Simplify build_tower() a bit
No functional change.
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ff28200d91
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2adb88202f
1 changed files with 3 additions and 9 deletions
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@ -769,7 +769,6 @@ build_tower(struct sctstr *sp, short *vec)
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int avail;
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char *p;
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char buf[1024];
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int good;
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int i;
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int nx;
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int ny;
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@ -828,7 +827,6 @@ build_tower(struct sctstr *sp, short *vec)
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/* Now, check. You aren't allowed to build bridge towers
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next to land. */
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good = 0;
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for (i = 1; i <= 6; i++) {
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struct sctstr s2;
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nx = sect.sct_x + diroff[i][0];
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@ -836,15 +834,11 @@ build_tower(struct sctstr *sp, short *vec)
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getsect(nx, ny, &s2);
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if ((s2.sct_type != SCT_WATER) &&
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(s2.sct_type != SCT_BTOWER) && (s2.sct_type != SCT_BSPAN)) {
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good = 1;
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break;
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}
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}
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if (good) {
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pr("Bridge towers cannot be built adjacent to land.\n");
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pr("That sector is adjacent to land.\n");
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return 0;
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}
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}
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sp->sct_avail -= avail;
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player->dolcost += buil_tower_bc;
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