bomb: Drop empty line after a ship's "blam-blam"
It's only printed for ships. Looks misplaced when it's followed by "sunk" or other damage reports. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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2 changed files with 0 additions and 9 deletions
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@ -475,7 +475,6 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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prship(&ship),
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xyas(target->sct_x, target->sct_y, ship.shp_own));
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}
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pr("\n");
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shipdamage(&ship, dam);
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if (ship.shp_effic < SHIP_MINEFF)
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pr("%s at %s sunk!\n",
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@ -384,7 +384,6 @@
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Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
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Play#1 input 61
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Play#1 output Play#1 1 50% hitchance...blam-blam
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Play#1 output Play#1 1
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
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@ -403,7 +402,6 @@
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Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
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Play#1 input 62
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Play#1 output Play#1 1 50% hitchance...Blam-blam
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Play#1 output Play#1 1
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
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@ -421,7 +419,6 @@
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Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
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Play#1 input 63
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Play#1 output Play#1 1 50% hitchance...BLAM-Blam
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Play#1 output Play#1 1
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
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@ -438,7 +435,6 @@
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Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
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Play#1 input 64
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Play#1 output Play#1 1 50% hitchance...BLAM-blam
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Play#1 output Play#1 1
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Play#1 output Play#1 6 0 607
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Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
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Play#1 command bomb
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@ -488,7 +484,6 @@
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Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
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Play#1 input 65
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Play#1 output Play#1 1 50% hitchance...blam-BLAM
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Play#1 output Play#1 1
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
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@ -503,7 +498,6 @@
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Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
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Play#1 input 66
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Play#1 output Play#1 1 50% hitchance...blam-blam
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Play#1 output Play#1 1
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
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@ -530,7 +524,6 @@
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Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
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Play#1 input 68
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Play#1 output Play#1 1 50% hitchance...blam-Blam
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Play#1 output Play#1 1
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Play#1 output Play#1 1 # owner eff type
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Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
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Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
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@ -543,7 +536,6 @@
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Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
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Play#1 input 69
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Play#1 output Play#1 1 50% hitchance...blam-Blam
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Play#1 output Play#1 1
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Play#1 output Play#1 6 0 605
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Play#1 input launch 10 80
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Play#1 command launch
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