Fix a few inaccuracies in info supply

This commit is contained in:
Markus Armbruster 2009-02-15 17:41:58 +01:00
parent 59c3913b2f
commit 2c0e7df5ea

View file

@ -21,10 +21,10 @@ If the unit has enough of all these things, it is said to be 'in supply'.
A lack of any of these things is enough to make the unit 'out of supply'. A lack of any of these things is enough to make the unit 'out of supply'.
.s1 .s1
.L "When supplies are drawn & used" .L "When supplies are drawn & used"
.s1 \" Has been disabled for ages:
A unit that fights may use a basic load of supplies \" A unit that fights may use a basic load of supplies
to attack with. (depending on the intensity of combat. The more intense the \" to attack with. (depending on the intensity of combat. The more intense the
combat, the more chance the unit will use a basic load of supplies) \" combat, the more chance the unit will use a basic load of supplies)
.s1 .s1
When a unit needs to draw supplies, such as when you use the supply command, When a unit needs to draw supplies, such as when you use the supply command,
or the unit wishes to attack, or is attacked, etc, it must attempt to get or the unit wishes to attack, or is attacked, etc, it must attempt to get
@ -50,12 +50,11 @@ use) will be used.
In each case, mobility is used to move the supplies. In each case, mobility is used to move the supplies.
.s1 .s1
The first source of supply checked is the sector the unit is in. The first source of supply checked is the sector the unit is in.
This is foraging, and uses some mobility from the unit itself.
.s1 .s1
If the unit's needs can't be satisfied by foraging, it look for an owned If the unit's needs can't be satisfied there, it looks for an owned
warehouse or headquarters that is at least 60% efficient. Drawing harbor, warehouse or headquarters that is at least 60% efficient. Drawing
from these sources uses mobility from from these sources uses mobility from
the warehouse or headquarters. (A headquarters will NOT supply a unit if it the source sector. (A headquarters will NOT supply a unit if it
has no distribution path) has no distribution path)
.s1 .s1
If still in need, the unit will look for an owned supply ship (one that has If still in need, the unit will look for an owned supply ship (one that has
@ -75,16 +74,12 @@ mobility to use the supplies.
If after all this the unit can't get enough, it is out of supplies. If after all this the unit can't get enough, it is out of supplies.
.s1 .s1
Note that no supply source will give up enough food to make it starve. In Note that no supply source will give up enough food to make it starve. In
addition, no supply source will go below 1 of any commodity. addition, land units will keep enough shells to fire once.
.s1 .s1
.EX supply * .EX supply *
War band #2 has supplies War band #2 has supplies
.ti 3 .ti 3
4 units 4 units
.s1 .s1
OTHER USES OF SUPPLY
.s1 .s1
In general, when any land unit/ship/fort needs shells, it will attempt to .SA "lload, LandUnits, Attacking, Mobility"
draw them before use, if it does not already have them.
.s1
.SA "lload, LandUnits"