Add missing pages on sbmap, pbmap, lbmap. Document flags * and h
where that was missing. Make all pages fully consistent. Form Marc Olzheim.
This commit is contained in:
parent
beba530119
commit
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9 changed files with 336 additions and 39 deletions
|
@ -1,9 +1,10 @@
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.TH Command BMAP
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.NA bmap "Big map of all your worldly knowledge"
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.LV Basic
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t>"
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.SY "lbmap [<SECTS> | <SHIP>] <s|p|l>"
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.SY "pbmap [<SECTS> | <SHIP>] <s|p|l>"
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
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@ -76,7 +77,8 @@ that land unit. The pmap command does the same for planes.
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If you specify an 's' flag, bmap will put your ships on the map.
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If you specify an 'l' flag, bmap will put your land units on the map.
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If you specify an 'p' flag, bmap will put your planes on the map.
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A '*' will put all on the map.
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A '*' will put all on the map, in this order: land units, ships, planes.
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To highlight sectors you own, specify the 'h' flag.
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.s1
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You actually have two bmaps. One which is created by the server; this
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one is called your 'true' bmap. You can view your true bmap at any
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98
info/Commands/lbmap.t
Normal file
98
info/Commands/lbmap.t
Normal file
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@ -0,0 +1,98 @@
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.TH Command LBMAP
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.NA bmap "Big map of all your worldly knowledge around a land unit"
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.LV Expert
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
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about the world. If, for example, you navigate near a sector and find
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out that it is sea, it will show up on your bmap as sea, even if it
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doesn't show up on your map.
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.s1
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Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
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a sector. It may change, and your bmap will not reflect it. For example,
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if you re-designate a sector, it won't show up on your bmap as the
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new sector type until you do a map.
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.s1
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Commands contributing to bmap include (but are not limited to):
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map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar.
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(probably others)
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.s1
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Your own sectors show up as a designation mnemonic
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(see \*QSector-types\*U) while sectors held by other countries
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appear as question marks (\*Q?\*U).
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Mountains, wilderness areas, and seas appear
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as '^', '-' and '.' respectively.
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.s1
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You can also get an lbmap by typing 'B' at the march prompt.
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.s1
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Note that any sector
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marked as 'X' on your bmap will automatically be avoided by
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ships when they are trying to calculate the best path between two
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points. Whenever you detect a sea mine in a sector, the server will
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automatically put an 'X' on your bmap.
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.s1
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You can call up a local bmap while navigating or marching by typing 'B'
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at the prompt.
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.s1
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Examples:
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.EX bmap -9:18,-8:5
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generates a 28 x 14 bmap based on data supplied by the sectors
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in the area specified.
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.NF
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---------0000000000111111111
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9876543210123456789012345678
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-8 . . . - - -8
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-7 . . . . - ^ -7
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-6 . . . . - - - - -6
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-5 . . - . a a - ^ ? ? - -5
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-4 . . . . k o ! - ^ ? ? ? -4
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-3 . - . a h j a ^ ^ ^ ^ ^ - -3
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-2 . . - . a a a ^ a a - - - -2
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-1 . . . a a a b + + ^ ^ - -1
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0 . . . m c u a a - ^ - ^ 0
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1 . - . a a . a a - - ^ 1
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2 - ^ ^ a a a ^ a - - ^ 2
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3 - - - - - - - . . - 3
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4 ^ - - - - - ^ - - 4
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5 - ^ - - ^ - - - 5
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---------0000000000111111111
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9876543210123456789012345678
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.FI
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.s1
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.EX bmap # >mapfil
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where your \*Qrealm\*U (or '#',
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see \*Qinfo realm\*U or \*Qinfo update\*U)
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is -5:5,-6:6 will type out a 11 by 13 sector bmap
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and also put the bmap in the file called \*Qmapfil\*U.
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.s1
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You can also give the number of a ship, and bmap will give you a small
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bmap centered on the location of that ship, provided you own it.
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If you use lmap, the number of a land unit will give you a map around
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that land unit. The pmap command does the same for planes.
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.s1
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.L "BMAP FLAGS"
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.s1
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If you specify an 's' flag, bmap will put your ships on the map.
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If you specify an 'l' flag, bmap will put your land units on the map.
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If you specify an 'p' flag, bmap will put your planes on the map.
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A '*' will put all on the map, in this order: land units, ships, planes.
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To highlight sectors you own, specify the 'h' flag.
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.s1
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You actually have two bmaps. One which is created by the server; this
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one is called your 'true' bmap. You can view your true bmap at any
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time using the
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.SY "bmap <SECTS> true"
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command. However, usually when you view your bmap, you are looking at
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your 'working' bmap. The only difference between your working bmap
|
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and your true bmap is that your working bmap also contains
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designations put on there by you using the 'bdes' command, and by your
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friends using the "sharebmap" command. If somehow your bmap gets
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corrupted, you can revert your working bmap back to your true bmap
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using the command:
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.SY "bmap <SECTS> revert"
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.s1
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.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, LandUnits, Maps"
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@ -1,11 +1,11 @@
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.TH Command LMAP
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.NA lmap "Map around a land unit"
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.LV Expert
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.SY "map <SECTS | SHIP> <s|p|l>"
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.SY "nmap <SECTS | SHIP> <s|p|l>"
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.SY "smap <SECTS | SHIP> <s|p|l>"
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.SY "lmap <SECTS | SHIP> <s|p|l>"
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.SY "pmap <SECTS | SHIP> <s|p|l>"
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.SY "map <SECTS | SHIP> <s|p|l|*|h>"
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.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
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A map gives you a graphic representation of all or part of your country.
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.s1
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Your own sectors show up as a designation mnemonic
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@ -62,6 +62,7 @@ the same for a ship.
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.s1
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If you give an 's' flag, all your ships will be shown on the map.
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An 'l' flag does the same for land units, and a 'p' for planes.
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'*' gives all of the above.
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'*' shows all in this order: land units, ships, planes.
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To highlight sectors you own, specifiy the 'h' flag.
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.s1
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.SA "census, commodity, radar, realm, route, update, LandUnits, Maps"
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@ -1,11 +1,11 @@
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.TH Command MAP
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.NA map "Generate a map showing sector types, seas, etc"
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.LV Basic
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.SY "map <SECTS | SHIP> <s|p|l>"
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.SY "nmap <SECTS | SHIP> <s|p|l>"
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.SY "smap <SECTS | SHIP> <s|p|l>"
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.SY "lmap <SECTS | SHIP> <s|p|l>"
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.SY "pmap <SECTS | SHIP> <s|p|l>"
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.SY "map <SECTS | SHIP> <s|p|l|*|h>"
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.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
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A map gives you a graphic representation of all or part of your country.
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.s1
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Your own sectors show up as a designation mnemonic
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@ -61,7 +61,6 @@ the same for a ship.
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If you give an 's' flag, all your ships will be shown on the map.
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An 'l' flag does the same for land units, and a 'p' for planes.
|
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'*' shows all in this order: land units, ships, planes.
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To highlight sectors owned by yourself, use the 'h' flag.
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To highlight sectors you own, specifiy the 'h' flag.
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.s1
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.SA "census, commodity, radar, realm, route, update, Maps"
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@ -1,11 +1,11 @@
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.TH Command NMAP
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.NA nmap "Generate a map showing new sector types, seas, etc"
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.LV Basic
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.SY "map <SECTS | SHIP> <s|p|l>"
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.SY "nmap <SECTS | SHIP> <s|p|l>"
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.SY "smap <SECTS | SHIP> <s|p|l>"
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.SY "lmap <SECTS | SHIP> <s|p|l>"
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.SY "pmap <SECTS | SHIP> <s|p|l>"
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.SY "map <SECTS | SHIP> <s|p|l|*|h>"
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.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
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.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
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A map gives you a graphic representation of all or part of your country.
|
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.s1
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Your own sectors show up as a designation mnemonic
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|
@ -60,6 +60,7 @@ the same for a ship.
|
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.s1
|
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If you give an 's' flag, all your ships will be shown on the map.
|
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An 'l' flag does the same for land units, and a 'p' for planes.
|
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'*' gives all of the above.
|
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'*' shows all in this order: land units, ships, planes.
|
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To highlight sectors you own, specifiy the 'h' flag.
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.s1
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.SA "census, commodity, radar, realm, route, update, Maps"
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96
info/Commands/pbmap.t
Normal file
96
info/Commands/pbmap.t
Normal file
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@ -0,0 +1,96 @@
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.TH Command PBMAP
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.NA bmap "Big map of all your worldly knowledge around a plane"
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.LV Expert
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
|
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about the world. If, for example, you navigate near a sector and find
|
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out that it is sea, it will show up on your bmap as sea, even if it
|
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doesn't show up on your map.
|
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.s1
|
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Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
|
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a sector. It may change, and your bmap will not reflect it. For example,
|
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if you re-designate a sector, it won't show up on your bmap as the
|
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new sector type until you do a map.
|
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.s1
|
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Commands contributing to bmap include (but are not limited to):
|
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map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar.
|
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(probably others)
|
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.s1
|
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Your own sectors show up as a designation mnemonic
|
||||
(see \*QSector-types\*U) while sectors held by other countries
|
||||
appear as question marks (\*Q?\*U).
|
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Mountains, wilderness areas, and seas appear
|
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as '^', '-' and '.' respectively.
|
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.s1
|
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Note that any sector
|
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marked as 'X' on your bmap will automatically be avoided by
|
||||
ships when they are trying to calculate the best path between two
|
||||
points. Whenever you detect a sea mine in a sector, the server will
|
||||
automatically put an 'X' on your bmap.
|
||||
.s1
|
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You can call up a local bmap while navigating or marching by typing 'B'
|
||||
at the prompt.
|
||||
.s1
|
||||
Examples:
|
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.EX bmap -9:18,-8:5
|
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generates a 28 x 14 bmap based on data supplied by the sectors
|
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in the area specified.
|
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.NF
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---------0000000000111111111
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9876543210123456789012345678
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-8 . . . - - -8
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-7 . . . . - ^ -7
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-6 . . . . - - - - -6
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-5 . . - . a a - ^ ? ? - -5
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-4 . . . . k o ! - ^ ? ? ? -4
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-3 . - . a h j a ^ ^ ^ ^ ^ - -3
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-2 . . - . a a a ^ a a - - - -2
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-1 . . . a a a b + + ^ ^ - -1
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0 . . . m c u a a - ^ - ^ 0
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1 . - . a a . a a - - ^ 1
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2 - ^ ^ a a a ^ a - - ^ 2
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3 - - - - - - - . . - 3
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4 ^ - - - - - ^ - - 4
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5 - ^ - - ^ - - - 5
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---------0000000000111111111
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9876543210123456789012345678
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.FI
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.s1
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.EX bmap # >mapfil
|
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where your \*Qrealm\*U (or '#',
|
||||
see \*Qinfo realm\*U or \*Qinfo update\*U)
|
||||
is -5:5,-6:6 will type out a 11 by 13 sector bmap
|
||||
and also put the bmap in the file called \*Qmapfil\*U.
|
||||
.s1
|
||||
You can also give the number of a ship, and bmap will give you a small
|
||||
bmap centered on the location of that ship, provided you own it.
|
||||
If you use lmap, the number of a land unit will give you a map around
|
||||
that land unit. The pmap command does the same for planes.
|
||||
.s1
|
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.L "BMAP FLAGS"
|
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.s1
|
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If you specify an 's' flag, bmap will put your ships on the map.
|
||||
If you specify an 'l' flag, bmap will put your land units on the map.
|
||||
If you specify an 'p' flag, bmap will put your planes on the map.
|
||||
A '*' will put all on the map, in this order: land units, ships, planes.
|
||||
To highlight sectors you own, specify the 'h' flag.
|
||||
.s1
|
||||
You actually have two bmaps. One which is created by the server; this
|
||||
one is called your 'true' bmap. You can view your true bmap at any
|
||||
time using the
|
||||
.SY "bmap <SECTS> true"
|
||||
command. However, usually when you view your bmap, you are looking at
|
||||
your 'working' bmap. The only difference between your working bmap
|
||||
and your true bmap is that your working bmap also contains
|
||||
designations put on there by you using the 'bdes' command, and by your
|
||||
friends using the "sharebmap" command. If somehow your bmap gets
|
||||
corrupted, you can revert your working bmap back to your true bmap
|
||||
using the command:
|
||||
.SY "bmap <SECTS> revert"
|
||||
.s1
|
||||
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Planes, Maps"
|
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@ -1,11 +1,11 @@
|
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.TH Command PMAP
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.NA pmap "Get a map around a plane"
|
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.LV Expert
|
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.SY "map <SECTS | SHIP> <s|p|l>"
|
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.SY "nmap <SECTS | SHIP> <s|p|l>"
|
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.SY "smap <SECTS | SHIP> <s|p|l>"
|
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.SY "lmap <SECTS | SHIP> <s|p|l>"
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.SY "pmap <SECTS | SHIP> <s|p|l>"
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.SY "map <SECTS | SHIP> <s|p|l|*|h>"
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.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
|
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.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
|
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.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
|
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.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
|
||||
A map gives you a graphic representation of all or part of your country.
|
||||
.s1
|
||||
Your own sectors show up as a designation mnemonic
|
||||
|
@ -60,6 +60,7 @@ the same for a ship.
|
|||
.s1
|
||||
If you give an 's' flag, all your ships will be shown on the map.
|
||||
An 'l' flag does the same for land units, and a 'p' for planes.
|
||||
'*' gives all of the above.
|
||||
'*' shows all in this order: land units, ships, planes.
|
||||
To highlight sectors you own, specifiy the 'h' flag.
|
||||
.s1
|
||||
.SA "census, commodity, radar, realm, route, update, Planes, Maps"
|
||||
|
|
98
info/Commands/sbmap.t
Normal file
98
info/Commands/sbmap.t
Normal file
|
@ -0,0 +1,98 @@
|
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.TH Command SBMAP
|
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.NA bmap "Big map of all your worldly knowledge around a ship"
|
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.LV Basic
|
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
|
||||
.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
|
||||
.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
|
||||
.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
|
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A bmap gives you a graphic representation of all or part of your country.
|
||||
.s1
|
||||
Bmap differs from map in that it reflects everything you've learned
|
||||
about the world. If, for example, you navigate near a sector and find
|
||||
out that it is sea, it will show up on your bmap as sea, even if it
|
||||
doesn't show up on your map.
|
||||
.s1
|
||||
Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
|
||||
a sector. It may change, and your bmap will not reflect it. For example,
|
||||
if you re-designate a sector, it won't show up on your bmap as the
|
||||
new sector type until you do a map.
|
||||
.s1
|
||||
Commands contributing to bmap include (but are not limited to):
|
||||
map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar.
|
||||
(probably others)
|
||||
.s1
|
||||
Your own sectors show up as a designation mnemonic
|
||||
(see \*QSector-types\*U) while sectors held by other countries
|
||||
appear as question marks (\*Q?\*U).
|
||||
Mountains, wilderness areas, and seas appear
|
||||
as '^', '-' and '.' respectively.
|
||||
.s1
|
||||
You can also get an lbmap by typing 'B' at the navigation prompt.
|
||||
.s1
|
||||
Note that any sector
|
||||
marked as 'X' on your bmap will automatically be avoided by
|
||||
ships when they are trying to calculate the best path between two
|
||||
points. Whenever you detect a sea mine in a sector, the server will
|
||||
automatically put an 'X' on your bmap.
|
||||
.s1
|
||||
You can call up a local bmap while navigating or marching by typing 'B'
|
||||
at the prompt.
|
||||
.s1
|
||||
Examples:
|
||||
.EX bmap -9:18,-8:5
|
||||
generates a 28 x 14 bmap based on data supplied by the sectors
|
||||
in the area specified.
|
||||
.NF
|
||||
---------0000000000111111111
|
||||
9876543210123456789012345678
|
||||
-8 . . . - - -8
|
||||
-7 . . . . - ^ -7
|
||||
-6 . . . . - - - - -6
|
||||
-5 . . - . a a - ^ ? ? - -5
|
||||
-4 . . . . k o ! - ^ ? ? ? -4
|
||||
-3 . - . a h j a ^ ^ ^ ^ ^ - -3
|
||||
-2 . . - . a a a ^ a a - - - -2
|
||||
-1 . . . a a a b + + ^ ^ - -1
|
||||
0 . . . m c u a a - ^ - ^ 0
|
||||
1 . - . a a . a a - - ^ 1
|
||||
2 - ^ ^ a a a ^ a - - ^ 2
|
||||
3 - - - - - - - . . - 3
|
||||
4 ^ - - - - - ^ - - 4
|
||||
5 - ^ - - ^ - - - 5
|
||||
---------0000000000111111111
|
||||
9876543210123456789012345678
|
||||
.FI
|
||||
.s1
|
||||
.EX bmap # >mapfil
|
||||
where your \*Qrealm\*U (or '#',
|
||||
see \*Qinfo realm\*U or \*Qinfo update\*U)
|
||||
is -5:5,-6:6 will type out a 11 by 13 sector bmap
|
||||
and also put the bmap in the file called \*Qmapfil\*U.
|
||||
.s1
|
||||
You can also give the number of a ship, and bmap will give you a small
|
||||
bmap centered on the location of that ship, provided you own it.
|
||||
If you use lmap, the number of a land unit will give you a map around
|
||||
that land unit. The pmap command does the same for planes.
|
||||
.s1
|
||||
.L "BMAP FLAGS"
|
||||
.s1
|
||||
If you specify an 's' flag, bmap will put your ships on the map.
|
||||
If you specify an 'l' flag, bmap will put your land units on the map.
|
||||
If you specify an 'p' flag, bmap will put your planes on the map.
|
||||
A '*' will put all on the map, in this order: land units, ships, planes.
|
||||
To highlight sectors you own, specify the 'h' flag.
|
||||
.s1
|
||||
You actually have two bmaps. One which is created by the server; this
|
||||
one is called your 'true' bmap. You can view your true bmap at any
|
||||
time using the
|
||||
.SY "bmap <SECTS> true"
|
||||
command. However, usually when you view your bmap, you are looking at
|
||||
your 'working' bmap. The only difference between your working bmap
|
||||
and your true bmap is that your working bmap also contains
|
||||
designations put on there by you using the 'bdes' command, and by your
|
||||
friends using the "sharebmap" command. If somehow your bmap gets
|
||||
corrupted, you can revert your working bmap back to your true bmap
|
||||
using the command:
|
||||
.SY "bmap <SECTS> revert"
|
||||
.s1
|
||||
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Ships, Maps"
|
|
@ -1,17 +1,17 @@
|
|||
.TH Command SMAP
|
||||
.NA smap "Get a map around a ship"
|
||||
.LV Basic
|
||||
.SY "map <SECTS | SHIP> <s|p|l>"
|
||||
.SY "nmap <SECTS | SHIP> <s|p|l>"
|
||||
.SY "smap <SECTS | SHIP> <s|p|l>"
|
||||
.SY "lmap <SECTS | SHIP> <s|p|l>"
|
||||
.SY "pmap <SECTS | SHIP> <s|p|l>"
|
||||
.SY "map <SECTS | SHIP> <s|p|l|*|h>"
|
||||
.SY "nmap <SECTS | SHIP> <s|p|l|*|h>"
|
||||
.SY "smap <SECTS | SHIP> <s|p|l|*|h>"
|
||||
.SY "lmap <SECTS | SHIP> <s|p|l|*|h>"
|
||||
.SY "pmap <SECTS | SHIP> <s|p|l|*|h>"
|
||||
A map gives you a graphic representation of all or part of your country.
|
||||
.s1
|
||||
Your own sectors show up as a designation mnemonic
|
||||
(see \*QSector-types\*U) while sectors held by other countries
|
||||
appear as question marks (\*Q?\*U).
|
||||
Mountains, wilderness aresa, and seas appear
|
||||
Mountains, wilderness areas, and seas appear
|
||||
as '^', '-' and '.' respectively.
|
||||
.s1
|
||||
You can also get this by typing 'M' at the navigation prompt.
|
||||
|
@ -47,13 +47,13 @@ see \*Qinfo realm\*U or \*Qinfo update\*U)
|
|||
is -5:5,-6:6 will type out a 11 by 13 sector map
|
||||
and also put the map in the file called \*Qmapfil\*U.
|
||||
.s1
|
||||
If you use nmap, you can get a map that shows new sector designations
|
||||
instead of old sector designations of your own country.
|
||||
.s1
|
||||
Also, if you give a ship # instead of coordinates or a realm, map
|
||||
will show you a small realm around the given ship (assuming you
|
||||
own it).
|
||||
.s1
|
||||
If you use nmap, you can get a map that shows new sector designations
|
||||
instead of old sector designations of your own country.
|
||||
.s1
|
||||
If you use lmap, you can get a map around a land unit,
|
||||
instead. Pmap does the same for a plane. Smap does
|
||||
the same for a ship.
|
||||
|
@ -62,6 +62,7 @@ the same for a ship.
|
|||
.s1
|
||||
If you give an 's' flag, all your ships will be shown on the map.
|
||||
An 'l' flag does the same for land units, and a 'p' for planes.
|
||||
'*' gives all of the above.
|
||||
'*' shows all in this order: land units, ships, planes.
|
||||
To highlight sectors you own, specifiy the 'h' flag.
|
||||
.s1
|
||||
.SA "census, commodity, radar, realm, route, update, Ships, Maps"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue