diff --git a/info/Empire4.4.t b/info/Empire4.4.t index f8609c1b..ae0f3af8 100644 --- a/info/Empire4.4.t +++ b/info/Empire4.4.t @@ -8,7 +8,7 @@ will affect you, the player. These were coded as the Wolfpack project. Changes to Empire 4.4.0 - Sun Sep 3 2017 * Don't increase negative ship and land unit mobility to zero on trade. - * Client improvements + * Client improvements: - Support fancy line editing and persistent history when compiled with the GNU readline library. Contributed by Martin Haukeli. - Fix misdetection of input EOF in obscure circumstances. @@ -176,8 +176,8 @@ Changes to Empire 4.4.0 - Sun Sep 3 2017 - sect-chr field "cost" is now money to build 100% (was: cost to designate). It replaces field "build" (money to build 1%). - New sect-chr, ship-chr, plane-chr, land-chr and nuke-chr field - "bwork" field "bwork" is work to build 100% sector efficiency. - Tearing down a sector costs one fourth as much. + "bwork" is work to build 100% sector efficiency. Tearing down a + sector costs one fourth as much. - New sect-chr field "flags", backed by new table sect-chr-flags. The only flag so far is "deity", which marks sectors mortals can't designate.