Fix a few inaccuracies in info supply
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1 changed files with 9 additions and 14 deletions
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@ -21,10 +21,10 @@ If the unit has enough of all these things, it is said to be 'in supply'.
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A lack of any of these things is enough to make the unit 'out of supply'.
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A lack of any of these things is enough to make the unit 'out of supply'.
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.s1
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.s1
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.L "When supplies are drawn & used"
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.L "When supplies are drawn & used"
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.s1
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\" Has been disabled for ages:
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A unit that fights may use a basic load of supplies
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\" A unit that fights may use a basic load of supplies
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to attack with. (depending on the intensity of combat. The more intense the
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\" to attack with. (depending on the intensity of combat. The more intense the
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combat, the more chance the unit will use a basic load of supplies)
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\" combat, the more chance the unit will use a basic load of supplies)
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.s1
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.s1
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When a unit needs to draw supplies, such as when you use the supply command,
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When a unit needs to draw supplies, such as when you use the supply command,
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or the unit wishes to attack, or is attacked, etc, it must attempt to get
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or the unit wishes to attack, or is attacked, etc, it must attempt to get
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@ -50,12 +50,11 @@ use) will be used.
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In each case, mobility is used to move the supplies.
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In each case, mobility is used to move the supplies.
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.s1
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The first source of supply checked is the sector the unit is in.
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The first source of supply checked is the sector the unit is in.
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This is foraging, and uses some mobility from the unit itself.
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.s1
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If the unit's needs can't be satisfied by foraging, it look for an owned
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If the unit's needs can't be satisfied there, it looks for an owned
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warehouse or headquarters that is at least 60% efficient. Drawing
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harbor, warehouse or headquarters that is at least 60% efficient. Drawing
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from these sources uses mobility from
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from these sources uses mobility from
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the warehouse or headquarters. (A headquarters will NOT supply a unit if it
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the source sector. (A headquarters will NOT supply a unit if it
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has no distribution path)
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has no distribution path)
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.s1
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If still in need, the unit will look for an owned supply ship (one that has
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If still in need, the unit will look for an owned supply ship (one that has
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@ -75,16 +74,12 @@ mobility to use the supplies.
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If after all this the unit can't get enough, it is out of supplies.
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If after all this the unit can't get enough, it is out of supplies.
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.s1
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Note that no supply source will give up enough food to make it starve. In
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Note that no supply source will give up enough food to make it starve. In
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addition, no supply source will go below 1 of any commodity.
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addition, land units will keep enough shells to fire once.
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.s1
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.EX supply *
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.EX supply *
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War band #2 has supplies
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War band #2 has supplies
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.ti 3
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.ti 3
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4 units
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4 units
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OTHER USES OF SUPPLY
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In general, when any land unit/ship/fort needs shells, it will attempt to
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.SA "lload, LandUnits, Attacking, Mobility"
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draw them before use, if it does not already have them.
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.s1
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.SA "lload, LandUnits"
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