(ichr, pchr, dchr, intrchr): Move initializer to new builtin config

files item.config, product.config, sect.config, infra.config.
(empfile): Declare the new config files.  Reorder table entries so
that read_builtin_tables() reads the config files in the right order.

(bigcity_dchr, opt_BIG_CITY, init_dchr): Remove.  Deities can edit
sect.config instead.
This commit is contained in:
Markus Armbruster 2006-06-04 09:34:39 +00:00
parent a835a4b4d3
commit 3aea20e1de
13 changed files with 248 additions and 148 deletions

View file

@ -149,8 +149,6 @@ EMPCFBOTH("game_hours", game_hours, char *, NSC_STRING, 0,
EMPCF_COMMENT("\n\n### Options") EMPCF_COMMENT("\n\n### Options")
EMPCF_OPT("ALL_BLEED", opt_ALL_BLEED, EMPCF_OPT("ALL_BLEED", opt_ALL_BLEED,
"Let tech bleed to everyone, not just allies") "Let tech bleed to everyone, not just allies")
EMPCF_OPT("BIG_CITY", opt_BIG_CITY,
"Allow 10x civs in 'c' sectors")
EMPCF_OPT("BLITZ", opt_BLITZ, EMPCF_OPT("BLITZ", opt_BLITZ,
"Enable blitz mode") "Enable blitz mode")
EMPCF_OPT("BRIDGETOWERS", opt_BRIDGETOWERS, EMPCF_OPT("BRIDGETOWERS", opt_BRIDGETOWERS,

View file

@ -118,15 +118,16 @@ enum {
EF_LOST, EF_LOST,
EF_REALM, EF_REALM,
/* Static game data (configuration) */ /* Static game data (configuration) */
/* Order is relevant; see read_builtin_tables() */
EF_ITEM,
EF_PRODUCT,
EF_SECTOR_CHR, EF_SECTOR_CHR,
EF_SHIP_CHR, EF_SHIP_CHR,
EF_PLANE_CHR, EF_PLANE_CHR,
EF_LAND_CHR, EF_LAND_CHR,
EF_NUKE_CHR, EF_NUKE_CHR,
EF_NEWS_CHR, EF_NEWS_CHR,
EF_ITEM,
EF_INFRASTRUCTURE, EF_INFRASTRUCTURE,
EF_PRODUCT,
EF_TABLE, EF_TABLE,
EF_META, EF_META,
/* Symbol tables */ /* Symbol tables */

View file

@ -49,7 +49,12 @@ read_builtin_tables(void)
struct empfile *ep; struct empfile *ep;
FILE *fp; FILE *fp;
int res; int res;
/*
* Need to read config files for tables referenced through
* ep->cadef[].ca_table before those for ep. empfile[] is ordered
* that way.
*/
for (ep = empfile; ep->name; ep++) { for (ep = empfile; ep->name; ep++) {
if (!EF_IS_GAME_STATE(ep->uid) && ep->file) { if (!EF_IS_GAME_STATE(ep->uid) && ep->file) {
if ((fp = fopen(ep->file, "r")) == NULL) { if ((fp = fopen(ep->file, "r")) == NULL) {

View file

@ -145,7 +145,11 @@ struct empfile empfile[] = {
UNMAPPED_CACHE(struct realmstr, EFF_OWNER)}, UNMAPPED_CACHE(struct realmstr, EFF_OWNER)},
/* Static game data (configuration) */ /* Static game data (configuration) */
{EF_SECTOR_CHR, "sect-chr", NULL, dchr_ca, {EF_ITEM, "item", "item.config", ichr_ca,
ARRAY_TABLE(ichr, EFF_CFG)},
{EF_PRODUCT, "product", "product.config", pchr_ca,
ARRAY_TABLE(pchr, EFF_CFG)},
{EF_SECTOR_CHR, "sect-chr", "sect.config", dchr_ca,
ARRAY_TABLE(dchr, EFF_CFG)}, ARRAY_TABLE(dchr, EFF_CFG)},
{EF_SHIP_CHR, "ship-chr", "ship.config", mchr_ca, {EF_SHIP_CHR, "ship-chr", "ship.config", mchr_ca,
ARRAY_CACHE(mchr, EFF_CFG)}, ARRAY_CACHE(mchr, EFF_CFG)},
@ -157,12 +161,8 @@ struct empfile empfile[] = {
ARRAY_CACHE(nchr, EFF_CFG)}, ARRAY_CACHE(nchr, EFF_CFG)},
{EF_NEWS_CHR, "news-chr", NULL, rpt_ca, {EF_NEWS_CHR, "news-chr", NULL, rpt_ca,
ARRAY_TABLE(rpt, EFF_CFG)}, ARRAY_TABLE(rpt, EFF_CFG)},
{EF_ITEM, "item", NULL, ichr_ca, {EF_INFRASTRUCTURE, "infrastructure", "infra.config", intrchr_ca,
ARRAY_TABLE(ichr, EFF_CFG)},
{EF_INFRASTRUCTURE, "infrastructure", NULL, intrchr_ca,
ARRAY_TABLE(intrchr, EFF_CFG)}, ARRAY_TABLE(intrchr, EFF_CFG)},
{EF_PRODUCT, "product", NULL, pchr_ca,
ARRAY_TABLE(pchr, EFF_CFG)},
{EF_TABLE, "table", NULL, empfile_ca, {EF_TABLE, "table", NULL, empfile_ca,
ARRAY_TABLE(empfile, EFF_CFG)}, ARRAY_TABLE(empfile, EFF_CFG)},
{EF_META, "meta", NULL, mdchr_ca, {EF_META, "meta", NULL, mdchr_ca,

View file

@ -0,0 +1,6 @@
config infrastructure
name lcm hcm dcost mcost
"road network" 2 2 2 1
"rail network" 1 1 1 1
"defense factor" 1 1 1 1
/config

View file

@ -44,7 +44,6 @@
static void init_mchr(void); static void init_mchr(void);
static void init_pchr(void); static void init_pchr(void);
static void init_plchr(void); static void init_plchr(void);
static void init_dchr(void);
static void init_lchr(void); static void init_lchr(void);
void void
@ -53,7 +52,6 @@ global_init(void)
init_pchr(); init_pchr();
init_mchr(); init_mchr();
init_plchr(); init_plchr();
init_dchr();
init_lchr(); init_lchr();
} }
@ -96,13 +94,6 @@ init_pchr(void)
} }
} }
static void
init_dchr()
{
if (opt_BIG_CITY)
dchr[SCT_CAPIT] = bigcity_dchr;
}
static void static void
init_lchr() init_lchr()
{ {

View file

@ -36,21 +36,8 @@
#include "misc.h" #include "misc.h"
#include "item.h" #include "item.h"
struct ichrstr ichr[] = { /*
/* mnem uid val sell lbs {in rg wh ur bnk} melt name */ * Table of item types
{'c', I_CIVIL, 1, 0, 1, {1, 10, 10, 10, 10}, 4, "civilians"}, * Initialized on startup from item.config and deity custom config (if any).
{'m', I_MILIT, 0, 0, 1, {1, 1, 1, 1, 1}, 20, "military"}, */
{'s', I_SHELL, 5, 1, 1, {1, 1, 10, 1, 1}, 80, "shells"}, struct ichrstr ichr[I_MAX + 2];
{'g', I_GUN, 60, 1, 10, {1, 1, 10, 1, 1}, 100, "guns"},
{'p', I_PETROL, 4, 1, 1, {1, 1, 10, 1, 1}, 50, "petrol"},
{'i', I_IRON, 2, 1, 1, {1, 1, 10, 1, 1}, 100, "iron ore"},
{'d', I_DUST, 20, 1, 5, {1, 1, 10, 1, 1}, 100, "dust (gold)"},
{'b', I_BAR, 280, 1, 50, {1, 1, 5, 1, 4}, 200, "bars of gold"},
{'f', I_FOOD, 0, 1, 1, {1, 1, 10, 1, 1}, 2, "food"},
{'o', I_OIL, 8, 1, 1, {1, 1, 10, 1, 1}, 50, "oil"},
{'l', I_LCM, 2, 1, 1, {1, 1, 10, 1, 1}, 100, "light products"},
{'h', I_HCM, 4, 1, 1, {1, 1, 10, 1, 1}, 100, "heavy products"},
{'u', I_UW, 1, 1, 2, {1, 1, 2, 1, 1}, 2, "uncompensated workers"},
{'r', I_RAD, 150, 1, 8, {1, 1, 10, 1, 1},1000, "radioactive materials"},
{0, I_NONE, 0, 0, 0, {0, 0, 0, 0, 0}, 0, NULL}
};

View file

@ -0,0 +1,58 @@
#
# Empire - A multi-player, client/server Internet based war game.
# Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
# Ken Stevens, Steve McClure
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# ---
#
# See files README, COPYING and CREDITS in the root of the source
# tree for related information and legal notices. It is expected
# that future projects/authors will amend these files as needed.
#
# ---
#
# item.config: Item characteristics
#
# Known contributors to this file:
# Markus Armbruster, 2006
#
# Derived from item.c; no known contributors.
#
# Columns pkg are indexed by packing types in packing[].
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key custom_tables.
config item # ineff norm ware urban bank
uid mnem val sell lbs pkg(0) pkg(1) pkg(2) pkg(3) pkg(4) melt name
0 "c" 1 0 1 1 10 10 10 10 4 "civilians"
1 "m" 0 0 1 1 1 1 1 1 20 "military"
2 "s" 5 1 1 1 1 10 1 1 80 "shells"
3 "g" 60 1 10 1 1 10 1 1 100 "guns"
4 "p" 4 1 1 1 1 10 1 1 50 "petrol"
5 "i" 2 1 1 1 1 10 1 1 100 "iron ore"
6 "d" 20 1 5 1 1 10 1 1 100 "dust (gold)"
7 "b" 280 1 50 1 1 5 1 4 200 "bars of gold"
8 "f" 0 1 1 1 1 10 1 1 2 "food"
9 "o" 8 1 1 1 1 10 1 1 50 "oil"
10 "l" 2 1 1 1 1 10 1 1 100 "light products"
11 "h" 4 1 1 1 1 10 1 1 100 "heavy products"
12 "u" 1 1 2 1 1 2 1 1 2 "uncompensated workers"
13 "r" 150 1 8 1 1 10 1 1 1000 "radioactive materials"
/config

View file

@ -37,7 +37,6 @@
#include "optlist.h" #include "optlist.h"
int opt_ALL_BLEED = 1; int opt_ALL_BLEED = 1;
int opt_BIG_CITY = 0;
int opt_BLITZ = 1; int opt_BLITZ = 1;
int opt_BRIDGETOWERS = 1; int opt_BRIDGETOWERS = 1;
int opt_DEFENSE_INFRA = 0; int opt_DEFENSE_INFRA = 0;

View file

@ -33,63 +33,11 @@
#include <config.h> #include <config.h>
#include <stddef.h>
#include "misc.h" #include "misc.h"
#include "product.h" #include "product.h"
#include "sect.h"
#include "nat.h"
/*
struct pchrstr pchr[] = { * Table of product types
/* level cost nrndx nrdep nlndx nlmin nllag effic sname name */ * Initialized on startup from product.config and deity custom config (if any).
{0, {I_NONE, I_NONE, I_NONE}, {0, 0, 0}, */
I_NONE, 0, 0, 0, 0, 0, 0, 0, struct pchrstr pchr[P_URAN + 2];
"unused", "",},
{P_SHELL, {I_LCM, I_HCM, I_NONE}, {2, 1, 0},
I_SHELL, -1, 3, 0, 0, NAT_TLEV, 20, 10,
"shells", "shells",},
{P_GUN, {I_OIL, I_LCM, I_HCM}, {1, 5, 10},
I_GUN, -1, 30, 0, 0, NAT_TLEV, 20, 10,
"guns", "guns",},
{P_PETROL, {I_OIL, I_NONE, I_NONE}, {1, 0, 0},
I_PETROL, -1, 1, 0, 0, NAT_TLEV, 20, 10,
"petrol", "petrol",},
{P_IRON, {I_NONE, I_NONE, I_NONE}, {0, 0, 0},
I_IRON, -1, 0, offsetof(struct sctstr, sct_min), 0, -1, 0, 0,
"iron ore", "iron",},
{P_DUST, {I_NONE, I_NONE, I_NONE}, {0, 0, 0},
I_DUST, -1, 0, offsetof(struct sctstr, sct_gmin), 20, -1, 0, 0,
"gold dust", "dust",},
{P_BAR, {I_DUST, I_NONE, I_NONE}, {5, 0, 0},
I_BAR, -1, 10, 0, 0, -1, 0, 0,
"gold bars", "bars",},
{P_FOOD, {I_NONE, I_NONE, I_NONE}, {0, 0, 0},
I_FOOD, -1, 0, offsetof(struct sctstr, sct_fertil), 0, NAT_TLEV, -10, 10,
"food", "food",},
{P_OIL, {I_NONE, I_NONE, I_NONE}, {0, 0, 0},
I_OIL, -1, 0, offsetof(struct sctstr, sct_oil), 10, NAT_TLEV, -10, 10,
"oil", "oil",},
{P_LCM, {I_IRON, I_NONE, I_NONE}, {1, 0, 0},
I_LCM, -1, 0, 0, 0, NAT_TLEV, -10, 10,
"light construction materials", "lcm",},
{P_HCM, {I_IRON, I_NONE, I_NONE}, {2, 0, 0},
I_HCM, -1, 0, 0, 0, NAT_TLEV, -10, 10,
"heavy construction materials", "hcm",},
{P_TLEV, {I_DUST, I_OIL, I_LCM}, {1, 5, 10},
I_NONE, NAT_TLEV, 300, 0, 0, NAT_ELEV, 5, 10,
"technological breakthroughs", "tech",},
{P_RLEV, {I_DUST, I_OIL, I_LCM}, {1, 5, 10},
I_NONE, NAT_RLEV, 90, 0, 0, NAT_ELEV, 5, 10,
"medical discoveries", "medical",},
{P_ELEV, {I_LCM, I_NONE, I_NONE}, {1, 0, 0},
I_NONE, NAT_ELEV, 9, 0, 0, -1, 0, 0,
"a class of graduates", "edu",},
{P_HLEV, {I_LCM, I_NONE, I_NONE}, {1, 0, 0},
I_NONE, NAT_HLEV, 9, 0, 0, -1, 0, 0,
"happy strollers", "happy",},
{P_URAN, {I_NONE, I_NONE, I_NONE}, {0, 0, 0},
I_RAD, -1, 2, offsetof(struct sctstr, sct_uran), 35, NAT_TLEV, 40, 10,
"radioactive materials", "rad",},
{0, {I_NONE, I_NONE, I_NONE}, {0, 0, 0},
I_NONE, 0, 0, 0, 0, 0, 0, 0, NULL, NULL,}
};

View file

@ -0,0 +1,62 @@
#
# Empire - A multi-player, client/server Internet based war game.
# Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
# Ken Stevens, Steve McClure
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# ---
#
# See files README, COPYING and CREDITS in the root of the source
# tree for related information and legal notices. It is expected
# that future projects/authors will amend these files as needed.
#
# ---
#
# product.config: Product characteristics
#
# Known contributors to this file:
# Markus Armbruster, 2006
#
# Derived from product.c; no known contributors
#
# Available item types (columns ct and type) are in item.config.
# Levels (columns lev and nlndx) are in level[]. Resources (column
# nrndx) are in resources[].
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key custom_tables.
config product
uid sname ct(0) ct(1) ct(2) ca(0) ca(1) ca(2) type lev cost nrndx nrdep nlndx nlmin nllag name
0 "" -1 -1 -1 0 0 0 -1 0 0 0 0 tech 0 0 "unused"
1 "shells" l h -1 2 1 0 s none 3 0 0 tech 20 10 "shells"
2 "guns" o l h 1 5 10 g none 30 0 0 tech 20 10 "guns"
3 "petrol" o -1 -1 1 0 0 p none 1 0 0 tech 20 10 "petrol"
4 "iron" -1 -1 -1 0 0 0 i none 0 min 0 none 0 0 "iron ore"
5 "dust" -1 -1 -1 0 0 0 d none 0 gold 20 none 0 0 "gold dust"
6 "bars" d -1 -1 5 0 0 b none 10 0 0 none 0 0 "gold bars"
7 "food" -1 -1 -1 0 0 0 f none 0 fert 0 tech -10 10 "food"
8 "oil" -1 -1 -1 0 0 0 o none 0 ocon 10 tech -10 10 "oil"
9 "lcm" i -1 -1 1 0 0 l none 0 0 0 tech -10 10 "light construction materials"
10 "hcm" i -1 -1 2 0 0 h none 0 0 0 tech -10 10 "heavy construction materials"
11 "tech" d o l 1 5 10 -1 tech 300 0 0 edu 5 10 "technological breakthroughs"
12 "medical" d o l 1 5 10 -1 res 90 0 0 edu 5 10 "medical discoveries"
13 "edu" l -1 -1 1 0 0 -1 edu 9 0 0 none 0 0 "a class of graduates"
14 "happy" l -1 -1 1 0 0 -1 hap 9 0 0 none 0 0 "happy strollers"
15 "rad" -1 -1 -1 0 0 0 r none 2 uran 35 tech 40 10 "radioactive materials"
/config

View file

@ -35,61 +35,19 @@
* Steve McClure, 1998 * Steve McClure, 1998
*/ */
/* order must agree with sect.h */
#include <config.h> #include <config.h>
#include "misc.h" #include "misc.h"
#include "sect.h" #include "sect.h"
#include "product.h"
struct dchrstr bigcity_dchr = { /*
SCT_CAPIT, 'c', 0, 0, 2, NAV_CANAL, UPKG, 1.0, 2.0, 30, 0, 10, 1, 2, 999, "city" * Table of sector designations
}; * Initialized on startup from sect.config and deity custom config (if any).
*/
struct dchrstr dchr[SCT_MAXDEF + 1];
struct dchrstr dchr[] = { /*
/* mnem prd peffic mcst flg pkg ostr dstr value $ bld lcm hcm maxpop name */ * Table of infrastructure types
{SCT_WATER, '.', 0, 0, 0, NAVOK, NPKG, 0.0, 0.0, 0, -1, 0, 0, 0, 0, "sea"}, * Initialized on startup from infra.config and deity custom config (if any).
{SCT_MOUNT, '^', P_DUST, 75, 25, NAV_NONE, NPKG, 1.0, 4.0, 5, -1, 1, 0, 0, 99, "mountain"}, */
{SCT_SANCT, 's', 0, 0, 0, NAV_NONE, NPKG, 0.0, 99.0, 127, -1, 0, 0, 0, 999, "sanctuary"}, struct sctintrins intrchr[INT_DEF + 2];
{SCT_WASTE, '\\', 0, 0, 0, NAV_NONE, NPKG, 0.0, 99.0, 0, -1, 0, 0, 0, 0, "wasteland"},
{SCT_RURAL, '-', 0, 0, 3, NAV_NONE, NPKG, 1.0, 2.0, 1, 0, 0, 0, 0, 999, "wilderness"},
{SCT_CAPIT, 'c', 0, 0, 2, NAV_NONE, NPKG, 1.0, 2.0, 30, 0, 1, 0, 0, 999, "capital"},
{SCT_URAN, 'u', P_URAN, 100, 2, NAV_NONE, NPKG, 1.0, 2.0, 15, 0, 1, 0, 0, 999, "uranium mine"},
{SCT_PARK, 'p', P_HLEV, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 5, 0, 1, 0, 0, 999, "park"},
{SCT_ARMSF, 'd', P_GUN, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 7, 0, 1, 0, 0, 999, "defense plant"},
{SCT_AMMOF, 'i', P_SHELL, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 6, 0, 1, 0, 0, 999, "shell industry"},
{SCT_MINE, 'm', P_IRON, 100, 2, NAV_NONE, NPKG, 1.0, 2.0, 5, 0, 1, 0, 0, 999, "mine"},
{SCT_GMINE, 'g', P_DUST, 100, 2, NAV_NONE, NPKG, 1.0, 2.0, 8, 0, 1, 0, 0, 999, "gold mine"},
{SCT_HARBR, 'h', 0, 0, 2, NAV_02, WPKG, 1.0, 1.5, 12, 0, 1, 0, 0, 999, "harbor"},
{SCT_WAREH, 'w', 0, 0, 2, NAV_NONE, WPKG, 1.0, 1.5, 7, 0, 1, 0, 0, 999, "warehouse"},
{SCT_AIRPT, '*', 0, 0, 2, NAV_NONE, NPKG, 1.0, 1.25, 12, 0, 1, 0, 0, 999, "airfield"},
{SCT_AGRI, 'a', P_FOOD, 900, 2, NAV_NONE, NPKG, 1.0, 1.5, 2, 0, 1, 0, 0, 999, "agribusiness"},
{SCT_OIL, 'o', P_OIL, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 5, 0, 1, 0, 0, 999, "oil field"},
{SCT_LIGHT, 'j', P_LCM, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 3, 0, 1, 0, 0, 999, "light manufacturing"},
{SCT_HEAVY, 'k', P_HCM, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 4, 0, 1, 0, 0, 999, "heavy manufacturing"},
{SCT_FORTR, 'f', 0, 0, 2, NAV_NONE, NPKG, 2.0, 4.0, 10, 0, 5, 0, 1, 999, "fortress"},
{SCT_TECH, 't', P_TLEV, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 10, 0, 1, 0, 0, 999, "technical center"},
{SCT_RSRCH, 'r', P_RLEV, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 9, 0, 1, 0, 0, 999, "research lab"},
{SCT_NUKE, 'n', 0, 0, 2, NAV_NONE, NPKG, 1.0, 2.0, 10, 0, 1, 0, 0, 999, "nuclear plant"},
{SCT_LIBR, 'l', P_ELEV, 100, 2, NAV_NONE, NPKG, 1.0, 1.5, 4, 0, 1, 0, 0, 999, "library/school"},
{SCT_HIWAY, '+', 0, 0, 1, NAV_NONE, NPKG, 1.0, 1.0, 3, 0, 1, 0, 0, 999, "highway"},
{SCT_RADAR, ')', 0, 0, 2, NAV_NONE, NPKG, 1.0, 1.5, 4, 0, 1, 0, 0, 999, "radar installation"},
{SCT_HEADQ, '!', 0, 0, 2, NAV_NONE, NPKG, 1.0, 1.5, 12, 0, 1, 0, 0, 999, "headquarters"},
{SCT_BHEAD, '#', 0, 0, 1, NAV_NONE, NPKG, 1.0, 1.5, 4, 0, 1, 0, 0, 999, "bridge head"},
{SCT_BSPAN, '=', 0, 0, 1, NAV_60, NPKG, 1.0, 1.0, 5, -1, 1, 0, 0, 999, "bridge span"},
{SCT_BANK, 'b', P_BAR, 100, 2, NAV_NONE, BPKG, 1.0, 2.25, 10, 0, 1, 0, 0, 999, "bank"},
{SCT_REFINE, '%', P_PETROL, 1000, 2, NAV_NONE, NPKG, 1.0, 1.5, 2, 0, 1, 0, 0, 999, "refinery"},
{SCT_ENLIST, 'e', 0, 0, 2, NAV_NONE, NPKG, 1.0, 2.0, 7, 0, 1, 0, 0, 999, "enlistment center"},
{SCT_PLAINS, '~', 0, 0, 2, NAV_NONE, NPKG, 1.0, 1.5, 1, -1, 1, 0, 0, 49, "plains"},
{SCT_BTOWER, '@', 0, 0, 1, NAV_NONE, NPKG, 1.0, 1.5, 4, -1, 1, 0, 0, 999, "bridge tower"},
{0, 0, 0, 0, 0, NAV_NONE, IPKG, 0, 0, 0, 0, 0, 0, 0, 0, NULL},
};
struct sctintrins intrchr[] = {
/* name lcm hcm dollars mobility */
{"road network", 2, 2, 2, 1},
{"rail network", 1, 1, 1, 1},
{"defense factor", 1, 1, 1, 1},
{0, 0, 0, 0, 0}
};

View file

@ -0,0 +1,87 @@
#
# Empire - A multi-player, client/server Internet based war game.
# Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
# Ken Stevens, Steve McClure
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# ---
#
# See files README, COPYING and CREDITS in the root of the source
# tree for related information and legal notices. It is expected
# that future projects/authors will amend these files as needed.
#
# ---
#
# sect.config: Sector characteristics
#
# Known contributors to this file:
# Markus Armbruster, 2006
#
# Derived from sect.c; known contributors:
# Dave Pare, 1986
# Jeff Bailey
# Thomas Ruschak, 1992
# Ken Stevens, 1995
# Steve McClure, 1998
#
# Available products (column prd) are in product.config. Navigation
# types (column nav) are in sector_navigation[]. Packing types
# (column pkg) are in packing[].
# Do not edit this file to customize a game! Create your own custom
# configuration file(s), best next to your econfig, and name them in
# econfig key custom_tables.
config sect-chr
uid mnem prd peff mcst nav pkg ostr dstr val cost bui lcm hcm maxp name
0 "." 0 0 0 sea norm 0.0 0.0 0 -1 0 0 0 0 "sea"
1 "^" dust 75 25 land norm 1.0 4.0 5 -1 1 0 0 99 "mountain"
2 "s" 0 0 0 land norm 0.0 99.0 127 -1 0 0 0 999 "sanctuary"
3 "\134" 0 0 0 land norm 0.0 99.0 0 -1 0 0 0 0 "wasteland"
4 "-" 0 0 3 land norm 1.0 2.0 1 0 0 0 0 999 "wilderness"
# Uncomment one of the following two. The second is for big cities.
5 "c" 0 0 2 land norm 1.0 2.0 30 0 1 0 0 999 "capital"
# 5 "c" 0 0 2 cana urba 1.0 2.0 30 0 10 1 2 999 "city"
6 "u" rad 100 2 land norm 1.0 2.0 15 0 1 0 0 999 "uranium mine"
7 "p" hap 100 2 land norm 1.0 1.5 5 0 1 0 0 999 "park"
8 "d" gun 100 2 land norm 1.0 1.5 7 0 1 0 0 999 "defense plant"
9 "i" sh 100 2 land norm 1.0 1.5 6 0 1 0 0 999 "shell industry"
10 "m" iron 100 2 land norm 1.0 2.0 5 0 1 0 0 999 "mine"
11 "g" dust 100 2 land norm 1.0 2.0 8 0 1 0 0 999 "gold mine"
12 "h" 0 0 2 harb ware 1.0 1.5 12 0 1 0 0 999 "harbor"
13 "w" 0 0 2 land ware 1.0 1.5 7 0 1 0 0 999 "warehouse"
14 "*" 0 0 2 land norm 1.0 1.25 12 0 1 0 0 999 "airfield"
15 "a" food 900 2 land norm 1.0 1.5 2 0 1 0 0 999 "agribusiness"
16 "o" oil 100 2 land norm 1.0 1.5 5 0 1 0 0 999 "oil field"
17 "j" lcm 100 2 land norm 1.0 1.5 3 0 1 0 0 999 "light manufacturing"
18 "k" hcm 100 2 land norm 1.0 1.5 4 0 1 0 0 999 "heavy manufacturing"
19 "f" 0 0 2 land norm 2.0 4.0 10 0 5 0 1 999 "fortress"
20 "t" tech 100 2 land norm 1.0 1.5 10 0 1 0 0 999 "technical center"
21 "r" med 100 2 land norm 1.0 1.5 9 0 1 0 0 999 "research lab"
22 "n" 0 0 2 land norm 1.0 2.0 10 0 1 0 0 999 "nuclear plant"
23 "l" edu 100 2 land norm 1.0 1.5 4 0 1 0 0 999 "library/school"
24 "+" 0 0 1 land norm 1.0 1.0 3 0 1 0 0 999 "highway"
25 ")" 0 0 2 land norm 1.0 1.5 4 0 1 0 0 999 "radar installation"
26 "!" 0 0 2 land norm 1.0 1.5 12 0 1 0 0 999 "headquarters"
27 "#" 0 0 1 land norm 1.0 1.5 4 0 1 0 0 999 "bridge head"
28 "=" 0 0 1 brid norm 1.0 1.0 5 -1 1 0 0 999 "bridge span"
29 "b" bars 100 2 land bank 1.0 2.25 10 0 1 0 0 999 "bank"
30 "%" pet 1000 2 land norm 1.0 1.5 2 0 1 0 0 999 "refinery"
31 "e" 0 0 2 land norm 1.0 2.0 7 0 1 0 0 999 "enlistment center"
32 "~" 0 0 2 land norm 1.0 1.5 1 -1 1 0 0 49 "plains"
33 "@" 0 0 1 land norm 1.0 1.5 4 -1 1 0 0 999 "bridge tower"
/config