From 2b237bfa8944ba7268a5460f0b685f93fb8b0abe Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 26 Jul 2009 13:47:09 -0400 Subject: [PATCH] Info markup fixes --- info/Empire4.t | 2 +- info/Railroad.t | 2 +- info/Sector-types.t | 2 +- info/land.t | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/info/Empire4.t b/info/Empire4.t index d74744fc..df44c290 100644 --- a/info/Empire4.t +++ b/info/Empire4.t @@ -2365,7 +2365,7 @@ Changes to Empire 4.2.2 - Sun Dec 27 12:46:34 PST 1998 * Fixed missing -ltermcap in HP/UX build. * Fixed setsector to limit mobility to 127 not 255 (255 was being caught later and being reset to 0 anyway) - * Fixed Sector-types.t to show a '\' instead of a '/' for wasteland, + * Fixed Sector-types.t to show a '\e' instead of a '/' for wasteland, since that is what it really is. * Fixed retreat.t documentation to reflect the "retreat upon failed boarding" flag. diff --git a/info/Railroad.t b/info/Railroad.t index 88649998..b19d7cf0 100644 --- a/info/Railroad.t +++ b/info/Railroad.t @@ -17,7 +17,7 @@ efficiency in column \*Qrl eff\*U. If option RAILWAYS is enabled, all highway-like sectors are railways, and the track is operational as long as the sector is at least 5% efficient. A sector is highway-like if its mobility cost at 100% is -zero (column mob cost in \*Qshow sect s\*u). Operational railways +zero (column mob cost in \*Qshow sect s\*U). Operational railways additionally extend track into adjacent sectors that are at least 60% efficient and owned by the same nation. Sector selector track gives the number of operational railways within one sector range. Spy and diff --git a/info/Sector-types.t b/info/Sector-types.t index 94c0de0b..509df9b9 100644 --- a/info/Sector-types.t +++ b/info/Sector-types.t @@ -82,7 +82,7 @@ COMMUNICATIONS .s1 HIGHWAY - Moving stuff through sectors costs mobility. Efficienct highways cost much less than other sectors. To find out more about -moving stuff, start with \*info Transportation\*. +moving stuff, start with \*Qinfo Transportation\*U. .s1 RADAR - Radar stations can scan the surrounding area, and generate diff --git a/info/land.t b/info/land.t index e8f7d48f..8fd39f5c 100644 --- a/info/land.t +++ b/info/land.t @@ -37,7 +37,7 @@ the amount of food on board, .L tch the tech level of the land unit, .L retr -the retreat percentage of the land unit (see info \*morale\*U), +the retreat percentage of the land unit (see info \*Qmorale\*U), .L xl the number of extra-light planes on board, .L ln