Remove IO_NOWAIT, IO_WAIT

They make the code slightly clearer in some places, and more
complicated in others.  Not worth it.
This commit is contained in:
Markus Armbruster 2009-04-26 10:36:57 +02:00
parent 55c53b9add
commit 2e4f63c270
5 changed files with 21 additions and 29 deletions

View file

@ -183,15 +183,14 @@ io_outputwaiting(struct iop *iop)
/*
* Write output queued in IOP.
* If WAITFOROUTPUT != IO_NOWAIT, writing may put the thread to sleep.
* If WAIT, writing may put the thread to sleep.
* Return number of bytes written on success, -1 on error.
* In particular, return zero when nothing was written because the
* queue was empty, or because the write slept and got woken up (only
* if WAITFOROUTPUT != IO_NOWAIT), or because the write refused to
* sleep (only if WAITFOROUTPUT == IO_NOWAIT).
* if WAIT), or because the write refused to sleep (only if !WAIT).
*/
int
io_output(struct iop *iop, int waitforoutput)
io_output(struct iop *iop, int wait)
{
struct iovec iov[16];
int n, res, cc;
@ -207,7 +206,7 @@ io_output(struct iop *iop, int waitforoutput)
n = ioq_makeiov(iop->output, iov, IO_BUFSIZE);
if (waitforoutput != IO_NOWAIT) {
if (wait) {
res = empth_select(iop->fd, EMPTH_FD_WRITE, NULL);
if (res == 0)
return 0;
@ -251,7 +250,7 @@ io_read(struct iop *iop, char *buf, int nbytes)
}
int
io_write(struct iop *iop, char *buf, int nbytes, int doWait)
io_write(struct iop *iop, char *buf, int nbytes, int wait)
{
int len;
@ -260,12 +259,12 @@ io_write(struct iop *iop, char *buf, int nbytes, int doWait)
ioq_append(iop->output, buf, nbytes);
len = ioq_qsize(iop->output);
if (len > iop->bufsize) {
if (doWait) {
if (wait) {
io_output_all(iop);
} else {
/* only try a write every BUFSIZE characters */
if (((len - nbytes) % iop->bufsize) < (len % iop->bufsize))
io_output(iop, IO_NOWAIT);
io_output(iop, 0);
}
}
return nbytes;
@ -280,7 +279,7 @@ io_output_all(struct iop *iop)
* Mustn't block a player thread while update is pending, or else
* a malicous player could delay the update indefinitely
*/
while ((n = io_output(iop, IO_NOWAIT)) > 0 && !play_wrlock_wanted)
while ((n = io_output(iop, 0)) > 0 && !play_wrlock_wanted)
empth_select(iop->fd, EMPTH_FD_WRITE, NULL);
return n;