bomb: Drop empty line after a ship's "blam-blam"

It's only printed for ships.  Looks misplaced when it's followed by
"sunk" or other damage reports.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-01-11 15:12:17 +01:00
parent ce7f44a887
commit 2bfc574943
2 changed files with 0 additions and 9 deletions

View file

@ -475,7 +475,6 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
prship(&ship),
xyas(target->sct_x, target->sct_y, ship.shp_own));
}
pr("\n");
shipdamage(&ship, dam);
if (ship.shp_effic < SHIP_MINEFF)
pr("%s at %s sunk!\n",

View file

@ -384,7 +384,6 @@
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 61
Play#1 output Play#1 1 50% hitchance...blam-blam
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
@ -403,7 +402,6 @@
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
Play#1 input 62
Play#1 output Play#1 1 50% hitchance...Blam-blam
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
@ -421,7 +419,6 @@
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 63
Play#1 output Play#1 1 50% hitchance...BLAM-Blam
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
@ -438,7 +435,6 @@
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 64
Play#1 output Play#1 1 50% hitchance...BLAM-blam
Play#1 output Play#1 1
Play#1 output Play#1 6 0 607
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
Play#1 command bomb
@ -488,7 +484,6 @@
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
Play#1 input 65
Play#1 output Play#1 1 50% hitchance...blam-BLAM
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
@ -503,7 +498,6 @@
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 66
Play#1 output Play#1 1 50% hitchance...blam-blam
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
@ -530,7 +524,6 @@
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 68
Play#1 output Play#1 1 50% hitchance...blam-Blam
Play#1 output Play#1 1
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
@ -543,7 +536,6 @@
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 69
Play#1 output Play#1 1 50% hitchance...blam-Blam
Play#1 output Play#1 1
Play#1 output Play#1 6 0 605
Play#1 input launch 10 80
Play#1 command launch