From 3a9545fe99de53881bd5958d967a76f40659f20c Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sat, 2 Aug 2008 17:17:08 -0400 Subject: [PATCH] Remove redundant and misleading stuff from info bomb --- info/bomb.t | 28 +++++++--------------------- 1 file changed, 7 insertions(+), 21 deletions(-) diff --git a/info/bomb.t b/info/bomb.t index 854eb668..f4bc083b 100644 --- a/info/bomb.t +++ b/info/bomb.t @@ -3,7 +3,7 @@ .LV Basic .SY "bomb mission-type route|destination" The \*Qbomb\*U command is used to rain destruction upon helpless -enemy ships, planes, and sectors. +enemy ships, planes, land units, and sectors. It represents a complete mission for one or more bombers and escorts taking off from one place and returning to base at the end of the mission. .s1 @@ -19,10 +19,11 @@ To be selected, escorts must have fuel and mobility. Mission-type must be one of "pinpoint" or "strategic". Each mission has different objectives for the planes performing it. Pinpoint missions allow bombers to attack ships, sector efficiency, -commodities in sectors, and planes on the ground in the target sector. +commodities in sectors, land units, and planes on the ground in the +target sector. Strategic missions damage all commodities in the entire target sector, -while not damaging any ships or planes resident (similar to the -ship and sector \*Qfire\*U missions). +while not damaging any ships resident (similar to the +\*Qfire\*U command). If a plane is armed with a nuclear warhead, then it will drop the bomb rather than using conventional weapons. Nuclear devices damage everything in the sector; planes, ships, and @@ -78,7 +79,7 @@ particular plane not to bomb. Other planes on the mission will still be asked for their targets. .s1 If your plane has anti-submarine -(asw) capabilities, you will be told when you arrive in a sector whether +(ASW) capabilities, you will be told when you arrive in a sector whether it has submarines in it. If you then choose to pin-bomb ships, each plane in turn will attempt to find submarines (this ability varies with the plane's accuracy rating). Each plane can only bomb the subs it can find. (It @@ -90,23 +91,8 @@ and load-carrying capacities. Some airplanes don't need runways, but can operate out of any sector which has fuel in it. .s1 -ASW capable planes may attempt -to fly pin-bombing missions versus submarines. To do this, the plane -gives a target sector, and flies there. If there are any subs in the -sector, a message will be printed saying that. If the plane then -attempts to bomb ships, it may get the chance to bomb subs in the sector. -.s1 -The chance to detect a sub is the same as the chance of hitting it. -.s1 -If the plane does not detect a particular sub, it may not bomb it on that -mission. On other missions, it could roll again. -.s1 -Trying to pinpoint bomb land units is similar to trying to bomb a sub. -The chance to find the unit to bomb it is based on the unit's -visibility & the type of the sector it is in. -.s1 When you pin-bomb a land unit, it will fire flak at the plane bombing it, -unless it is an 'flak' unit (in which case it fired earlier), or +unless it has an AA fire rating of 0. .s1 In the case of pinpoint bombing, see \*Qinfo Hitchance\*U for the formula