Add missing pages on sbmap, pbmap, lbmap. Document flags * and h

where that was missing.  Make all pages fully consistent.  Form Marc
Olzheim.
This commit is contained in:
Markus Armbruster 2004-01-30 15:38:48 +00:00
parent beba530119
commit 38912a0659
9 changed files with 336 additions and 39 deletions

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@ -1,9 +1,10 @@
.TH Command BMAP
.NA bmap "Big map of all your worldly knowledge"
.LV Basic
.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t>"
.SY "lbmap [<SECTS> | <SHIP>] <s|p|l>"
.SY "pbmap [<SECTS> | <SHIP>] <s|p|l>"
.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
@ -76,7 +77,8 @@ that land unit. The pmap command does the same for planes.
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
A '*' will put all on the map.
A '*' will put all on the map, in this order: land units, ships, planes.
To highlight sectors you own, specify the 'h' flag.
.s1
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any

98
info/Commands/lbmap.t Normal file
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@ -0,0 +1,98 @@
.TH Command LBMAP
.NA bmap "Big map of all your worldly knowledge around a land unit"
.LV Expert
.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
about the world. If, for example, you navigate near a sector and find
out that it is sea, it will show up on your bmap as sea, even if it
doesn't show up on your map.
.s1
Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
a sector. It may change, and your bmap will not reflect it. For example,
if you re-designate a sector, it won't show up on your bmap as the
new sector type until you do a map.
.s1
Commands contributing to bmap include (but are not limited to):
map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar.
(probably others)
.s1
Your own sectors show up as a designation mnemonic
(see \*QSector-types\*U) while sectors held by other countries
appear as question marks (\*Q?\*U).
Mountains, wilderness areas, and seas appear
as '^', '-' and '.' respectively.
.s1
You can also get an lbmap by typing 'B' at the march prompt.
.s1
Note that any sector
marked as 'X' on your bmap will automatically be avoided by
ships when they are trying to calculate the best path between two
points. Whenever you detect a sea mine in a sector, the server will
automatically put an 'X' on your bmap.
.s1
You can call up a local bmap while navigating or marching by typing 'B'
at the prompt.
.s1
Examples:
.EX bmap -9:18,-8:5
generates a 28 x 14 bmap based on data supplied by the sectors
in the area specified.
.NF
---------0000000000111111111
9876543210123456789012345678
-8 . . . - - -8
-7 . . . . - ^ -7
-6 . . . . - - - - -6
-5 . . - . a a - ^ ? ? - -5
-4 . . . . k o ! - ^ ? ? ? -4
-3 . - . a h j a ^ ^ ^ ^ ^ - -3
-2 . . - . a a a ^ a a - - - -2
-1 . . . a a a b + + ^ ^ - -1
0 . . . m c u a a - ^ - ^ 0
1 . - . a a . a a - - ^ 1
2 - ^ ^ a a a ^ a - - ^ 2
3 - - - - - - - . . - 3
4 ^ - - - - - ^ - - 4
5 - ^ - - ^ - - - 5
---------0000000000111111111
9876543210123456789012345678
.FI
.s1
.EX bmap # >mapfil
where your \*Qrealm\*U (or '#',
see \*Qinfo realm\*U or \*Qinfo update\*U)
is -5:5,-6:6 will type out a 11 by 13 sector bmap
and also put the bmap in the file called \*Qmapfil\*U.
.s1
You can also give the number of a ship, and bmap will give you a small
bmap centered on the location of that ship, provided you own it.
If you use lmap, the number of a land unit will give you a map around
that land unit. The pmap command does the same for planes.
.s1
.L "BMAP FLAGS"
.s1
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
A '*' will put all on the map, in this order: land units, ships, planes.
To highlight sectors you own, specify the 'h' flag.
.s1
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
time using the
.SY "bmap <SECTS> true"
command. However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
designations put on there by you using the 'bdes' command, and by your
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
.SY "bmap <SECTS> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, LandUnits, Maps"

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@ -1,11 +1,11 @@
.TH Command LMAP
.NA lmap "Map around a land unit"
.LV Expert
.SY "map <SECTS | SHIP> <s|p|l>"
.SY "nmap <SECTS | SHIP> <s|p|l>"
.SY "smap <SECTS | SHIP> <s|p|l>"
.SY "lmap <SECTS | SHIP> <s|p|l>"
.SY "pmap <SECTS | SHIP> <s|p|l>"
.SY "map <SECTS | SHIP> <s|p|l|*|h>"
.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors show up as a designation mnemonic
@ -62,6 +62,7 @@ the same for a ship.
.s1
If you give an 's' flag, all your ships will be shown on the map.
An 'l' flag does the same for land units, and a 'p' for planes.
'*' gives all of the above.
'*' shows all in this order: land units, ships, planes.
To highlight sectors you own, specifiy the 'h' flag.
.s1
.SA "census, commodity, radar, realm, route, update, LandUnits, Maps"

View file

@ -1,11 +1,11 @@
.TH Command MAP
.NA map "Generate a map showing sector types, seas, etc"
.LV Basic
.SY "map <SECTS | SHIP> <s|p|l>"
.SY "nmap <SECTS | SHIP> <s|p|l>"
.SY "smap <SECTS | SHIP> <s|p|l>"
.SY "lmap <SECTS | SHIP> <s|p|l>"
.SY "pmap <SECTS | SHIP> <s|p|l>"
.SY "map <SECTS | SHIP> <s|p|l|*|h>"
.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors show up as a designation mnemonic
@ -61,7 +61,6 @@ the same for a ship.
If you give an 's' flag, all your ships will be shown on the map.
An 'l' flag does the same for land units, and a 'p' for planes.
'*' shows all in this order: land units, ships, planes.
To highlight sectors owned by yourself, use the 'h' flag.
To highlight sectors you own, specifiy the 'h' flag.
.s1
.SA "census, commodity, radar, realm, route, update, Maps"

View file

@ -1,11 +1,11 @@
.TH Command NMAP
.NA nmap "Generate a map showing new sector types, seas, etc"
.LV Basic
.SY "map <SECTS | SHIP> <s|p|l>"
.SY "nmap <SECTS | SHIP> <s|p|l>"
.SY "smap <SECTS | SHIP> <s|p|l>"
.SY "lmap <SECTS | SHIP> <s|p|l>"
.SY "pmap <SECTS | SHIP> <s|p|l>"
.SY "map <SECTS | SHIP> <s|p|l|*|h>"
.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors show up as a designation mnemonic
@ -60,6 +60,7 @@ the same for a ship.
.s1
If you give an 's' flag, all your ships will be shown on the map.
An 'l' flag does the same for land units, and a 'p' for planes.
'*' gives all of the above.
'*' shows all in this order: land units, ships, planes.
To highlight sectors you own, specifiy the 'h' flag.
.s1
.SA "census, commodity, radar, realm, route, update, Maps"

96
info/Commands/pbmap.t Normal file
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@ -0,0 +1,96 @@
.TH Command PBMAP
.NA bmap "Big map of all your worldly knowledge around a plane"
.LV Expert
.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
about the world. If, for example, you navigate near a sector and find
out that it is sea, it will show up on your bmap as sea, even if it
doesn't show up on your map.
.s1
Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
a sector. It may change, and your bmap will not reflect it. For example,
if you re-designate a sector, it won't show up on your bmap as the
new sector type until you do a map.
.s1
Commands contributing to bmap include (but are not limited to):
map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar.
(probably others)
.s1
Your own sectors show up as a designation mnemonic
(see \*QSector-types\*U) while sectors held by other countries
appear as question marks (\*Q?\*U).
Mountains, wilderness areas, and seas appear
as '^', '-' and '.' respectively.
.s1
Note that any sector
marked as 'X' on your bmap will automatically be avoided by
ships when they are trying to calculate the best path between two
points. Whenever you detect a sea mine in a sector, the server will
automatically put an 'X' on your bmap.
.s1
You can call up a local bmap while navigating or marching by typing 'B'
at the prompt.
.s1
Examples:
.EX bmap -9:18,-8:5
generates a 28 x 14 bmap based on data supplied by the sectors
in the area specified.
.NF
---------0000000000111111111
9876543210123456789012345678
-8 . . . - - -8
-7 . . . . - ^ -7
-6 . . . . - - - - -6
-5 . . - . a a - ^ ? ? - -5
-4 . . . . k o ! - ^ ? ? ? -4
-3 . - . a h j a ^ ^ ^ ^ ^ - -3
-2 . . - . a a a ^ a a - - - -2
-1 . . . a a a b + + ^ ^ - -1
0 . . . m c u a a - ^ - ^ 0
1 . - . a a . a a - - ^ 1
2 - ^ ^ a a a ^ a - - ^ 2
3 - - - - - - - . . - 3
4 ^ - - - - - ^ - - 4
5 - ^ - - ^ - - - 5
---------0000000000111111111
9876543210123456789012345678
.FI
.s1
.EX bmap # >mapfil
where your \*Qrealm\*U (or '#',
see \*Qinfo realm\*U or \*Qinfo update\*U)
is -5:5,-6:6 will type out a 11 by 13 sector bmap
and also put the bmap in the file called \*Qmapfil\*U.
.s1
You can also give the number of a ship, and bmap will give you a small
bmap centered on the location of that ship, provided you own it.
If you use lmap, the number of a land unit will give you a map around
that land unit. The pmap command does the same for planes.
.s1
.L "BMAP FLAGS"
.s1
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
A '*' will put all on the map, in this order: land units, ships, planes.
To highlight sectors you own, specify the 'h' flag.
.s1
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
time using the
.SY "bmap <SECTS> true"
command. However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
designations put on there by you using the 'bdes' command, and by your
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
.SY "bmap <SECTS> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Planes, Maps"

View file

@ -1,11 +1,11 @@
.TH Command PMAP
.NA pmap "Get a map around a plane"
.LV Expert
.SY "map <SECTS | SHIP> <s|p|l>"
.SY "nmap <SECTS | SHIP> <s|p|l>"
.SY "smap <SECTS | SHIP> <s|p|l>"
.SY "lmap <SECTS | SHIP> <s|p|l>"
.SY "pmap <SECTS | SHIP> <s|p|l>"
.SY "map <SECTS | SHIP> <s|p|l|*|h>"
.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors show up as a designation mnemonic
@ -60,6 +60,7 @@ the same for a ship.
.s1
If you give an 's' flag, all your ships will be shown on the map.
An 'l' flag does the same for land units, and a 'p' for planes.
'*' gives all of the above.
'*' shows all in this order: land units, ships, planes.
To highlight sectors you own, specifiy the 'h' flag.
.s1
.SA "census, commodity, radar, realm, route, update, Planes, Maps"

98
info/Commands/sbmap.t Normal file
View file

@ -0,0 +1,98 @@
.TH Command SBMAP
.NA bmap "Big map of all your worldly knowledge around a ship"
.LV Basic
.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
about the world. If, for example, you navigate near a sector and find
out that it is sea, it will show up on your bmap as sea, even if it
doesn't show up on your map.
.s1
Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
a sector. It may change, and your bmap will not reflect it. For example,
if you re-designate a sector, it won't show up on your bmap as the
new sector type until you do a map.
.s1
Commands contributing to bmap include (but are not limited to):
map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar.
(probably others)
.s1
Your own sectors show up as a designation mnemonic
(see \*QSector-types\*U) while sectors held by other countries
appear as question marks (\*Q?\*U).
Mountains, wilderness areas, and seas appear
as '^', '-' and '.' respectively.
.s1
You can also get an lbmap by typing 'B' at the navigation prompt.
.s1
Note that any sector
marked as 'X' on your bmap will automatically be avoided by
ships when they are trying to calculate the best path between two
points. Whenever you detect a sea mine in a sector, the server will
automatically put an 'X' on your bmap.
.s1
You can call up a local bmap while navigating or marching by typing 'B'
at the prompt.
.s1
Examples:
.EX bmap -9:18,-8:5
generates a 28 x 14 bmap based on data supplied by the sectors
in the area specified.
.NF
---------0000000000111111111
9876543210123456789012345678
-8 . . . - - -8
-7 . . . . - ^ -7
-6 . . . . - - - - -6
-5 . . - . a a - ^ ? ? - -5
-4 . . . . k o ! - ^ ? ? ? -4
-3 . - . a h j a ^ ^ ^ ^ ^ - -3
-2 . . - . a a a ^ a a - - - -2
-1 . . . a a a b + + ^ ^ - -1
0 . . . m c u a a - ^ - ^ 0
1 . - . a a . a a - - ^ 1
2 - ^ ^ a a a ^ a - - ^ 2
3 - - - - - - - . . - 3
4 ^ - - - - - ^ - - 4
5 - ^ - - ^ - - - 5
---------0000000000111111111
9876543210123456789012345678
.FI
.s1
.EX bmap # >mapfil
where your \*Qrealm\*U (or '#',
see \*Qinfo realm\*U or \*Qinfo update\*U)
is -5:5,-6:6 will type out a 11 by 13 sector bmap
and also put the bmap in the file called \*Qmapfil\*U.
.s1
You can also give the number of a ship, and bmap will give you a small
bmap centered on the location of that ship, provided you own it.
If you use lmap, the number of a land unit will give you a map around
that land unit. The pmap command does the same for planes.
.s1
.L "BMAP FLAGS"
.s1
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
A '*' will put all on the map, in this order: land units, ships, planes.
To highlight sectors you own, specify the 'h' flag.
.s1
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
time using the
.SY "bmap <SECTS> true"
command. However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
designations put on there by you using the 'bdes' command, and by your
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
.SY "bmap <SECTS> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Ships, Maps"

View file

@ -1,17 +1,17 @@
.TH Command SMAP
.NA smap "Get a map around a ship"
.LV Basic
.SY "map <SECTS | SHIP> <s|p|l>"
.SY "nmap <SECTS | SHIP> <s|p|l>"
.SY "smap <SECTS | SHIP> <s|p|l>"
.SY "lmap <SECTS | SHIP> <s|p|l>"
.SY "pmap <SECTS | SHIP> <s|p|l>"
.SY "map <SECTS | SHIP> <s|p|l|*|h>"
.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors show up as a designation mnemonic
(see \*QSector-types\*U) while sectors held by other countries
appear as question marks (\*Q?\*U).
Mountains, wilderness aresa, and seas appear
Mountains, wilderness areas, and seas appear
as '^', '-' and '.' respectively.
.s1
You can also get this by typing 'M' at the navigation prompt.
@ -47,13 +47,13 @@ see \*Qinfo realm\*U or \*Qinfo update\*U)
is -5:5,-6:6 will type out a 11 by 13 sector map
and also put the map in the file called \*Qmapfil\*U.
.s1
If you use nmap, you can get a map that shows new sector designations
instead of old sector designations of your own country.
.s1
Also, if you give a ship # instead of coordinates or a realm, map
will show you a small realm around the given ship (assuming you
own it).
.s1
If you use nmap, you can get a map that shows new sector designations
instead of old sector designations of your own country.
.s1
If you use lmap, you can get a map around a land unit,
instead. Pmap does the same for a plane. Smap does
the same for a ship.
@ -62,6 +62,7 @@ the same for a ship.
.s1
If you give an 's' flag, all your ships will be shown on the map.
An 'l' flag does the same for land units, and a 'p' for planes.
'*' gives all of the above.
'*' shows all in this order: land units, ships, planes.
To highlight sectors you own, specifiy the 'h' flag.
.s1
.SA "census, commodity, radar, realm, route, update, Ships, Maps"