Drop useless nstat value VIS
A player may execute a command when his player->nstat has all the bits in the command's c_permit. All commands require bit(0). All players always have it. Silly; get rid of it.
This commit is contained in:
parent
7aa71376a0
commit
364b208f28
3 changed files with 35 additions and 36 deletions
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@ -42,10 +42,9 @@
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#include "types.h"
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#include "types.h"
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/* nstat values */
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/* nstat values */
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#define VIS bit(0)
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#define SANCT bit(1)
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#define SANCT (bit(1) | VIS)
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#define NORM bit(2)
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#define NORM (bit(2) | VIS)
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#define GOD (bit(3) | NORM)
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#define GOD (bit(3) | NORM | VIS)
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#define EXEC bit(5)
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#define EXEC bit(5)
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#define CAP bit(6)
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#define CAP bit(6)
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#define MONEY bit(7)
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#define MONEY bit(7)
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@ -32,7 +32,7 @@
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* Thomas Ruschak, 1992
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* Thomas Ruschak, 1992
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* Ken Stevens, 1995
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* Ken Stevens, 1995
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* Steve McClure, 1996-2000
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* Steve McClure, 1996-2000
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* Markus Armbruster, 2004-2011
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* Markus Armbruster, 2004-2012
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*/
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*/
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#include <config.h>
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#include <config.h>
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@ -45,9 +45,9 @@ struct cmndstr player_coms[] = {
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/* command form cost addr permit */
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/* command form cost addr permit */
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{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
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{"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
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{"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
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{"add <NAT> <NAME> <REP> <STATUS>", 0, add, C_MOD, GOD},
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{"announce", 0, tele, C_MOD, VIS},
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{"announce", 0, tele, C_MOD, 0},
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{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
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{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
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{"apropos <topic>", 0, apro, 0, VIS},
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{"apropos <topic>", 0, apro, 0, 0},
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{"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + MONEY + CAP},
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{"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + MONEY + CAP},
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{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
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{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
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{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
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{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
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@ -67,14 +67,14 @@ struct cmndstr player_coms[] = {
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1, buil, C_MOD, NORM + MONEY + CAP},
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1, buil, C_MOD, NORM + MONEY + CAP},
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{"buy <COMM> <LOT#> <BID/UNIT> <DEST>",
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{"buy <COMM> <LOT#> <BID/UNIT> <DEST>",
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1, buy, C_MOD, CAP + NORM + MONEY},
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1, buy, C_MOD, CAP + NORM + MONEY},
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{"bye", 0, quit, 0, VIS},
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{"bye", 0, quit, 0, 0},
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{"capital <SECT>", 0, capi, C_MOD, NORM},
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{"capital <SECT>", 0, capi, C_MOD, NORM},
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{"cargo <SHIPS>", 0, carg, 0, NORM},
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{"cargo <SHIPS>", 0, carg, 0, NORM},
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{"census <SECTS>", 0, cens, 0, VIS},
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{"census <SECTS>", 0, cens, 0, 0},
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{"change <country|representative> <NAME>", 0, chan, C_MOD, VIS},
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{"change <country|representative> <NAME>", 0, chan, C_MOD, 0},
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{"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
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{"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
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{"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
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{"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
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{"commodity <SECTS>", 0, comm, 0, VIS},
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{"commodity <SECTS>", 0, comm, 0, 0},
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{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",
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{"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>",
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1, cons, C_MOD, NORM + CAP},
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1, cons, C_MOD, NORM + CAP},
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{"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
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{"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
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@ -97,13 +97,13 @@ struct cmndstr player_coms[] = {
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0, edit, C_MOD, GOD},
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0, edit, C_MOD, GOD},
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{"enable", 0, enab, C_MOD, GOD},
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{"enable", 0, enab, C_MOD, GOD},
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{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
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{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
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{"execute <INPUT FILE>", 0, execute, 0, VIS + EXEC},
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{"execute <INPUT FILE>", 0, execute, 0, EXEC},
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{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",
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{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",
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1, explore, C_MOD, NORM + MONEY + CAP},
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1, explore, C_MOD, NORM + MONEY + CAP},
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{"financial", 0, fina, 0, NORM},
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{"financial", 0, fina, 0, NORM},
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{"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]",
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{"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]",
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1, multifire, C_MOD, NORM + MONEY + CAP},
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1, multifire, C_MOD, NORM + MONEY + CAP},
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{"flash <COUNTRY> [<message>]", 0, flash, 0, VIS},
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{"flash <COUNTRY> [<message>]", 0, flash, 0, 0},
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{"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
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{"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
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{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",
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{"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>",
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2, fly, C_MOD, NORM + MONEY + CAP},
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2, fly, C_MOD, NORM + MONEY + CAP},
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@ -113,11 +113,11 @@ struct cmndstr player_coms[] = {
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{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
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{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
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{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
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{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
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{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
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{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
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{"headlines [days]", 0, head, C_MOD, VIS},
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{"headlines [days]", 0, head, C_MOD, 0},
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{"help <topic>", 0, info, 0, VIS},
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{"help <topic>", 0, info, 0, 0},
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{"improve <road|rail|defense> <SECTS> <NUM>",
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{"improve <road|rail|defense> <SECTS> <NUM>",
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1, improve, C_MOD, NORM + MONEY + CAP},
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1, improve, C_MOD, NORM + MONEY + CAP},
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{"info <topic>", 0, info, 0, VIS},
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{"info <topic>", 0, info, 0, 0},
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{"land <UNITS>", 0, land, C_MOD, NORM},
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{"land <UNITS>", 0, land, C_MOD, NORM},
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{"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
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{"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
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{"lbmap <SECTS|LAND UNIT> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
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{"lbmap <SECTS|LAND UNIT> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
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@ -127,7 +127,7 @@ struct cmndstr player_coms[] = {
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{"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
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{"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
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{"ledger <LOANS>", 0, ledg, 0, NORM},
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{"ledger <LOANS>", 0, ledg, 0, NORM},
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{"level <SECTS>", 0, leve, 0, NORM},
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{"level <SECTS>", 0, leve, 0, NORM},
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{"list", 0, explain, 0, VIS},
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{"list", 0, explain, 0, 0},
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{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
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{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
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1, lload, C_MOD, NORM + CAP},
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1, lload, C_MOD, NORM + CAP},
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{"llookout <UNITS>", 1, llook, 0, NORM + CAP},
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{"llookout <UNITS>", 1, llook, 0, NORM + CAP},
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@ -145,26 +145,26 @@ struct cmndstr player_coms[] = {
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1, ltend, C_MOD, NORM + CAP},
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1, ltend, C_MOD, NORM + CAP},
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{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
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{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
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1, lload, C_MOD, NORM + CAP},
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1, lload, C_MOD, NORM + CAP},
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{"map <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, VIS},
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{"map <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, 0},
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{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
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{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
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{"market <COMM|\"all\">", 0, mark, C_MOD, NORM},
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{"market <COMM|\"all\">", 0, mark, C_MOD, NORM},
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{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
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{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
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{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
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{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
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2, mission, C_MOD, NORM + CAP},
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2, mission, C_MOD, NORM + CAP},
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{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
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{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
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{"motd", 0, show_motd, C_MOD, VIS},
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{"motd", 0, show_motd, C_MOD, 0},
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{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
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{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
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1, move, C_MOD, NORM + CAP},
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1, move, C_MOD, NORM + CAP},
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{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
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{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
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{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
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{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
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{"nation [as-COUNTRY]", 0, nati, 0, VIS},
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{"nation [as-COUNTRY]", 0, nati, 0, 0},
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{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
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{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
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{"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
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{"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
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{"ndump <SECTS>", 0, ndump, 0, NORM},
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{"ndump <SECTS>", 0, ndump, 0, NORM},
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{"newcap <NAT> <SECTOR>", 0, new, C_MOD, GOD},
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{"newcap <NAT> <SECTOR>", 0, new, C_MOD, GOD},
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{"neweff <SECTS>", 0, newe, C_MOD, NORM},
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{"neweff <SECTS>", 0, newe, C_MOD, NORM},
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{"newspaper [days]", 0, news, 0, VIS},
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{"newspaper [days]", 0, news, 0, 0},
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{"nmap <SECTS|NUKE> [s|l|n|p|*|h]", 0, map, C_MOD, VIS},
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{"nmap <SECTS|NUKE> [s|l|n|p|*|h]", 0, map, C_MOD, 0},
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{"nuke <SECTS>", 0, nuke, 0, NORM},
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{"nuke <SECTS>", 0, nuke, 0, NORM},
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{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]",
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{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]",
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1, offe, C_MOD, NORM + MONEY + CAP},
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1, offe, C_MOD, NORM + MONEY + CAP},
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@ -179,27 +179,27 @@ struct cmndstr player_coms[] = {
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{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
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{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
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{"peek <SECTS>", 0, peek, 0, GOD},
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{"peek <SECTS>", 0, peek, 0, GOD},
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{"plane <SECTS>", 0, plan, 0, NORM},
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{"plane <SECTS>", 0, plan, 0, NORM},
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{"players", 0, play, 0, VIS},
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{"players", 0, play, 0, 0},
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{"pmap <SECTS|PLANE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
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{"pmap <SECTS|PLANE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
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{"power [\"new\"|\"update\"] [<NUMBER OF COUNTRIES> | \"country\" <NATS>]",
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{"power [\"new\"|\"update\"] [<NUMBER OF COUNTRIES> | \"country\" <NATS>]",
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0, powe, C_MOD, VIS},
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0, powe, C_MOD, 0},
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{"pray", 0, tele, C_MOD, NORM},
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{"pray", 0, tele, C_MOD, NORM},
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{"production <SECTS>", 0, prod, 0, NORM},
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{"production <SECTS>", 0, prod, 0, NORM},
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{"pstat <PLANES>", 0, pstat, 0, NORM},
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{"pstat <PLANES>", 0, pstat, 0, NORM},
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{"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
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{"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
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{"quit", 0, quit, 0, VIS},
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{"quit", 0, quit, 0, 0},
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{"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
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{"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
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{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
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{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
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{"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, VIS},
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{"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, 0},
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{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
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{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
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{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
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{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
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3, reco, C_MOD, NORM + MONEY + CAP},
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3, reco, C_MOD, NORM + MONEY + CAP},
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{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>",
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{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>",
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2, reje, C_MOD, NORM},
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2, reje, C_MOD, NORM},
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{"relations [as-COUNTRY]", 0, rela, 0, VIS},
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{"relations [as-COUNTRY]", 0, rela, 0, 0},
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{"reload", 0, relo, C_MOD, GOD},
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{"reload", 0, relo, C_MOD, GOD},
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{"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
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{"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
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{"report <NATS>", 0, repo, 0, VIS},
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{"report <NATS>", 0, repo, 0, 0},
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{"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
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{"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
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{"resource <SECTS>", 0, reso, 0, NORM},
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{"resource <SECTS>", 0, reso, 0, NORM},
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{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]",
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{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]",
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@ -227,9 +227,9 @@ struct cmndstr player_coms[] = {
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{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]\n"
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{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]\n"
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"\tshow <bridge|item|news|product|tower>\n"
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"\tshow <bridge|item|news|product|tower>\n"
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"\tshow updates [<NUM>]>",
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"\tshow updates [<NUM>]>",
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0, show, 0, VIS},
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0, show, 0, 0},
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{"shutdown <minutes> <disable update?>", 0, shut, 0, GOD},
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{"shutdown <minutes> <disable update?>", 0, shut, 0, GOD},
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{"sinfrastructure <SECTS>", 0, sinfra, 0, VIS},
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{"sinfrastructure <SECTS>", 0, sinfra, 0, 0},
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{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
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{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
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{"smap <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
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{"smap <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
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{"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
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{"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
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@ -253,7 +253,7 @@ struct cmndstr player_coms[] = {
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1, move, C_MOD, NORM + CAP},
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1, move, C_MOD, NORM + CAP},
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{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
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{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
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{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]",
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{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]",
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0, togg, C_MOD, VIS},
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0, togg, C_MOD, 0},
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{"torpedo <submarine-SHIPS> <target-SHIP>",
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{"torpedo <submarine-SHIPS> <target-SHIP>",
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3, torp, C_MOD, NORM + MONEY + CAP},
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3, torp, C_MOD, NORM + MONEY + CAP},
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{"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
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{"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
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@ -264,16 +264,16 @@ struct cmndstr player_coms[] = {
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{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",
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{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>",
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1, load, C_MOD, NORM + CAP},
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1, load, C_MOD, NORM + CAP},
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{"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
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{"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
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{"update", 0, upda, 0, VIS},
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{"update", 0, upda, 0, 0},
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{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
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{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
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1, upgr, C_MOD, NORM + MONEY + CAP},
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1, upgr, C_MOD, NORM + MONEY + CAP},
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{"version", 0, vers, 0, VIS},
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{"version", 0, vers, 0, 0},
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{"wall [<message>]", 0, wall, C_MOD, NORM},
|
{"wall [<message>]", 0, wall, C_MOD, NORM},
|
||||||
{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
|
{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
|
||||||
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
|
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
|
||||||
{"wire [yes|no|<days>]", 0, rea, C_MOD, VIS},
|
{"wire [yes|no|<days>]", 0, rea, C_MOD, 0},
|
||||||
{"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
|
{"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
|
||||||
{"xdump [\"meta\"] <TYPE> [<RECORDS>]", 0, xdump, 0, VIS},
|
{"xdump [\"meta\"] <TYPE> [<RECORDS>]", 0, xdump, 0, 0},
|
||||||
{"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
|
{"zdone <y|n|c>", 0, zdon, C_MOD, NORM},
|
||||||
{NULL, 0, NULL, 0, 0}
|
{NULL, 0, NULL, 0, 0}
|
||||||
};
|
};
|
||||||
|
|
|
@ -70,7 +70,7 @@ player_set_nstat(struct player *pl, struct natstr *np)
|
||||||
{
|
{
|
||||||
static int nstat[] = {
|
static int nstat[] = {
|
||||||
/* must match nat_status */
|
/* must match nat_status */
|
||||||
0, VIS, VIS, SANCT, NORM, GOD | CAP | MONEY
|
0, 0, 0, SANCT, NORM, GOD | CAP | MONEY
|
||||||
};
|
};
|
||||||
|
|
||||||
if (CANT_HAPPEN(pl->cnum != np->nat_cnum))
|
if (CANT_HAPPEN(pl->cnum != np->nat_cnum))
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue