budget: Track ship, plane, land unit expenses in nat_budget[]
Extend struct budget member bm[] to cover ships, planes and land units, too. Plane maintenance changes because pilot pay is now consistently rounded down. Before it was rounded down for broke countries, else up. The stock game's pilots earn a little less than $25, and solvent countries save $1 per plane. The rounding doesn't make much sense either way. To be be addressed in a later commit. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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16f9a393c4
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2eb08f40c7
10 changed files with 148 additions and 143 deletions
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@ -50,20 +50,21 @@
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#include "ship.h"
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#include "update.h"
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static void shiprepair(struct shpstr *, struct natstr *, struct bp *, int);
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static void upd_ship(struct shpstr *, int, struct natstr *, struct bp *, int);
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static void shiprepair(struct shpstr *, struct natstr *, struct bp *,
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int, struct budget *);
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static int feed_ship(struct shpstr *, int);
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int
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void
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prod_ship(int etus, int natnum, struct bp *bp, int build)
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/* build = 1, maintain = 0 */
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{
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struct shpstr *sp;
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struct natstr *np;
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int n, k = 0;
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int i;
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int start_money;
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for (n = 0; NULL != (sp = getshipp(n)); n++) {
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for (i = 0; (sp = getshipp(i)); i++) {
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if (sp->shp_own == 0)
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continue;
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if (sp->shp_own != natnum)
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@ -78,14 +79,9 @@ prod_ship(int etus, int natnum, struct bp *bp, int build)
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np = getnatp(sp->shp_own);
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start_money = np->nat_money;
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upd_ship(sp, etus, np, bp, build);
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sea_money[sp->shp_own] += np->nat_money - start_money;
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if (!build || np->nat_money != start_money)
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k++;
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if (player->simulation)
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np->nat_money = start_money;
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}
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return k;
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}
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static void
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@ -93,6 +89,7 @@ upd_ship(struct shpstr *sp, int etus,
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struct natstr *np, struct bp *bp, int build)
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/* build = 1, maintain = 0 */
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{
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struct budget *budget = &nat_budget[sp->shp_own];
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struct sctstr *sectp;
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struct mchrstr *mp;
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int pstage, ptime;
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@ -107,13 +104,14 @@ upd_ship(struct shpstr *sp, int etus,
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mp = &mchr[(int)sp->shp_type];
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if (build == 1) {
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if (!sp->shp_off && np->nat_money >= 0)
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shiprepair(sp, np, bp, etus);
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shiprepair(sp, np, bp, etus, budget);
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if (!player->simulation)
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sp->shp_off = 0;
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} else {
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mult = 1;
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if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
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mult = 2;
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budget->bm[BUDG_SHP_MAINT].count++;
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cost = -(mult * etus * MIN(0.0, money_ship * mp->m_cost));
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if (np->nat_money < cost && !player->simulation) {
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eff_lost = etus / 5;
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@ -125,6 +123,7 @@ upd_ship(struct shpstr *sp, int etus,
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sp->shp_effic -= eff_lost;
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}
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} else {
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budget->bm[BUDG_SHP_MAINT].money -= cost;
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np->nat_money -= cost;
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}
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@ -242,7 +241,8 @@ upd_ship(struct shpstr *sp, int etus,
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* 8 * 8 * $40 = $2560!
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*/
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static void
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shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
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shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus,
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struct budget *budget)
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{
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struct mchrstr *mp = &mchr[(int)ship->shp_type];
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int delta;
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@ -251,6 +251,7 @@ shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
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int wf;
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int avail;
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int mult;
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int cost;
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if (ship->shp_effic == 100)
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return;
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@ -313,7 +314,10 @@ shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
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}
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bp_set_from_sect(bp, sp);
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np->nat_money -= roundavg(mult * mp->m_cost * build / 100.0);
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cost = roundavg(mult * mp->m_cost * build / 100.0);
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budget->bm[BUDG_SHP_BUILD].count += !!build;
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budget->bm[BUDG_SHP_BUILD].money -= cost;
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np->nat_money -= cost;
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if (!player->simulation)
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ship->shp_effic += (signed char)build;
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}
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