Require friendly relations for trade ship to pay off

This commit is contained in:
Markus Armbruster 2008-09-13 18:05:58 -04:00
parent faca0eeac5
commit 3318e4e4e5
2 changed files with 4 additions and 3 deletions

View file

@ -12,8 +12,8 @@ In the empire version, you make a trade ship, using lots of cm's, and costing
$2500. You then sail it to a harbor somewhere and scuttle it. You then receive
money, with a varying rate of return.
.s1
The trade ship MUST be scuttled in a harbor that is at least 2% efficient to
make money. (In other sectors,
The trade ship MUST be scuttled in a friendly harbor that is at least
2% efficient to make money. (In other sectors,
it sinks quietly, like most ships) You may scuttle it in either a harbor you
own, or the harbor of an ally. Pirates who capture a trade ship may also gain
money from it, just as if they were the lawful owner (although the news knows

View file

@ -165,7 +165,8 @@ scuttle_tradeship(struct shpstr *sp, int interactive)
mp = &mchr[(int)sp->shp_type];
getsect(sp->shp_x, sp->shp_y, &sect);
if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2) {
if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2
&& getrel(getnatp(sect.sct_own), sp->shp_own) >= FRIENDLY) {
dist = mapdist(sp->shp_x, sp->shp_y,
sp->shp_orig_x, sp->shp_orig_y);
/* Don't disclose distance to to pirates */