(empfile, teldir, motdfil, downfil, disablefil, telfil, annfil)
(banfil, authfil, timestampfil): Make file names relative to DATADIR. (main): emp_server and files change to the data directory. fairland has to write newcap_script to the initial current directory, so it keeps it and makes file names relative to DATADIR absolute. (fixup_files): Nothing to do, remove. This fixes the following bug: fixup_files() formed file names by appending ep->name instead of the base name of ep->file to datadir. Thus, fixup_files() changed file names even when datadir had the compiled-in value. When emp_config() couldn't open econfig, it failed to call fixup_files(), and different file names got used. Note that with this revision the file names revert to the names used before fixup_files() was introduced. Closes #1146080. (print_config): Printing file names as comments is not really useful, remove. (otherfiles, ofiles): Unused, remove. (emp_config, main): Previously, pconfig had to call emp_config() even when it didn't want to read econfig, just to run fixup_files(). This is no longer necessary. Simplify.
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parent
1583d0c6a2
commit
29da4b6cf4
8 changed files with 49 additions and 92 deletions
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@ -33,10 +33,6 @@
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* Steve McClure, 1998
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*/
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#if defined(aix) || defined(linux) || defined(solaris)
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#include <unistd.h>
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#endif /* aix or linux */
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#include <sys/types.h>
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#include <fcntl.h>
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#if !defined(_WIN32)
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@ -46,6 +42,7 @@
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#include <direct.h>
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#include "../lib/gen/getopt.h"
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#endif
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#include <errno.h>
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#include <stdarg.h>
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#include <stdio.h>
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@ -112,6 +109,11 @@ main(int argc, char *argv[])
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printf("Can't make game directory\n");
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exit(1);
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}
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if (chdir(datadir)) {
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fprintf(stderr, "Can't chdir to %s (%s)\n", datadir, strerror(errno));
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exit(EXIT_FAILURE);
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}
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if (!force) {
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printf("WARNING: this blasts the existing game in %s (if any)\n",
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datadir);
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