Change capital to take a single sector as argument
Capital takes a <SECTS> argument, and picks the first suitable sector it finds there. It fails if none can be found, or if the first one found already is the capital (even when more suitable sectors follow). Has always worked that way, but never documented. I don't think the search feature is really useful, and documenting it isn't worth my while. Change the command to take a <SECT> argument instead, as documented.
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1 changed files with 10 additions and 11 deletions
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@ -29,6 +29,7 @@
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* Known contributors to this file:
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* Known contributors to this file:
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* Dave Pare, 1986
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* Dave Pare, 1986
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* Steve McClure, 2000
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* Steve McClure, 2000
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* Markus Armbruster, 2013
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*/
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*/
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#include <config.h>
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#include <config.h>
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@ -38,22 +39,20 @@
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int
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int
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capi(void)
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capi(void)
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{
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{
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char buf[1024];
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char *p;
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coord x, y;
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struct sctstr sect;
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struct sctstr sect;
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struct natstr *np;
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struct natstr *np;
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struct nstr_sect nstr;
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int found;
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if (!snxtsct(&nstr, player->argp[1]))
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if (!(p = getstarg(player->argp[1], "Sector? ", buf)) ||
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!sarg_xy(p, &x, &y) || !getsect(x, y, §))
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return RET_SYN;
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return RET_SYN;
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np = getnatp(player->cnum);
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if (!player->owner
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found = 0;
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|| (sect.sct_type != SCT_CAPIT && sect.sct_type != SCT_MOUNT)) {
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while (!found && nxtsct(&nstr, §)) {
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if (player->owner && (sect.sct_type == SCT_CAPIT ||
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sect.sct_type == SCT_MOUNT))
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found++;
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}
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if (!found)
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return RET_FAIL;
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return RET_FAIL;
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}
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np = getnatp(player->cnum);
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if (!(np->nat_flags & NF_SACKED) &&
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if (!(np->nat_flags & NF_SACKED) &&
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sect.sct_x == np->nat_xcap && sect.sct_y == np->nat_ycap) {
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sect.sct_x == np->nat_xcap && sect.sct_y == np->nat_ycap) {
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pr("%s is already your capital.\n",
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pr("%s is already your capital.\n",
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