Remove option TRADESHIPS, customize table ship-chr instead
Trade ships are now enabled when a ship type with capability trade exists. No such type exists by default; to enable trade ships, deities have to customize table ship-chr. Before, trade ship types were ignored when option TRADESHIPS was disabled. Except for xdump ship-chr, which happily dumped unusable trade ship types.
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19 changed files with 32 additions and 41 deletions
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@ -195,7 +195,7 @@ float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */
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* drnuke_const is .25, you need a 75 res to
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* build a nuke that takes 300 tech
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*/
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/* opt_TRADESHIPS */
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/* trade ships */
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int trade_1_dist = 8; /* less than this gets no money */
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int trade_2_dist = 14; /* less than this gets trade_1 money */
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int trade_3_dist = 25; /* less than this gets trade_2 money */
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@ -204,7 +204,6 @@ float trade_2 = 0.035; /* return on trade_2 distance */
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float trade_3 = 0.050; /* return on trade_3 distance */
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float trade_ally_bonus = 0.20; /* 20% bonus for trading with allies */
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float trade_ally_cut = 0.10; /* 10% bonus for ally you trade with */
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/* end opt_TRADESHIPS */
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int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
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