Remove option TRADESHIPS, customize table ship-chr instead
Trade ships are now enabled when a ship type with capability trade exists. No such type exists by default; to enable trade ships, deities have to customize table ship-chr. Before, trade ship types were ignored when option TRADESHIPS was disabled. Except for xdump ship-chr, which happily dumped unusable trade ship types.
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19 changed files with 32 additions and 41 deletions
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@ -238,9 +238,9 @@ RAILWAYS and rollover_avail. Options SHOWPLANE, SHIPNAMES, NEWPOWER,
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NEW_STARVE, NEW_WORK, ORBIT and PLANENAMES are no longer configurable.
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Options NUKEFAILDETONATE, SLOW_WAR, SNEAK_ATTACK, FUEL, GRAB_THINGS
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and SHIP_DECAY are gone. Options PINPOINTMISSILE, DEMANDUPDATE,
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UPDATESCHED, DRNUKE, NONUKES, NEUTRON, BIG_CITY, DEFENSE_INFRA,
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NO_LCMS, NO_HCMS and NO_OIL got replaced by more flexible
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configuration.
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UPDATESCHED, DRNUKE, TRADESHIPS, NONUKES, NEUTRON, BIG_CITY,
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DEFENSE_INFRA, NO_LCMS, NO_HCMS and NO_OIL
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got replaced by more flexible configuration.
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The xdump command lets client writers access more game more easily.
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@ -12,7 +12,6 @@ EASY_BRIDGES: bridges can be built from any sector
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SUPER_BARS: gold bars aren't destroyed by shelling or bombing
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ALL_BLEED: you get tech bleed from all countries, not just allies
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NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
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TRADESHIPS: you can build/nav/scuttle trade ships to make money
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RES_POP: Research affects max sector population.
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NOFOOD: No food is required.
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BLITZ: Players get infinite BTU's.
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@ -256,7 +256,7 @@ The vessel can be used as a semi-landing craft. (see info assault)
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.L sub-torp
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The vessel can torpedo submarines
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.L trade
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The vessel is a trade ship. (only if TRADESHIPS are enabled)
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The vessel is a trade ship.
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.L supply
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The vessel can supply other units.
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Unless the vessel is a submarine, it can load non-light land units.
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@ -2,7 +2,7 @@
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.NA Trade-ships "How to use trade ships"
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.LV Basic
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Trade ships are special ships, with a different function than most Empire
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ships. They are in the game only if the TRADESHIPS option is enabled.
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ships. They are in the game only if the deity enabled them.
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.s1
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Trade ships simulate internal or external trade. In the real world, countries
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make goods that they can make cheaply, ship them somewhere they're expensive,
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@ -35,6 +35,4 @@ shp# ship type orig x,y x,y dist $$
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1 ship
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.FI
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.s1
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Note that this command is only enabled if the TRADESHIPS option is in use.
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.s1
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.SA "Trade-ships, sonar, torpedo, upgrade, Ships"
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@ -13,7 +13,7 @@ be transferred to land (if a unit, or if the ship is in a harbor), or will die
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.s1
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Units on ships may not be scuttled.
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.s1
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Scuttling trade-ships (if the TRADESHIPS option is enabled) has other effects.
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Scuttling trade-ships has other effects.
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See info Trade-ships.
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.s1
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.SA "scrap, Trade-ships, build, ship, plane, land, Ships, Planes, LandUnits"
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@ -81,7 +81,7 @@ Options enabled in this game:
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Options disabled in this game:
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AUTO_POWER, BRIDGETOWERS, GO_RENEW, GUINEA_PIGS, HIDDEN, LOANS,
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LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP, SUPER_BARS,
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TECH_POP, TRADESHIPS
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TECH_POP
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See "info Options" for a detailed list of options and descriptions.
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