Require friendly relations for trade ship to pay off
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2 changed files with 4 additions and 3 deletions
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@ -12,8 +12,8 @@ In the empire version, you make a trade ship, using lots of cm's, and costing
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$2500. You then sail it to a harbor somewhere and scuttle it. You then receive
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money, with a varying rate of return.
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.s1
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The trade ship MUST be scuttled in a harbor that is at least 2% efficient to
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make money. (In other sectors,
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The trade ship MUST be scuttled in a friendly harbor that is at least
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2% efficient to make money. (In other sectors,
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it sinks quietly, like most ships) You may scuttle it in either a harbor you
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own, or the harbor of an ally. Pirates who capture a trade ship may also gain
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money from it, just as if they were the lawful owner (although the news knows
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@ -165,7 +165,8 @@ scuttle_tradeship(struct shpstr *sp, int interactive)
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mp = &mchr[(int)sp->shp_type];
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getsect(sp->shp_x, sp->shp_y, §);
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if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2) {
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if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2
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&& getrel(getnatp(sect.sct_own), sp->shp_own) >= FRIENDLY) {
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dist = mapdist(sp->shp_x, sp->shp_y,
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sp->shp_orig_x, sp->shp_orig_y);
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/* Don't disclose distance to to pirates */
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