat *def, struct ulist *llp)
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if (lp->lnd_effic < LAND_MINEFF) {
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sprintf(buf, "was destroyed and is no longer a part of the defense");
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lnd_print(llp, buf);
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lnd_print(llp->unit.land.lnd_own, llp, buf);
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lnd_delete(llp);
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return 0;
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}
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if (lp->lnd_x != def->x || lp->lnd_y != def->y) {
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lnd_print(llp,
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lnd_print(llp->unit.land.lnd_own, llp,
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"left to go fight another battle and is no longer a part of the defense");
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lnd_delete(llp);
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return 0;
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@ -1414,7 +1415,8 @@ kill_land(struct emp_qelem *list)
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llp = (struct ulist *)qp;
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if (llp->unit.land.lnd_ship >= 0) {
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llp->unit.land.lnd_effic = 0;
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lnd_print(llp, "cannot return to the ship, and dies!");
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lnd_print(player->cnum, llp,
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"cannot return to the ship, and dies!");
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lnd_delete(llp);
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}
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}
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@ -2162,7 +2164,7 @@ send_reacting_units_home(struct emp_qelem *list)
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xyas(llp->x, llp->y, llp->unit.land.lnd_own));
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llp->unit.land.lnd_x = llp->x;
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llp->unit.land.lnd_y = llp->y;
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lnd_print(llp, buf);
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lnd_print(llp->unit.land.lnd_own, llp, buf);
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lnd_delete(llp);
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}
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}
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@ -2236,13 +2238,13 @@ take_def(int combat_mode, struct emp_qelem *list, struct combat *off,
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if (def->type == EF_SHIP) {
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llp->unit.land.lnd_ship = def->shp_uid;
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sprintf(buf, "boards %s", prcom(0, def));
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lnd_print(llp, buf);
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lnd_print(player->cnum, llp, buf);
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delete_me = llp;
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} else {
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llp->unit.land.lnd_ship = -1;
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sprintf(buf, "moves in to occupy %s",
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xyas(def->x, def->y, player->cnum));
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lnd_print(llp, buf);
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lnd_print(player->cnum, llp, buf);
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lnd_delete(llp);
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}
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}
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@ -2324,7 +2326,7 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
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sprintf(buf, "stays in %s",
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xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
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player->cnum));
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lnd_print(llp, buf);
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lnd_print(player->cnum, llp, buf);
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lnd_delete(llp);
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}
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if (QEMPTY(olist))
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@ -2338,7 +2340,7 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
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sprintf(buf, "stays in %s",
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xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
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player->cnum));
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lnd_print(llp, buf);
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lnd_print(player->cnum, llp, buf);
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lnd_delete(llp);
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}
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return;
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@ -2389,7 +2391,7 @@ move_in_land(int combat_mode, struct combat *off, struct emp_qelem *olist,
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for (qp = olist->q_forw; qp != olist; qp = next) {
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next = qp->q_forw;
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llp = (struct ulist *)qp;
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lnd_print(llp, buf);
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lnd_print(player->cnum, llp, buf);
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}
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if (QEMPTY(olist))
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return;
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@ -136,12 +136,12 @@ lnd_reaction_range(struct lndstr *lp)
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}
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void
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lnd_print(struct ulist *llp, char *s)
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lnd_print(natid actor, struct ulist *llp, char *s)
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{
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if (llp->unit.land.lnd_own == player->cnum)
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if (actor == player->cnum)
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pr("%s %s\n", prland(&llp->unit.land), s);
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else
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wu(0, llp->unit.land.lnd_own, "%s %s\n", prland(&llp->unit.land), s);
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wu(0, actor, "%s %s\n", prland(&llp->unit.land), s);
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}
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void
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@ -190,7 +190,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
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combat_mode ? att_mode[combat_mode] : "defending",
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xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
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llp->unit.land.lnd_own));
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lnd_print(llp, buf);
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lnd_print(llp->unit.land.lnd_own, llp, buf);
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lnd_delete(llp);
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/* Since we killed the unit, we killed all the mil on it */
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return taken;
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@ -215,7 +215,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
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ret_chance = llp->unit.land.lnd_retreat - llp->unit.land.lnd_effic;
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if (roll(100) < ret_chance) {
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pr("\n");
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lnd_print(llp, "fails morale check!");
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lnd_print(llp->unit.land.lnd_own, llp, "fails morale check!");
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llp->unit.land.lnd_mission = 0;
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llp->unit.land.lnd_harden = 0;
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if (llp->unit.land.lnd_ship >= 0 || llp->unit.land.lnd_land >= 0)
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@ -267,7 +267,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
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sprintf(buf, "retreats at %d%% efficiency to %s!",
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llp->unit.land.lnd_effic,
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xyas(bx, by, llp->unit.land.lnd_own));
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lnd_print(llp, buf);
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lnd_print(llp->unit.land.lnd_own, llp, buf);
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lnd_delete(llp);
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}
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} else { /* attacking from a sector */
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@ -278,7 +278,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
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else
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llp->unit.land.lnd_mobil -= (int)llp->mobil;
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llp->mobil = 0.0;
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lnd_print(llp, buf);
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lnd_print(llp->unit.land.lnd_own, llp, buf);
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lnd_delete(llp);
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}
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}
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@ -288,10 +288,11 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
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lnd_submil(&llp->unit.land,
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((struct lchrstr *)llp->chrp)->l_item[I_MILIT] / 10);
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if (llp->unit.land.lnd_effic < LAND_MINEFF) {
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lnd_print(llp, "has nowhere to retreat, and dies!");
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lnd_print(llp->unit.land.lnd_own, llp,
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"has nowhere to retreat, and dies!");
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lnd_delete(llp);
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} else
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lnd_print(llp,
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lnd_print(llp->unit.land.lnd_own, llp,
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"has nowhere to retreat and takes extra losses!");
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}
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