Fix documented syntax of edit command.

While there: editing nukes isn't implemented, don't advertise it.
This commit is contained in:
Markus Armbruster 2008-04-15 20:57:28 +02:00
parent b88d59b9e4
commit 2d4e4e0d96
2 changed files with 4 additions and 5 deletions

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@ -1,10 +1,9 @@
.TH Command EDIT .TH Command EDIT
.NA edit "Change stats of country, ship, land unit, or plane" .NA edit "Edit country, sector, ship, plane or land unit"
.LV Expert .LV Expert
.SY "edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]..." .SY "edit <country|land|unit|ship|plane> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]..."
The \*Qedit\*U command allows deities to edit properties of a country, The \*Qedit\*U command allows deities to edit properties of a country,
sector (confusingly called <land> here), land unit, ship, plane or sector (confusingly called <land> here), ship, plane or land unit.
nuke.
.s1 .s1
If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters
interactive mode. Editable properties are shown together with their interactive mode. Editable properties are shown together with their

View file

@ -97,7 +97,7 @@ struct cmndstr player_coms[] = {
1, drop, C_MOD, NORM + MONEY + CAP}, 1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM}, {"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
{"echo [<string>]", 0, echo, 0, NORM}, {"echo [<string>]", 0, echo, 0, NORM},
{"edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...", {"edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...",
0, edit, C_MOD, GOD}, 0, edit, C_MOD, GOD},
{"enable", 0, enab, C_MOD, GOD}, {"enable", 0, enab, C_MOD, GOD},
{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP}, {"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},