(landdamage): Code to guard against zero land_mob_max was broken.
Remove it, as fixing it isn't worth it. Remove superflous casts.
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1 changed files with 2 additions and 4 deletions
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@ -115,12 +115,10 @@ landdamage(struct lndstr *lp, int dam)
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{
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{
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double damage_factor, m;
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double damage_factor, m;
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m = (double)land_mob_max;
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m = land_mob_max;
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/* fortification reduces damage */
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/* fortification reduces damage */
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damage_factor = m / (m + ((double)lp->lnd_harden));
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damage_factor = m / (m + lp->lnd_harden);
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if (damage_factor == 0.0)
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damage_factor = 1.0;
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/* vulnerable units take more damage */
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/* vulnerable units take more damage */
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damage_factor *= lp->lnd_vul / 100.0;
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damage_factor *= lp->lnd_vul / 100.0;
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