budget: Track ship, plane, land unit expenses in nat_budget[]
Extend struct budget member bm[] to cover ships, planes and land units, too. Plane maintenance changes because pilot pay is now consistently rounded down. Before it was rounded down for broke countries, else up. The stock game's pilots earn a little less than $25, and solvent countries save $1 per plane. The rounding doesn't make much sense either way. To be be addressed in a later commit. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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2eb08f40c7
10 changed files with 148 additions and 143 deletions
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@ -48,21 +48,22 @@
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#include "prototypes.h"
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#include "update.h"
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static void landrepair(struct lndstr *, struct natstr *, struct bp *, int);
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static void upd_land(struct lndstr *, int, struct natstr *, struct bp *, int);
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static void landrepair(struct lndstr *, struct natstr *, struct bp *,
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int, struct budget *);
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static int feed_land(struct lndstr *, int);
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int
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void
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prod_land(int etus, int natnum, struct bp *bp, int build)
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/* build = 1, maintain = 0 */
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{
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struct lndstr *lp;
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struct sctstr *sp;
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struct natstr *np;
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int n, k = 0;
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int i;
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int start_money;
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for (n = 0; NULL != (lp = getlandp(n)); n++) {
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for (i = 0; (lp = getlandp(i)); i++) {
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if (lp->lnd_own == 0)
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continue;
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if (lp->lnd_own != natnum)
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@ -80,14 +81,9 @@ prod_land(int etus, int natnum, struct bp *bp, int build)
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np = getnatp(lp->lnd_own);
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start_money = np->nat_money;
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upd_land(lp, etus, np, bp, build);
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lnd_money[lp->lnd_own] += np->nat_money - start_money;
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if (!build || np->nat_money != start_money)
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k++;
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if (player->simulation)
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np->nat_money = start_money;
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}
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return k;
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}
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static void
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@ -95,6 +91,7 @@ upd_land(struct lndstr *lp, int etus,
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struct natstr *np, struct bp *bp, int build)
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/* build = 1, maintain = 0 */
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{
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struct budget *budget = &nat_budget[lp->lnd_own];
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struct lchrstr *lcp;
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int pstage, ptime;
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int min = morale_base - (int)np->nat_level[NAT_HLEV];
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@ -107,7 +104,7 @@ upd_land(struct lndstr *lp, int etus,
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lcp = &lchr[(int)lp->lnd_type];
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if (build == 1) {
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if (!lp->lnd_off && np->nat_money >= 0)
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landrepair(lp, np, bp, etus);
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landrepair(lp, np, bp, etus, budget);
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if (!player->simulation)
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lp->lnd_off = 0;
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} else {
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@ -116,6 +113,7 @@ upd_land(struct lndstr *lp, int etus,
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mult = 2;
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if (lcp->l_flags & L_ENGINEER)
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mult *= 3;
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budget->bm[BUDG_LND_MAINT].count++;
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cost = -(mult * etus * MIN(0.0, money_land * lcp->l_cost));
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if (np->nat_money < cost && !player->simulation) {
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eff_lost = etus / 5;
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@ -127,6 +125,7 @@ upd_land(struct lndstr *lp, int etus,
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lp->lnd_effic -= eff_lost;
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}
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} else {
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budget->bm[BUDG_LND_MAINT].money -= cost;
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np->nat_money -= cost;
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}
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@ -195,7 +194,8 @@ upd_land(struct lndstr *lp, int etus,
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}
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static void
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landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus)
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landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus,
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struct budget *budget)
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{
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struct lchrstr *lp = &lchr[(int)land->lnd_type];
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int delta;
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@ -203,6 +203,7 @@ landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus)
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int build;
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int avail;
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int mult;
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int cost;
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if (land->lnd_effic == 100)
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return;
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@ -245,10 +246,12 @@ landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus)
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sp->sct_avail = avail;
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bp_set_from_sect(bp, sp);
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np->nat_money -= roundavg(mult * lp->l_cost * build / 100.0);
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if (!player->simulation) {
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cost = roundavg(mult * lp->l_cost * build / 100.0);
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budget->bm[BUDG_LND_BUILD].count += !!build;
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budget->bm[BUDG_LND_BUILD].money -= cost;
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np->nat_money -= cost;
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if (!player->simulation)
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land->lnd_effic += (signed char)build;
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}
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}
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/*
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