Update for 4.2.14.
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3 changed files with 212 additions and 12 deletions
110
doc/CHANGES4.X
110
doc/CHANGES4.X
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@ -1,12 +1,111 @@
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Changes to Empire 4.2.14 - Wed Mar 17 07:31:30 UTC 2004
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* Options NEWPOWER, NEW_STARVE and NEW_WORK are no longer optional.
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* Gripe about unknown options in econfig.
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* Remove option GRAB_THINGS.
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* Utility program files takes new option -f.
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* Remove utility programs land, ore and perfect, which don't compile
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since 4.2.0 (Oct '98).
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* Fallout code could claim destruction of more items than actually
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existed.
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* Fix recursive resupply (resupply from supply land unit triggering a
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resupply of the land unit) when just testing for how much can be
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resupplied. The bug could have led to insufficient resupply.
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* Fix recursive resupply not to consume all fuel in supply units. No
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supply units consuming fuel exist in the stock game.
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* Limit delivery and distribution thresholds to ITEM_MAX (9999).
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Distribution threshold were previously limited to 10000, and
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delivery thresholds to 65528.
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* Limit items in sectors to ITEM_MAX (9999). Commands give and buy
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used to limit to 9990. Market transactions and commands explore,
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move, drop and fly to 32767. Limiting in autonav code (order
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command) didn't work. Item delivery used to stop at 9990,
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distribution at 9999. Food growing and sector production used to
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stop at 9999. Grind, assault lunchboxes, demobilization, mine
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sweeping and che liberating uw could theoretically attempt to
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increase items beyond 65535, which would have been ignored
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(destroying the increase).
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* Properly saturate fallout at FALLOUT_MAX (9999). Previously,
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fallout increases behaved inconsistently. Increases beyond 65535
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could get ignored, or fallout could saturate at 9999, or it could
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overflow at 65536 (that would take quite some nuking, though).
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* Properly saturate mines at MINES_MAX (65535). Previously, a mining
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operation that would have gone beyond 65535 was ignored.
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* Fix `are we loading or unloading' tests for load, unload, lload and
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lunload.
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* Fix editing of land unit attack and defense values. Implement
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editing of ship defense values. Contributed by Ron Koenderink.
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* edit now edits che number and target separately.
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* Fix edit to properly extend unit files. Contributed by Ron
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Koenderink.
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* Major internal reorganisation: Sectors need space for items,
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deliveries and distribution thresholds. To save space, the
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ancients invented `variables': a collection of key-value pairs,
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missing means zero value, space for `enough' keys. This
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complicates the code, as assigning to a `variable' can fail for
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lack of space. Over time, `enough' increased, and for quite some
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time now `variables' have been *wasting* space. Replace them,
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except in unit characteristics, where they are read-only, and will
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be replaced later. This also removes misfeatures like plague
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outbreaks silently deleting deliveries.
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* Remove disabled commands dissolve and mult. Remove configuration
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parameters minmult and maxmult.
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* Trade command indexed an array out of bounds when attempting to
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display the plague as commodity. Fix.
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* New make goal interix. Contributed by Ron Koenderink.
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* The type selector now prefers an exact match to a partial match.
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?type=sb now selects sb, not sbc, even when sbc happens to be found
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first.
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* Value of selector sell was always zero, remove it.
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* Clean up selector code.
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* satellite now displays all sectors owned by other players, and none
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else. It used to display all but sea, mountains, sanctuaries,
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wasteland and wilderness.
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* map commands now display wilderness and plains owned by other
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players as '?'. Radar commands now display all wilderness and
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plains as '?'.
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* Fix power timestamp for Windows. Contributed by Ron Koenderink.
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* Do the right thing for Windows so ^C aborts to the current command,
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as it should. Contributed by Ron Koenderink.
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* Command line parser interpreted trailing whitespace as an another
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(empty) argument. Ignore it instead.
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* Properly declare stuff in headers, include proper system headers.
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Remove all nested external declarations. Source code is now fully
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prototyped. Enable appropriate gcc warnings.
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* Fix several type errors. Some may have been show-stoppers on big
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endian machines where sizeof(long) != sizeof(int).
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* Remove pre-ISO C compatibility cruft (hey, it's been only fifteen
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years).
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* Various portability fixes. Some bugs may have been show-stoppers
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when sizeof(long) != sizeof(int). With help from Marc Olzheim and
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Ron Koenderink.
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* Move some code to more logical places. Remove some unused code,
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some of which was hard to port.
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* The files program could print error messages to a log file in some
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circumstances. Make it print to stderr.
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* deliver can now change direction without changing the threshold.
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* deliver now provides appropriate context when prompting for
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thresholds.
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* Login command play no longer ignores up to two arguments if there
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isn't a third one.
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* Fix payoff (was broken in 4.2.13).
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* Capability fish didn't work together with capability oil.
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* Fix and clarify plague outbreak chance in info Plague.
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* Fix info telegram and info announce on ~ escapes.
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* Various small info file fixes.
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* Many fixes in the troff macro package for info files.
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* Many fixes for translating info files to HTML.
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* Many info file markup fixes.
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Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
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* Source code reindented and cleaned up somewhat.
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* Various info file fixes.
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* Various small info file fixes.
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* Fixed change requiring 254 BTUs even when not charging any
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(BLITZ).
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* Fixed tactical non-marine missile crash.
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* Fixed spy unit detection chance for eff<100.
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* Fixed output of sorder.
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* edit can now work non-interactively.
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* `edit' can now work non-interactively. Contributed by Ron
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Koenderink.
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* Fixed and extended edit for sectors.
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* Fixed use of errno.
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* Minor security fix: doconfig now writes example auth entry as
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@ -22,12 +121,13 @@ Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
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* Removed bestdistpath. bestpath yields the same results.
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* Renamed lstats to lstat for consistency and to match info page.
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* Fixed non-portable fd_set * arguments of select().
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* New `map' flag `h' to highlight own sectors.
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* New `map' flag `h' to highlight own sectors. Contributed by Marc
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Olzheim.
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* Fixed `sabo' reporting damage to player in deity coordinates.
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* New option ROLLOVER_AVAIL.
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* New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
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* Fix Windows server shutdown on reading "quit" from stdin.
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* Land units now fortify automatically at the update using excess
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mobility.
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mobility. With code from Marc Olzheim.
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* Wandering che are less predictable.
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* Land units no longer regenerate mobility faster while it is
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negative.
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@ -38,10 +38,10 @@
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#define EMP_VERS_MAJOR 4
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#define EMP_VERS_MINOR 2
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#define EMP_VERS_PATCH 13
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#define EMP_VERS_PATCH 14
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#define KSU_DIST 1.04
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#define CHAINSAW_DIST 4.00
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#define WOLFPACK_DIST 2.13
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#define WOLFPACK_DIST 2.14
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#endif /* _VERSION_H_ */
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@ -7,15 +7,114 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.2.14 - Wed Mar 17 07:31:30 UTC 2004
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* Options NEWPOWER, NEW_STARVE and NEW_WORK are no longer optional.
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* Gripe about unknown options in econfig.
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* Remove option GRAB_THINGS.
|
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* Utility program files takes new option -f.
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* Remove utility programs land, ore and perfect, which don't compile
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since 4.2.0 (Oct '98).
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* Fallout code could claim destruction of more items than actually
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existed.
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* Fix recursive resupply (resupply from supply land unit triggering a
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resupply of the land unit) when just testing for how much can be
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resupplied. The bug could have led to insufficient resupply.
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* Fix recursive resupply not to consume all fuel in supply units. No
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supply units consuming fuel exist in the stock game.
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* Limit delivery and distribution thresholds to ITEM_MAX (9999).
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Distribution threshold were previously limited to 10000, and
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delivery thresholds to 65528.
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* Limit items in sectors to ITEM_MAX (9999). Commands give and buy
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used to limit to 9990. Market transactions and commands explore,
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move, drop and fly to 32767. Limiting in autonav code (order
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command) didn't work. Item delivery used to stop at 9990,
|
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distribution at 9999. Food growing and sector production used to
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stop at 9999. Grind, assault lunchboxes, demobilization, mine
|
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sweeping and che liberating uw could theoretically attempt to
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increase items beyond 65535, which would have been ignored
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(destroying the increase).
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* Properly saturate fallout at FALLOUT_MAX (9999). Previously,
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fallout increases behaved inconsistently. Increases beyond 65535
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could get ignored, or fallout could saturate at 9999, or it could
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overflow at 65536 (that would take quite some nuking, though).
|
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* Properly saturate mines at MINES_MAX (65535). Previously, a mining
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operation that would have gone beyond 65535 was ignored.
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* Fix `are we loading or unloading' tests for load, unload, lload and
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lunload.
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* Fix editing of land unit attack and defense values. Implement
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editing of ship defense values. Contributed by Ron Koenderink.
|
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* edit now edits che number and target separately.
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* Fix edit to properly extend unit files. Contributed by Ron
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Koenderink.
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* Major internal reorganisation: Sectors need space for items,
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deliveries and distribution thresholds. To save space, the
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ancients invented `variables': a collection of key-value pairs,
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missing means zero value, space for `enough' keys. This
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complicates the code, as assigning to a `variable' can fail for
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lack of space. Over time, `enough' increased, and for quite some
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time now `variables' have been *wasting* space. Replace them,
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except in unit characteristics, where they are read-only, and will
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be replaced later. This also removes misfeatures like plague
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outbreaks silently deleting deliveries.
|
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* Remove disabled commands dissolve and mult. Remove configuration
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parameters minmult and maxmult.
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* Trade command indexed an array out of bounds when attempting to
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display the plague as commodity. Fix.
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* New make goal interix. Contributed by Ron Koenderink.
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* The type selector now prefers an exact match to a partial match.
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?type=sb now selects sb, not sbc, even when sbc happens to be found
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first.
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* Value of selector sell was always zero, remove it.
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* Clean up selector code.
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* satellite now displays all sectors owned by other players, and none
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else. It used to display all but sea, mountains, sanctuaries,
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wasteland and wilderness.
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* map commands now display wilderness and plains owned by other
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players as '?'. Radar commands now display all wilderness and
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plains as '?'.
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* Fix power timestamp for Windows. Contributed by Ron Koenderink.
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* Do the right thing for Windows so ^C aborts to the current command,
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as it should. Contributed by Ron Koenderink.
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* Command line parser interpreted trailing whitespace as an another
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(empty) argument. Ignore it instead.
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* Properly declare stuff in headers, include proper system headers.
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Remove all nested external declarations. Source code is now fully
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prototyped. Enable appropriate gcc warnings.
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* Fix several type errors. Some may have been show-stoppers on big
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endian machines where sizeof(long) != sizeof(int).
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* Remove pre-ISO C compatibility cruft (hey, it's been only fifteen
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years).
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* Various portability fixes. Some bugs may have been show-stoppers
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when sizeof(long) != sizeof(int). With help from Marc Olzheim and
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Ron Koenderink.
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* Move some code to more logical places. Remove some unused code,
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some of which was hard to port.
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* The files program could print error messages to a log file in some
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circumstances. Make it print to stderr.
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* deliver can now change direction without changing the threshold.
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* deliver now provides appropriate context when prompting for
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thresholds.
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* Login command play no longer ignores up to two arguments if there
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isn't a third one.
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* Fix payoff (was broken in 4.2.13).
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* Capability fish didn't work together with capability oil.
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* Fix and clarify plague outbreak chance in info Plague.
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* Fix info telegram and info announce on ~ escapes.
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* Various small info file fixes.
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* Many fixes in the troff macro package for info files.
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* Many fixes for translating info files to HTML.
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* Many info file markup fixes.
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Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
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* Source code reindented and cleaned up somewhat.
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* Various info file fixes.
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* Various small info file fixes.
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* Fixed change requiring 254 BTUs even when not charging any
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(BLITZ).
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* Fixed tactical non-marine missile crash.
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* Fixed spy unit detection chance for eff<100.
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* Fixed output of sorder.
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* edit can now work non-interactively.
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* `edit' can now work non-interactively. Contributed by Ron
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Koenderink.
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* Fixed and extended edit for sectors.
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* Fixed use of errno.
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* Minor security fix: doconfig now writes example auth entry as
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||||
|
@ -31,12 +130,13 @@ Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
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* Removed bestdistpath. bestpath yields the same results.
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||||
* Renamed lstats to lstat for consistency and to match info page.
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||||
* Fixed non-portable fd_set * arguments of select().
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||||
* New `map' flag `h' to highlight own sectors.
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* New `map' flag `h' to highlight own sectors. Contributed by Marc
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Olzheim.
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||||
* Fixed `sabo' reporting damage to player in deity coordinates.
|
||||
* New option ROLLOVER_AVAIL.
|
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* New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
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* Fix Windows server shutdown on reading "quit" from stdin.
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* Land units now fortify automatically at the update using excess
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mobility.
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mobility. With code from Marc Olzheim.
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* Wandering che are less predictable.
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* Land units no longer regenerate mobility faster while it is
|
||||
negative.
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||||
|
|
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