Change empdump to export even when game state looks bad
Just print a warning then. Gives deities another tool to fix up a bad game state.
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1 changed files with 12 additions and 6 deletions
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@ -27,7 +27,7 @@
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* empdump.c: Export/import Empire game state
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* empdump.c: Export/import Empire game state
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*
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*
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* Known contributors to this file:
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* Known contributors to this file:
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* Markus Armbruster, 2008-2010
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* Markus Armbruster, 2008-2011
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*/
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*/
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#include <config.h>
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#include <config.h>
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@ -56,7 +56,7 @@ main(int argc, char *argv[])
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int export = 0;
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int export = 0;
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int private = 0;
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int private = 0;
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int human = 1;
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int human = 1;
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int opt, i, lineno, type;
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int opt, i, lineno, type, verified;
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FILE *impf = NULL;
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FILE *impf = NULL;
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int dirty[EF_MAX];
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int dirty[EF_MAX];
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@ -128,6 +128,8 @@ main(int argc, char *argv[])
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argv[0], gamedir, strerror(errno));
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argv[0], gamedir, strerror(errno));
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exit(1);
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exit(1);
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}
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}
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if (ef_verify_config() < 0)
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exit(1);
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global_init();
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global_init();
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for (i = 0; i < EF_MAX; i++) {
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for (i = 0; i < EF_MAX; i++) {
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@ -150,10 +152,7 @@ main(int argc, char *argv[])
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exit(1);
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exit(1);
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}
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}
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if (ef_verify_config() < 0)
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verified = ef_verify_state(0) >= 0;
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exit(1);
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if (ef_verify_state(0) < 0)
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exit(1);
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/* export to stdout */
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/* export to stdout */
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if (export) {
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if (export) {
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@ -169,6 +168,13 @@ main(int argc, char *argv[])
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}
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}
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}
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}
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if (!verified && export)
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fprintf(stderr,
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"%s: warning: export has errors, not importable as is\n",
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argv[0]);
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if (!verified && import)
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exit(1);
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/* write out imported data */
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/* write out imported data */
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for (i = 0; i < EF_MAX; i++) {
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for (i = 0; i < EF_MAX; i++) {
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if (!EF_IS_GAME_STATE(i))
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if (!EF_IS_GAME_STATE(i))
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