subs: Simplify move_in_land()
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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1f0caf4aed
commit
36e3caf97e
1 changed files with 3 additions and 8 deletions
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@ -2309,8 +2309,6 @@ move_in_land(int combat_mode, struct combat *off, struct emp_qelem *olist,
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struct ulist *llp;
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char buf[512];
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if (QEMPTY(olist))
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return;
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for (qp = olist->q_forw; qp != olist; qp = next) {
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next = qp->q_forw;
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llp = (struct ulist *)qp;
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@ -2324,8 +2322,7 @@ move_in_land(int combat_mode, struct combat *off, struct emp_qelem *olist,
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else
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llp->unit.land.lnd_ship = -1;
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}
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if (QEMPTY(olist))
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return;
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if (def->type == EF_SECTOR) {
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if (opt_INTERDICT_ATT) {
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lnd_sweep(olist, 0, 0, player->cnum);
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@ -2335,15 +2332,13 @@ move_in_land(int combat_mode, struct combat *off, struct emp_qelem *olist,
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} else {
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sprintf(buf, "boards %s", prcom(0, def));
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}
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if (QEMPTY(olist))
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return;
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for (qp = olist->q_forw; qp != olist; qp = next) {
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next = qp->q_forw;
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llp = (struct ulist *)qp;
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lnd_print(player->cnum, llp, buf);
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}
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if (QEMPTY(olist))
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return;
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lnd_put(olist);
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}
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