work: Don't let embarked engineers work
Engineers can work even when loaded on a ship or land unit. They happily raise sea sector efficiency. That's just wrong. It's questionable even on land, because unloading need not be possible. Has been that way since the command was added in Empire 2. Add the missing check. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -67,6 +67,11 @@ work(void)
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continue;
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if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
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continue;
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if (land.lnd_ship >= 0 || land.lnd_land >= 0) {
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pr("%s is on a %s\n",
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prland(&land), land.lnd_ship >= 0 ? "ship" : "land unit");
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continue;
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}
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if (land.lnd_mobil <= 0) {
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pr("%s has no mobility!\n", prland(&land));
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continue;
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