Add HTML links.
Improve description for Autotrading.
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@ -18,7 +18,6 @@ in case you need to move it by hand. Should a ship be fired upon
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by forts or strike a mine they will stop moving! This will prevent
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your ship from foolishly getting sunk in enemy waters. The
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\*Qorder\*U command covers many special cases.
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.s1
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The autonavigation capability is dependent upon the per country map database
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accessed via the \*Qbmap\*U command. If you order a vessel to a destination
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@ -35,10 +34,11 @@ In reality, this is a limit to this process. In order to limit the processing
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that is done to find a path to the destination, the internal path string is
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limited to 28 characters.
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.s1
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The other capability of the autonav function is autotrading. By specifying
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two destinations and two commodities, the ship will move back and forth between
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the two destination loading and unloading the appropriate commodities.
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Specific examples can be found in the \*Qorder\*U info file.
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Autonavigation also supports autotrading.
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By specifying two destinations and two commodities,
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the ship will move back and forth between the two destination loading and
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unloading the appropriate commodities.
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Specific examples can be found in info \*Qorder\*U.
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.s1
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Autonavigation also supports automatic resource production at sea.
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See info \*QAutofish\*U for details.
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@ -46,6 +46,6 @@ See info \*QAutofish\*U for details.
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The same rules for navigating, loading, and unloading apply for
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Autonavigation as they do when you do these things by hand, namely
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that you may only use harbours owned by nations which consider you to
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be a friendly trading partner (see info relations).
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be a friendly trading partner (see info \*Qrelations\*U).
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.s1
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.SA "navigate, order, Ships, Updates, Autofish"
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