Fix land unit attack mobility cost
Land units were erroneously charged the much lower raw path cost,
except when attacking high-mobility terrain (mountains). Broken in
commit 2673a258
, v4.3.6.
This commit is contained in:
parent
dbb870fb80
commit
350a392dd5
1 changed files with 4 additions and 4 deletions
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@ -966,7 +966,7 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
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{
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struct nstr_item ni;
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struct lndstr land;
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double mobcost;
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double pathcost, mobcost;
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struct ulist *llp;
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struct lchrstr *lcp;
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double att_val;
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@ -1040,14 +1040,14 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
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* of high-mobility sectors (mountains): for those we
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* still require attack mobility.
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*/
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mobcost = att_mobcost(off->own, def, lnd_mobtype(&land));
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if (mobcost < 1.0) {
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pathcost = att_mobcost(off->own, def, lnd_mobtype(&land));
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mobcost = lnd_pathcost(&land, pathcost);
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if (pathcost < 1.0) {
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if (land.lnd_mobil <= 0) {
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pr("%s is out of mobility\n", prland(&land));
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continue;
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}
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} else {
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mobcost = lnd_pathcost(&land, mobcost);
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if (land.lnd_mobil < mobcost) {
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pr("%s does not have enough mobility (%d needed)\n",
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prland(&land), (int)ceil(mobcost));
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