(config_tables, custom_tables, read_config_tables, read_custom_tables)

(read_config_table_file, read_custom_table_file): Rename.
This commit is contained in:
Markus Armbruster 2006-02-23 18:31:23 +00:00
parent 99a1450c98
commit 38fdf1ba43
9 changed files with 14 additions and 14 deletions

View file

@ -67,8 +67,8 @@ EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
/* econfig key definitions: */ /* econfig key definitions: */
EMPCF_COMMENT("\n### Server configuration and information") EMPCF_COMMENT("\n### Server configuration and information")
EMPCFBOTH("config_tables", config_tables, char *, NSC_STRING, KM_INTERNAL, EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
"Configuration table files, separated by space") "Custom configuration table files, separated by space")
EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL, EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
"Directory where this game's data is stored") "Directory where this game's data is stored")
EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL, EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,

View file

@ -285,7 +285,7 @@ extern int check_loan_ok(struct lonstr *);
extern int check_trade_ok(struct trdstr *); extern int check_trade_ok(struct trdstr *);
/* conftab.c */ /* conftab.c */
extern int read_builtin_tables(void); extern int read_builtin_tables(void);
extern int read_config_tables(void); extern int read_custom_tables(void);
/* ef_verify.c */ /* ef_verify.c */
/* in file.h */ /* in file.h */
/* fsize.c */ /* fsize.c */

View file

@ -42,7 +42,7 @@
#include "optlist.h" #include "optlist.h"
#include "file.h" #include "file.h"
static int read_config_table_file(char *); static int read_custom_table_file(char *);
int int
read_builtin_tables(void) read_builtin_tables(void)
@ -78,14 +78,14 @@ read_builtin_tables(void)
* Return 0 on success, -1 on failure. * Return 0 on success, -1 on failure.
*/ */
int int
read_config_tables(void) read_custom_tables(void)
{ {
char *tmp = strdup(config_tables); char *tmp = strdup(custom_tables);
char *fname; char *fname;
int res = 0; int res = 0;
for (fname = strtok(tmp, " \t"); fname; fname = strtok(NULL, " \t")) { for (fname = strtok(tmp, " \t"); fname; fname = strtok(NULL, " \t")) {
if (read_config_table_file(fname) < 0) if (read_custom_table_file(fname) < 0)
res = -1; res = -1;
} }
@ -98,7 +98,7 @@ read_config_tables(void)
* Return 0 on success, -1 on error. * Return 0 on success, -1 on error.
*/ */
static int static int
read_config_table_file(char *fname) read_custom_table_file(char *fname)
{ {
int res, n; int res, n;
FILE *fp; FILE *fp;

View file

@ -41,7 +41,7 @@
# Do not edit this file to customize a game! Create your own custom # Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in # configuration file(s), best next to your econfig, and name them in
# econfig key config_tables. # econfig key custom_tables.
config land-chr config land-chr
type name l_b h_b tech cost ... type name l_b h_b tech cost ...

View file

@ -38,7 +38,7 @@
# Do not edit this file to customize a game! Create your own custom # Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in # configuration file(s), best next to your econfig, and name them in
# econfig key config_tables. # econfig key custom_tables.
config nuke-chr config nuke-chr
type name l_b h_b o_b r_b bla dam cost tech wei flags type name l_b h_b o_b r_b bla dam cost tech wei flags

View file

@ -47,7 +47,7 @@ char dflt_econfig[] = "@econfig@";
char *configdir; char *configdir;
/* User configuration tables to load (relative to configdir) */ /* User configuration tables to load (relative to configdir) */
char *config_tables = ""; char *custom_tables = "";
/* Where to find built-in configuration tables (relative to configdir) */ /* Where to find built-in configuration tables (relative to configdir) */
char *builtindir = "@builtindir@"; char *builtindir = "@builtindir@";

View file

@ -46,7 +46,7 @@
# Do not edit this file to customize a game! Create your own custom # Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in # configuration file(s), best next to your econfig, and name them in
# econfig key config_tables. # econfig key custom_tables.
config plane-chr config plane-chr
type name l_b h_b cre tech cost ... type name l_b h_b cre tech cost ...

View file

@ -48,7 +48,7 @@
# Do not edit this file to customize a game! Create your own custom # Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in # configuration file(s), best next to your econfig, and name them in
# econfig key config_tables. # econfig key custom_tables.
config ship-chr config ship-chr
type name l_b h_b tech cost ... type name l_b h_b tech cost ...

View file

@ -217,7 +217,7 @@ main(int argc, char **argv)
fprintf(stderr, "Can't chdir to %s (%s)\n", configdir, strerror(errno)); fprintf(stderr, "Can't chdir to %s (%s)\n", configdir, strerror(errno));
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
if (read_config_tables() < 0) if (read_custom_tables() < 0)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
if (chdir(gamedir)) { if (chdir(gamedir)) {
fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno)); fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));