Remove option TRADESHIPS, customize table ship-chr instead
Trade ships are now enabled when a ship type with capability trade exists. No such type exists by default; to enable trade ships, deities have to customize table ship-chr. Before, trade ship types were ignored when option TRADESHIPS was disabled. Except for xdump ship-chr, which happily dumped unusable trade ship types.
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19 changed files with 32 additions and 41 deletions
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@ -190,8 +190,6 @@ EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
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"Make bars immune to damage")
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EMPCF_OPT("TECH_POP", opt_TECH_POP,
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"Technology costs more as population rises")
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EMPCF_OPT("TRADESHIPS", opt_TRADESHIPS,
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"Enable Tradeships")
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EMPCF_OPT("TREATIES", opt_TREATIES,
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"Allow treaties")
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@ -238,9 +238,9 @@ RAILWAYS and rollover_avail. Options SHOWPLANE, SHIPNAMES, NEWPOWER,
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NEW_STARVE, NEW_WORK, ORBIT and PLANENAMES are no longer configurable.
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Options NUKEFAILDETONATE, SLOW_WAR, SNEAK_ATTACK, FUEL, GRAB_THINGS
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and SHIP_DECAY are gone. Options PINPOINTMISSILE, DEMANDUPDATE,
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UPDATESCHED, DRNUKE, NONUKES, NEUTRON, BIG_CITY, DEFENSE_INFRA,
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NO_LCMS, NO_HCMS and NO_OIL got replaced by more flexible
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configuration.
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UPDATESCHED, DRNUKE, TRADESHIPS, NONUKES, NEUTRON, BIG_CITY,
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DEFENSE_INFRA, NO_LCMS, NO_HCMS and NO_OIL
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got replaced by more flexible configuration.
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The xdump command lets client writers access more game more easily.
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@ -12,7 +12,6 @@ EASY_BRIDGES: bridges can be built from any sector
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SUPER_BARS: gold bars aren't destroyed by shelling or bombing
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ALL_BLEED: you get tech bleed from all countries, not just allies
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NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
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TRADESHIPS: you can build/nav/scuttle trade ships to make money
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RES_POP: Research affects max sector population.
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NOFOOD: No food is required.
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BLITZ: Players get infinite BTU's.
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@ -256,7 +256,7 @@ The vessel can be used as a semi-landing craft. (see info assault)
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.L sub-torp
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The vessel can torpedo submarines
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.L trade
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The vessel is a trade ship. (only if TRADESHIPS are enabled)
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The vessel is a trade ship.
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.L supply
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The vessel can supply other units.
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Unless the vessel is a submarine, it can load non-light land units.
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@ -2,7 +2,7 @@
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.NA Trade-ships "How to use trade ships"
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.LV Basic
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Trade ships are special ships, with a different function than most Empire
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ships. They are in the game only if the TRADESHIPS option is enabled.
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ships. They are in the game only if the deity enabled them.
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.s1
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Trade ships simulate internal or external trade. In the real world, countries
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make goods that they can make cheaply, ship them somewhere they're expensive,
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@ -35,6 +35,4 @@ shp# ship type orig x,y x,y dist $$
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1 ship
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.FI
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.s1
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Note that this command is only enabled if the TRADESHIPS option is in use.
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.s1
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.SA "Trade-ships, sonar, torpedo, upgrade, Ships"
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@ -13,7 +13,7 @@ be transferred to land (if a unit, or if the ship is in a harbor), or will die
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.s1
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Units on ships may not be scuttled.
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.s1
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Scuttling trade-ships (if the TRADESHIPS option is enabled) has other effects.
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Scuttling trade-ships has other effects.
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See info Trade-ships.
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.s1
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.SA "scrap, Trade-ships, build, ship, plane, land, Ships, Planes, LandUnits"
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@ -81,7 +81,7 @@ Options enabled in this game:
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Options disabled in this game:
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AUTO_POWER, BRIDGETOWERS, GO_RENEW, GUINEA_PIGS, HIDDEN, LOANS,
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LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP, SUPER_BARS,
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TECH_POP, TRADESHIPS
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TECH_POP
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See "info Options" for a detailed list of options and descriptions.
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@ -129,11 +129,8 @@ buil(void)
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break;
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case 's':
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type = ef_elt_byname(EF_SHIP_CHR, p);
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if (type >= 0) {
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if (type >= 0)
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rqtech = mchr[type].m_tech;
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if ((mchr[type].m_flags & M_TRADE) && !opt_TRADESHIPS)
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type = -1;
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}
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break;
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case 'l':
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type = ef_elt_byname(EF_LAND_CHR, p);
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@ -131,15 +131,10 @@ orde(void)
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if (!*p || !strcmp(p, "-")) {
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pr("A one-way order has been accepted.\n");
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} else if (!strncmp(p, "s", 1)) {
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if (opt_TRADESHIPS) {
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if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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} else {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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pr("A scuttle order has been accepted.\n");
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scuttling = 1;
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} else {
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@ -47,10 +47,6 @@ payo(void)
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int dist;
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float cash = 0.0;
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if (!opt_TRADESHIPS) {
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pr("Tradeships are not enabled.\n");
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return RET_FAIL;
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}
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if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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@ -143,8 +143,7 @@ scra(void)
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prship(&item.ship));
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continue;
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}
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if (opt_TRADESHIPS
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&& (mchr[item.ship.shp_type].m_flags & M_TRADE)) {
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if (mchr[item.ship.shp_type].m_flags & M_TRADE) {
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pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
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sprintf(prompt,
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"Are you really sure that you want to scrap %s (n)? ",
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@ -125,7 +125,7 @@ scut(void)
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if (type == EF_SHIP) {
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mp = &mchr[(int)item.ship.shp_type];
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if (opt_TRADESHIPS && (mp->m_flags & M_TRADE)) {
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if (mp->m_flags & M_TRADE) {
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if (!scuttle_tradeship(&item.ship, 1))
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continue;
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}
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@ -33,7 +33,7 @@
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* Ken Stevens
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* Steve McClure
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* Ron Koenderink, 2005-2006
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* Markus Armbruster, 2005-2010
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* Markus Armbruster, 2005-2011
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*/
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#include <config.h>
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@ -44,6 +44,7 @@
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#include "ship.h"
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#include "version.h"
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static int have_trade_ships(void);
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static void show_custom(void);
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static void show_opts(int val);
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static char *prwrap(char *, char *, int *);
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@ -156,7 +157,7 @@ vers(void)
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-(etu_per_update / sect_mob_neg_factor));
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pr("\n");
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pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);
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if (opt_TRADESHIPS) {
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if (have_trade_ships()) {
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
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trade_1_dist, trade_1 * 100.0);
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pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
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@ -231,6 +232,18 @@ vers(void)
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return RET_OK;
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}
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static int
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have_trade_ships(void)
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{
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int i;
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for (i = ef_nelem(EF_SHIP_CHR) - 1; i >= 0; i--) {
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if (mchr[i].m_flags & M_TRADE)
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return 1;
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}
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return 0;
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}
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static void
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show_custom(void)
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{
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@ -195,7 +195,7 @@ float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */
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* drnuke_const is .25, you need a 75 res to
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* build a nuke that takes 300 tech
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*/
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/* opt_TRADESHIPS */
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/* trade ships */
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int trade_1_dist = 8; /* less than this gets no money */
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int trade_2_dist = 14; /* less than this gets trade_1 money */
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int trade_3_dist = 25; /* less than this gets trade_2 money */
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@ -204,7 +204,6 @@ float trade_2 = 0.035; /* return on trade_2 distance */
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float trade_3 = 0.050; /* return on trade_3 distance */
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float trade_ally_bonus = 0.20; /* 20% bonus for trading with allies */
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float trade_ally_cut = 0.10; /* 10% bonus for ally you trade with */
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/* end opt_TRADESHIPS */
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int torpedo_damage = 40; /* damage is X + 1dX + 1dX, so 40+1d40+1d40 */
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@ -60,5 +60,4 @@ int opt_RES_POP = 0;
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int opt_SAIL = 1;
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int opt_SUPER_BARS = 0;
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int opt_TECH_POP = 0;
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int opt_TRADESHIPS = 0;
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int opt_TREATIES = 1;
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@ -54,7 +54,8 @@ type name l_b h_b tech cost ...
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2 "cs cargo ship" 60 40 20 500
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3 "os ore ship" 60 40 20 500
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4 "ss slave ship" 60 40 0 300
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5 "ts trade ship" 200 100 30 1750
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# Uncomment to enable trade ships
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# 5 "ts trade ship" 200 100 30 1750
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6 "frg frigate" 30 30 0 600
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7 "oe oil exploration boat" 25 15 40 800
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8 "od oil derrick" 60 60 50 1500
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@ -95,7 +96,7 @@ type name arm spe vis vrn frn gli nla npl nch nxl ...
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2 "cs cargo ship" 20 25 35 3 0 0 2 0 0 1
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3 "os ore ship" 20 25 35 3 0 0 0 0 0 1
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4 "ss slave ship" 20 10 35 3 0 0 0 0 0 1
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5 "ts trade ship" 20 25 35 3 0 0 0 0 0 1
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# 5 "ts trade ship" 20 25 35 3 0 0 0 0 0 1
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6 "frg frigate" 50 25 25 3 1 1 2 0 0 1
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7 "oe oil exploration boat" 10 25 15 2 0 0 0 0 0 0
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8 "od oil derrick" 30 15 65 3 0 0 0 0 0 2
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@ -136,7 +137,7 @@ type name civ mil she gun pet iro dus bar foo oil lcm hcm
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2 "cs cargo ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 (supply)
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3 "os ore ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 ()
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4 "ss slave ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 ()
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5 "ts trade ship" 50 50 0 0 0 0 0 0 100 0 0 0 0 0 (trade)
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# 5 "ts trade ship" 50 50 0 0 0 0 0 0 100 0 0 0 0 0 (trade)
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6 "frg frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 (semi-land)
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7 "oe oil exploration boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 (oil canal)
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8 "od oil derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 (oil)
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@ -83,8 +83,6 @@ make_mchr_index(struct chr_index chridx[], int tlev)
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continue;
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if (mchr[i].m_tech > tlev)
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continue;
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if ((mchr[i].m_flags & M_TRADE) && !opt_TRADESHIPS)
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continue;
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chridx[n].type = i;
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chridx[n].tech = mchr[i].m_tech;
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n++;
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@ -53,8 +53,7 @@ scuttle_it(struct shpstr *sp)
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sp->shp_x, sp->shp_y, sp->shp_uid);
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return;
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}
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if (CANT_HAPPEN(!opt_TRADESHIPS
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|| !(mchr[sp->shp_type].m_flags & M_TRADE)))
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if (CANT_HAPPEN(!(mchr[sp->shp_type].m_flags & M_TRADE)))
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return;
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if (!scuttle_tradeship(sp, 0)) {
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wu(0, sp->shp_own,
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