From 35127accb5d951d931de7248c00035c8d466d43d Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sat, 9 Apr 2011 20:39:34 +0200 Subject: [PATCH] Fail map drawing command when player doesn't confirm bmap revert Doesn't affect mapping at movement prompts (navigate, march, move, test and transport), because the failure is ignored there. --- src/lib/subs/maps.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lib/subs/maps.c b/src/lib/subs/maps.c index 8c3acff0..0fa46e58 100644 --- a/src/lib/subs/maps.c +++ b/src/lib/subs/maps.c @@ -141,7 +141,7 @@ static int revert_bmap(struct nstr_sect *nsp) { if (!confirm("Are you sure you want to revert your bmap? ")) - return RET_OK; + return RET_FAIL; while (bmnxtsct(nsp)) player->bmap[nsp->id] = player->map[nsp->id]; ef_write(EF_BMAP, player->cnum, player->bmap);