(improve, shoo, spy, buildeff): Work directly on item arrays instead
of copies made by getvec(). This is safe, because the old code made single copies and always flushed them back into the unit structures before flushing those.
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4ad649950e
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2a3b29ebe1
4 changed files with 18 additions and 29 deletions
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@ -111,7 +111,6 @@ spy(void)
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while (nxtsct(&nstr, &from)) {
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if (!player->owner && !player->god)
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continue;
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getvec(VT_ITEM, vec, (s_char *)&from, EF_SECTOR);
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nrecon = 0;
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nunits = 0;
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snxtitem_xy(&ni, EF_LAND, from.sct_x, from.sct_y);
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@ -120,7 +119,7 @@ spy(void)
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if (lchr[(int)land.lnd_type].l_flags & L_RECON)
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nrecon++;
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}
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if ((military = vec[I_MILIT]) == 0 && (nunits == 0))
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if ((military = from.sct_item[I_MILIT]) == 0 && (nunits == 0))
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continue;
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x = from.sct_x;
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y = from.sct_y;
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@ -205,8 +204,7 @@ spy(void)
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if ((savemil != military) && (savemil > 0)) {
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if ((military < 0) || (military > savemil))
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military = 0;
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vec[I_MILIT] = military;
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putvec(VT_ITEM, vec, (s_char *)&from, EF_SECTOR);
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from.sct_item[I_MILIT] = military;
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putsect(&from);
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}
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}
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