Fix documented syntax of edit command.
While there: editing nukes isn't implemented, don't advertise it.
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2 changed files with 4 additions and 5 deletions
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@ -1,10 +1,9 @@
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.TH Command EDIT
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.TH Command EDIT
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.NA edit "Change stats of country, ship, land unit, or plane"
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.NA edit "Edit country, sector, ship, plane or land unit"
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.LV Expert
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.LV Expert
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.SY "edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]..."
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.SY "edit <country|land|unit|ship|plane> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]..."
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The \*Qedit\*U command allows deities to edit properties of a country,
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The \*Qedit\*U command allows deities to edit properties of a country,
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sector (confusingly called <land> here), land unit, ship, plane or
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sector (confusingly called <land> here), ship, plane or land unit.
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nuke.
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.s1
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.s1
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If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters
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If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters
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interactive mode. Editable properties are shown together with their
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interactive mode. Editable properties are shown together with their
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@ -97,7 +97,7 @@ struct cmndstr player_coms[] = {
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1, drop, C_MOD, NORM + MONEY + CAP},
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1, drop, C_MOD, NORM + MONEY + CAP},
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{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
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{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
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{"echo [<string>]", 0, echo, 0, NORM},
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{"echo [<string>]", 0, echo, 0, NORM},
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{"edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...",
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{"edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...",
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0, edit, C_MOD, GOD},
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0, edit, C_MOD, GOD},
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{"enable", 0, enab, C_MOD, GOD},
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{"enable", 0, enab, C_MOD, GOD},
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{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
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{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
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