(config_tables, custom_tables, read_config_tables, read_custom_tables)

(read_config_table_file, read_custom_table_file): Rename.
This commit is contained in:
Markus Armbruster 2006-02-23 18:31:23 +00:00
parent 99a1450c98
commit 38fdf1ba43
9 changed files with 14 additions and 14 deletions

View file

@ -67,8 +67,8 @@ EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
/* econfig key definitions: */
EMPCF_COMMENT("\n### Server configuration and information")
EMPCFBOTH("config_tables", config_tables, char *, NSC_STRING, KM_INTERNAL,
"Configuration table files, separated by space")
EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
"Custom configuration table files, separated by space")
EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
"Directory where this game's data is stored")
EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,

View file

@ -285,7 +285,7 @@ extern int check_loan_ok(struct lonstr *);
extern int check_trade_ok(struct trdstr *);
/* conftab.c */
extern int read_builtin_tables(void);
extern int read_config_tables(void);
extern int read_custom_tables(void);
/* ef_verify.c */
/* in file.h */
/* fsize.c */

View file

@ -42,7 +42,7 @@
#include "optlist.h"
#include "file.h"
static int read_config_table_file(char *);
static int read_custom_table_file(char *);
int
read_builtin_tables(void)
@ -78,14 +78,14 @@ read_builtin_tables(void)
* Return 0 on success, -1 on failure.
*/
int
read_config_tables(void)
read_custom_tables(void)
{
char *tmp = strdup(config_tables);
char *tmp = strdup(custom_tables);
char *fname;
int res = 0;
for (fname = strtok(tmp, " \t"); fname; fname = strtok(NULL, " \t")) {
if (read_config_table_file(fname) < 0)
if (read_custom_table_file(fname) < 0)
res = -1;
}
@ -98,7 +98,7 @@ read_config_tables(void)
* Return 0 on success, -1 on error.
*/
static int
read_config_table_file(char *fname)
read_custom_table_file(char *fname)
{
int res, n;
FILE *fp;

View file

@ -41,7 +41,7 @@
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key config_tables.
# econfig key custom_tables.
config land-chr
type name l_b h_b tech cost ...

View file

@ -38,7 +38,7 @@
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key config_tables.
# econfig key custom_tables.
config nuke-chr
type name l_b h_b o_b r_b bla dam cost tech wei flags

View file

@ -47,7 +47,7 @@ char dflt_econfig[] = "@econfig@";
char *configdir;
/* User configuration tables to load (relative to configdir) */
char *config_tables = "";
char *custom_tables = "";
/* Where to find built-in configuration tables (relative to configdir) */
char *builtindir = "@builtindir@";

View file

@ -46,7 +46,7 @@
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key config_tables.
# econfig key custom_tables.
config plane-chr
type name l_b h_b cre tech cost ...

View file

@ -48,7 +48,7 @@
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key config_tables.
# econfig key custom_tables.
config ship-chr
type name l_b h_b tech cost ...

View file

@ -217,7 +217,7 @@ main(int argc, char **argv)
fprintf(stderr, "Can't chdir to %s (%s)\n", configdir, strerror(errno));
exit(EXIT_FAILURE);
}
if (read_config_tables() < 0)
if (read_custom_tables() < 0)
exit(EXIT_FAILURE);
if (chdir(gamedir)) {
fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));