budget: Track ship, plane, land unit expenses in nat_budget[]

Extend struct budget member bm[] to cover ships, planes and land
units, too.

Plane maintenance changes because pilot pay is now consistently
rounded down.  Before it was rounded down for broke countries, else
up.  The stock game's pilots earn a little less than $25, and solvent
countries save $1 per plane.  The rounding doesn't make much sense
either way.  To be be addressed in a later commit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-18 17:00:16 +02:00
parent 16f9a393c4
commit 2eb08f40c7
10 changed files with 148 additions and 143 deletions

View file

@ -50,20 +50,21 @@
#include "ship.h"
#include "update.h"
static void shiprepair(struct shpstr *, struct natstr *, struct bp *, int);
static void upd_ship(struct shpstr *, int, struct natstr *, struct bp *, int);
static void shiprepair(struct shpstr *, struct natstr *, struct bp *,
int, struct budget *);
static int feed_ship(struct shpstr *, int);
int
void
prod_ship(int etus, int natnum, struct bp *bp, int build)
/* build = 1, maintain = 0 */
{
struct shpstr *sp;
struct natstr *np;
int n, k = 0;
int i;
int start_money;
for (n = 0; NULL != (sp = getshipp(n)); n++) {
for (i = 0; (sp = getshipp(i)); i++) {
if (sp->shp_own == 0)
continue;
if (sp->shp_own != natnum)
@ -78,14 +79,9 @@ prod_ship(int etus, int natnum, struct bp *bp, int build)
np = getnatp(sp->shp_own);
start_money = np->nat_money;
upd_ship(sp, etus, np, bp, build);
sea_money[sp->shp_own] += np->nat_money - start_money;
if (!build || np->nat_money != start_money)
k++;
if (player->simulation)
np->nat_money = start_money;
}
return k;
}
static void
@ -93,6 +89,7 @@ upd_ship(struct shpstr *sp, int etus,
struct natstr *np, struct bp *bp, int build)
/* build = 1, maintain = 0 */
{
struct budget *budget = &nat_budget[sp->shp_own];
struct sctstr *sectp;
struct mchrstr *mp;
int pstage, ptime;
@ -107,13 +104,14 @@ upd_ship(struct shpstr *sp, int etus,
mp = &mchr[(int)sp->shp_type];
if (build == 1) {
if (!sp->shp_off && np->nat_money >= 0)
shiprepair(sp, np, bp, etus);
shiprepair(sp, np, bp, etus, budget);
if (!player->simulation)
sp->shp_off = 0;
} else {
mult = 1;
if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
mult = 2;
budget->bm[BUDG_SHP_MAINT].count++;
cost = -(mult * etus * MIN(0.0, money_ship * mp->m_cost));
if (np->nat_money < cost && !player->simulation) {
eff_lost = etus / 5;
@ -125,6 +123,7 @@ upd_ship(struct shpstr *sp, int etus,
sp->shp_effic -= eff_lost;
}
} else {
budget->bm[BUDG_SHP_MAINT].money -= cost;
np->nat_money -= cost;
}
@ -242,7 +241,8 @@ upd_ship(struct shpstr *sp, int etus,
* 8 * 8 * $40 = $2560!
*/
static void
shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus,
struct budget *budget)
{
struct mchrstr *mp = &mchr[(int)ship->shp_type];
int delta;
@ -251,6 +251,7 @@ shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
int wf;
int avail;
int mult;
int cost;
if (ship->shp_effic == 100)
return;
@ -313,7 +314,10 @@ shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
}
bp_set_from_sect(bp, sp);
np->nat_money -= roundavg(mult * mp->m_cost * build / 100.0);
cost = roundavg(mult * mp->m_cost * build / 100.0);
budget->bm[BUDG_SHP_BUILD].count += !!build;
budget->bm[BUDG_SHP_BUILD].money -= cost;
np->nat_money -= cost;
if (!player->simulation)
ship->shp_effic += (signed char)build;
}