Get rid of the need to fix up lchr[].
Mil are not required for building units since 4.0.0. l_mil was still initialized to l_item[I_MILIT], and used instead of that in a couple of places. Fix those, and remove the initialization.
This commit is contained in:
parent
91eefc3f3a
commit
3290e87576
4 changed files with 6 additions and 20 deletions
|
@ -103,7 +103,7 @@ struct lchrstr {
|
|||
char *l_name; /* full name of type of land unit */
|
||||
int l_lcm; /* units of lcm to build */
|
||||
int l_hcm; /* units of hcm to build */
|
||||
int l_mil; /* how many mil it takes to build */
|
||||
int l_mil; /* how many mil it takes to build (unused) */
|
||||
int l_gun; /* how many guns it takes to build (unused) */
|
||||
int l_shell; /* #shells it takes to build (unused) */
|
||||
int l_tech; /* tech required to build */
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
|
||||
#include <config.h>
|
||||
|
||||
#include "land.h"
|
||||
#include "misc.h"
|
||||
#include "optlist.h"
|
||||
#include "plane.h"
|
||||
#include "product.h"
|
||||
|
@ -45,7 +43,6 @@
|
|||
static void init_mchr(void);
|
||||
static void init_pchr(void);
|
||||
static void init_plchr(void);
|
||||
static void init_lchr(void);
|
||||
|
||||
void
|
||||
global_init(void)
|
||||
|
@ -53,7 +50,6 @@ global_init(void)
|
|||
init_pchr();
|
||||
init_mchr();
|
||||
init_plchr();
|
||||
init_lchr();
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -90,14 +86,3 @@ init_pchr(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
init_lchr()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; lchr[i].l_name; i++) {
|
||||
/* Fix up the military values */
|
||||
lchr[i].l_mil = lchr[i].l_item[I_MILIT];
|
||||
}
|
||||
}
|
||||
|
|
|
@ -172,7 +172,7 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
|
|||
llp->unit.land.lnd_effic = 0;
|
||||
} else {
|
||||
eff_eq = ldround(cas * 100.0 /
|
||||
((struct lchrstr *)llp->chrp)->l_mil, 1);
|
||||
((struct lchrstr *)llp->chrp)->l_item[I_MILIT], 1);
|
||||
llp->unit.land.lnd_effic -= eff_eq;
|
||||
lnd_submil(&llp->unit.land, cas);
|
||||
}
|
||||
|
@ -274,7 +274,8 @@ lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
|
|||
if (nowhere_to_go) {
|
||||
/* nowhere to go.. take more casualties */
|
||||
llp->unit.land.lnd_effic -= 10;
|
||||
lnd_submil(&llp->unit.land, ((struct lchrstr *)llp->chrp)->l_mil / 10);
|
||||
lnd_submil(&llp->unit.land,
|
||||
((struct lchrstr *)llp->chrp)->l_item[I_MILIT] / 10);
|
||||
if (llp->unit.land.lnd_effic < LAND_MINEFF)
|
||||
lnd_delete(llp, "has nowhere to retreat, and dies!");
|
||||
else
|
||||
|
|
|
@ -478,7 +478,7 @@ take_casualties(struct sctstr *sp, int mc)
|
|||
|
||||
lp->lnd_effic -= deq;
|
||||
lp->lnd_mobil -= deq / 2;
|
||||
deq = lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
|
||||
deq = lchr[(int)lp->lnd_type].l_item[I_MILIT] * (deq / 100.0);
|
||||
lnd_submil(lp, deq);
|
||||
if (mc <= 0)
|
||||
return;
|
||||
|
@ -503,7 +503,7 @@ take_casualties(struct sctstr *sp, int mc)
|
|||
|
||||
lp->lnd_effic -= deq;
|
||||
lp->lnd_mobil -= deq / 2;
|
||||
deq = lchr[(int)lp->lnd_type].l_mil * (deq / 100.0);
|
||||
deq = lchr[(int)lp->lnd_type].l_item[I_MILIT] * (deq / 100.0);
|
||||
lnd_submil(lp, deq);
|
||||
if (mc <= 0)
|
||||
return;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue