Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether is sound, the concrete implementation as option FUEL is flawed. It adds too much busy-work to the game to be enjoyable. It hasn't been enabled in a public game for years. The code implementing it is ugly, repetitive, and a burden to maintain. Remove selector fuel from ship_ca[] and land_ca[], and selectors fuelc, fuelu from mchr_ca[] and lchr_ca[]. Remove fields fuelc, fuelu from ship.config and land.config. Remove command fuel from player_coms[]. Deprecate edit key 'B' in doship(), dounit(), and don't show it in pr_ship(), pr_land(). Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(), show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(), ldump(), land_damage(), show_land_stats(), do_mob_land(), resupply_all(), resupply_commod(), get_minimum(), has_supply(), unit_list(), vers(). Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and auto_fuel_ship().
This commit is contained in:
parent
3cc80e83c3
commit
3b4de2feb1
42 changed files with 124 additions and 984 deletions
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@ -374,7 +374,6 @@ build_ship(struct sctstr *sp, struct mchrstr *mp, short *vec, int tlev)
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ship.shp_orig_own = player->cnum;
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ship.shp_orig_x = sp->sct_x;
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ship.shp_orig_y = sp->sct_y;
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ship.shp_fuel = mchr[(int)ship.shp_type].m_fuelc;
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ship.shp_rflags = 0;
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memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));
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shp_set_tech(&ship, tlev);
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@ -490,7 +489,6 @@ build_land(struct sctstr *sp, struct lchrstr *lp, short *vec, int tlev)
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land.lnd_nland = 0;
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land.lnd_harden = 0;
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land.lnd_retreat = morale_base;
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land.lnd_fuel = lp->l_fuelc;
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land.lnd_nxlight = 0;
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land.lnd_rflags = 0;
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memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
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@ -346,7 +346,6 @@ pr_land(struct lndstr *land)
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pr("Tech <t>: %d\t\t", land->lnd_tech);
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pr("Army <a>: %.1s\n", &land->lnd_army);
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pr("Fortification <F>: %d\t", land->lnd_harden);
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pr("Fuel <B>: %d\n", land->lnd_fuel);
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pr("Land unit <Y>: %d\n", land->lnd_land);
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pr("Ship <S>: %d\t\t", land->lnd_ship);
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pr("Radius <P>: %d\n", land->lnd_rad_max);
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@ -386,9 +385,6 @@ pr_ship(struct shpstr *ship)
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pr("Efficiency <E>: %d\n", ship->shp_effic);
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pr("Mobility <M>: %d\t\t", ship->shp_mobil);
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pr("Fleet <F>: %.1s\n", &ship->shp_fleet);
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/* could depend on opt_FUEL - but a deity might want to set this
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up before enabling the option */
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pr("Fuel <B>: %d\n", ship->shp_fuel);
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pr("Retreat path <R>: '%s'\t\tRetreat Flags <W>: %d\n",
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ship->shp_rpath, ship->shp_rflags);
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pr("Plague Stage <a>: %d\t\t",ship->shp_pstage);
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@ -810,7 +806,7 @@ doship(char op, int arg, char *p, struct shpstr *ship)
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ship->shp_mobil = arg;
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break;
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case 'B':
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ship->shp_fuel = errcheck(arg, 0, 255);
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warn_deprecated(op);
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break;
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case 'F':
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if (p[0] == '~')
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@ -928,7 +924,7 @@ dounit(char op, int arg, char *p, struct lndstr *land)
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land->lnd_harden = errcheck(arg, 0, 255);
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break;
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case 'B':
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land->lnd_fuel = errcheck(arg, 0, 255);
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warn_deprecated(op);
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break;
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case 'S':
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land->lnd_ship = arg;
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@ -1,454 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* fuel.c: fuel ships/land units
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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#include "empobj.h"
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#include "optlist.h"
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#include "plague.h"
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int
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fuel(void)
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{
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static int shp_or_lnd[] = { EF_SHIP, EF_LAND, EF_BAD };
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struct nstr_item ni;
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union empobj_storage item, item2;
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int type;
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struct mchrstr *mp;
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struct lchrstr *lcp;
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char *p;
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int fueled;
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int land_fuel, ship_fuel;
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int oil_amt, pet_amt, fuel_amt, tot_fuel, max_amt;
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int move_amt;
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double extra;
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struct sctstr sect;
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struct natstr *natp;
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int harbor, sector;
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int fuelled_ship = -1;
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struct nstr_item tender, ltender;
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char prompt[128];
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char buf[1024];
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if (opt_FUEL == 0) {
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pr("Option 'FUEL' not enabled\n");
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return RET_SYN;
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}
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if ((p =
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getstarg(player->argp[1], "Ship or land unit (s,l)? ", buf)) == 0)
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return RET_SYN;
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type = ef_byname_from(p, shp_or_lnd);
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if (type < 0) {
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pr("Ships or land units only! (s, l)\n");
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return RET_SYN;
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}
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sprintf(prompt, "%s(s)? ", ef_nameof(type));
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p = getstarg(player->argp[2], prompt, buf);
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if (!snxtitem(&ni, type, p))
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return RET_SYN;
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if (isdigit(*p))
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fuelled_ship = atoi(p);
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p = getstarg(player->argp[3], "Amount: ", buf);
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if (p == 0 || *p == 0)
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return RET_SYN;
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fuel_amt = atoi(p);
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if (fuel_amt <= 0) {
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pr("Fuel amount must be positive!\n");
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return RET_FAIL;
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}
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while (nxtitem(&ni, &item)) {
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fueled = 0;
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if (type == EF_SHIP) {
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if (item.ship.shp_own != player->cnum) {
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int rel;
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if (item.ship.shp_uid != fuelled_ship)
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continue;
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natp = getnatp(player->cnum);
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rel = getrel(natp, item.ship.shp_own);
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if (rel < FRIENDLY)
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continue;
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}
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if (!getsect(item.ship.shp_x, item.ship.shp_y, §))
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continue;
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if (!item.ship.shp_own)
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continue;
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if (shp_check_nav(§, &item.ship) == CN_LANDLOCKED) {
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pr("%s is landlocked and cannot be fueled.\n",
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prship(&item.ship));
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continue;
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}
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mp = &mchr[(int)item.ship.shp_type];
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harbor = 0;
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if (sect_has_dock(§)) {
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harbor = 1;
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oil_amt = sect.sct_item[I_OIL];
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pet_amt = sect.sct_item[I_PETROL];
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if ((oil_amt + pet_amt) == 0)
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harbor = 0;
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if (sect.sct_effic < 2) {
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pr("The harbor at %s is not 2%% efficient yet.\n",
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xyas(item.ship.shp_x, item.ship.shp_y,
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player->cnum));
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harbor = 0;
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}
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if ((sect.sct_own != player->cnum) && sect.sct_own)
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harbor = 0;
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}
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if ((mp->m_fuelu == 0) && (item.ship.shp_own == player->cnum)) {
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pr("%s does not use fuel!\n", prship(&item.ship));
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continue;
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}
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if (harbor) {
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ship_fuel = item.ship.shp_fuel;
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oil_amt = sect.sct_item[I_OIL];
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pet_amt = sect.sct_item[I_PETROL];
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max_amt = mp->m_fuelc - ship_fuel;
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if (max_amt == 0) {
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pr("%s already has a full fuel load.\n",
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prship(&item.ship));
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continue;
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}
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tot_fuel = (oil_amt * 50 + pet_amt * 5);
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if (tot_fuel == 0) {
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pr("No fuel in the harbor at %s!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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move_amt = MIN(tot_fuel, fuel_amt);
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move_amt = MIN(move_amt, max_amt);
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if (move_amt == 0)
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continue;
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item.ship.shp_fuel += move_amt;
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fueled = 1;
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if ((pet_amt * 5) >= move_amt) {
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extra = move_amt / 5.0 - move_amt / 5;
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if (extra > 0.0)
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sect.sct_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5) - 1, 0);
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else
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sect.sct_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5), 0);
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} else {
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sect.sct_item[I_PETROL] = 0;
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move_amt -= pet_amt * 5;
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extra = move_amt / 50.0 - move_amt / 50;
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sect.sct_item[I_OIL] = MAX(oil_amt - move_amt / 50, 0);
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if (extra > 0.0)
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sect.sct_item[I_OIL]
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= MAX((oil_amt - move_amt / 50) - 1, 0);
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else
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sect.sct_item[I_OIL]
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= MAX((oil_amt - move_amt / 50), 0);
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}
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/* load plague */
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if (sect.sct_pstage == PLG_INFECT
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&& item.ship.shp_pstage == PLG_HEALTHY)
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item.ship.shp_pstage = PLG_EXPOSED;
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putsect(§);
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putship(item.ship.shp_uid, &item.ship);
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} else { /* not in a harbor */
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if (!player->argp[4])
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pr("%s is not in a supplied, efficient harbor\n",
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prship(&item.ship));
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if (!snxtitem(&tender, EF_SHIP,
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getstarg(player->argp[4], "Oiler? ", buf)))
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continue;
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if (!check_ship_ok(&item.ship))
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continue;
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if (!nxtitem(&tender, &item2))
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continue;
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if (!(mchr[(int)item2.ship.shp_type].m_flags & M_OILER)) {
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pr("%s is not an oiler!\n", prship(&item2.ship));
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continue;
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}
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if (item2.ship.shp_own != player->cnum) {
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pr("You don't own that oiler!\n");
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continue;
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}
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if ((item2.ship.shp_x != item.ship.shp_x) ||
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(item2.ship.shp_y != item.ship.shp_y)) {
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pr("Not in the same sector!\n");
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continue;
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}
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ship_fuel = item.ship.shp_fuel;
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oil_amt = item2.ship.shp_item[I_OIL];
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pet_amt = item2.ship.shp_item[I_PETROL];
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max_amt = mp->m_fuelc - ship_fuel;
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if (max_amt == 0) {
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pr("%s already has a full fuel load.\n",
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prship(&item.ship));
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continue;
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}
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tot_fuel = oil_amt * 50 + pet_amt * 5;
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move_amt = MIN(tot_fuel, fuel_amt);
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move_amt = MIN(move_amt, max_amt);
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if (move_amt == 0)
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continue;
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item.ship.shp_fuel += move_amt;
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fueled = 1;
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if ((pet_amt * 5) >= move_amt) {
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extra = move_amt / 5.0 - move_amt / 5;
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if (extra > 0.0)
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item2.ship.shp_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5) - 1, 0);
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else
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item2.ship.shp_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5), 0);
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} else {
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item2.ship.shp_item[I_PETROL] = 0;
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move_amt -= pet_amt * 5;
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extra = move_amt / 50.0 - move_amt / 50;
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item2.ship.shp_item[I_OIL]
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= MAX(oil_amt - (move_amt / 50), 0);
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if (extra > 0.0)
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item2.ship.shp_item[I_OIL]
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= MAX((oil_amt - move_amt / 50) - 1, 0);
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else
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item2.ship.shp_item[I_OIL]
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= MAX((oil_amt - move_amt / 50), 0);
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}
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/* load plague */
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if (item2.ship.shp_pstage == PLG_INFECT
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&& item.ship.shp_pstage == PLG_HEALTHY)
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item.ship.shp_pstage = PLG_EXPOSED;
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putship(item.ship.shp_uid, &item.ship);
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/* quick hack -KHS */
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if (item.ship.shp_uid == item2.ship.shp_uid)
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item2.ship.shp_fuel = item.ship.shp_fuel;
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putship(item2.ship.shp_uid, &item2.ship);
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}
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pr("%s", prship(&item.ship));
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} else {
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if (item.land.lnd_own != player->cnum)
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continue;
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if (!getsect(item.land.lnd_x, item.land.lnd_y, §))
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continue;
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if (!player->owner)
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continue;
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lcp = &lchr[(int)item.land.lnd_type];
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sector = 1;
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oil_amt = sect.sct_item[I_OIL];
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pet_amt = sect.sct_item[I_PETROL];
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if ((oil_amt + pet_amt) == 0)
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sector = 0;
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if (lcp->l_fuelu == 0
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&& (item.land.lnd_own == player->cnum)) {
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pr("%s does not use fuel!\n", prland(&item.land));
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continue;
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}
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if (sector) {
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land_fuel = item.land.lnd_fuel;
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oil_amt = sect.sct_item[I_OIL];
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pet_amt = sect.sct_item[I_PETROL];
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max_amt = lcp->l_fuelc - land_fuel;
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if (max_amt == 0) {
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pr("%s already has a full fuel load.\n",
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prland(&item.land));
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continue;
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}
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tot_fuel = (oil_amt * 50 + pet_amt * 5);
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if (tot_fuel == 0) {
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pr("No fuel in the sector at %s!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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move_amt = MIN(tot_fuel, fuel_amt);
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move_amt = MIN(move_amt, max_amt);
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if (move_amt == 0)
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continue;
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item.land.lnd_fuel += move_amt;
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fueled = 1;
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if ((pet_amt * 5) >= move_amt) {
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extra = move_amt / 5.0 - move_amt / 5;
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if (extra > 0.0)
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sect.sct_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5) - 1, 0);
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else
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sect.sct_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5), 0);
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} else {
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sect.sct_item[I_PETROL] = 0;
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move_amt -= pet_amt * 5;
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extra = move_amt / 50.0 - move_amt / 50;
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sect.sct_item[I_OIL] = MAX(oil_amt - move_amt / 50, 0);
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if (extra > 0.0)
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sect.sct_item[I_OIL]
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= MAX((oil_amt - move_amt / 50) - 1, 0);
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else
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sect.sct_item[I_OIL]
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= MAX((oil_amt - move_amt / 50), 0);
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}
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/* load plague */
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if (sect.sct_pstage == PLG_INFECT
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&& item.land.lnd_pstage == PLG_HEALTHY)
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item.land.lnd_pstage = PLG_EXPOSED;
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putsect(§);
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putland(item.land.lnd_uid, &item.land);
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} else { /* not in a sector */
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if (!player->argp[4])
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pr("%s is not in a supplied sector\n",
|
||||
prland(&item.land));
|
||||
if (!snxtitem(<ender, EF_LAND,
|
||||
getstarg(player->argp[4], "Supply unit? ",
|
||||
buf)))
|
||||
continue;
|
||||
|
||||
if (!check_land_ok(&item.land))
|
||||
continue;
|
||||
|
||||
if (!nxtitem(<ender, &item2))
|
||||
continue;
|
||||
|
||||
if (!(lchr[(int)item2.land.lnd_type].l_flags & L_SUPPLY)) {
|
||||
pr("%s is not a supply unit!\n", prland(&item2.land));
|
||||
continue;
|
||||
}
|
||||
if (item2.land.lnd_own != player->cnum) {
|
||||
pr("You don't own that unit!\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((item2.land.lnd_x != item.land.lnd_x) ||
|
||||
(item2.land.lnd_y != item.land.lnd_y)) {
|
||||
pr("Not in the same sector!\n");
|
||||
continue;
|
||||
}
|
||||
land_fuel = item.land.lnd_fuel;
|
||||
oil_amt = item2.land.lnd_item[I_OIL];
|
||||
pet_amt = item2.land.lnd_item[I_PETROL];
|
||||
max_amt = lcp->l_fuelc - land_fuel;
|
||||
|
||||
if (max_amt == 0) {
|
||||
pr("%s already has a full fuel load.\n",
|
||||
prland(&item.land));
|
||||
continue;
|
||||
}
|
||||
tot_fuel = oil_amt * 50 + pet_amt * 5;
|
||||
move_amt = MIN(tot_fuel, fuel_amt);
|
||||
move_amt = MIN(move_amt, max_amt);
|
||||
|
||||
if (move_amt == 0)
|
||||
continue;
|
||||
|
||||
item.land.lnd_fuel += move_amt;
|
||||
|
||||
fueled = 1;
|
||||
if ((pet_amt * 5) >= move_amt) {
|
||||
extra = move_amt / 5.0 - move_amt / 5;
|
||||
if (extra > 0.0)
|
||||
item2.land.lnd_item[I_PETROL]
|
||||
= MAX((pet_amt - move_amt / 5) - 1, 0);
|
||||
else
|
||||
item2.land.lnd_item[I_PETROL]
|
||||
= MAX((pet_amt - move_amt / 5), 0);
|
||||
} else {
|
||||
item2.land.lnd_item[I_PETROL] = 0;
|
||||
move_amt -= pet_amt * 5;
|
||||
extra = move_amt / 50.0 - move_amt / 50;
|
||||
item2.land.lnd_item[I_OIL]
|
||||
= MAX(oil_amt - move_amt / 50, 0);
|
||||
if (extra > 0.0)
|
||||
item2.land.lnd_item[I_OIL]
|
||||
= MAX((oil_amt - move_amt / 50) - 1, 0);
|
||||
else
|
||||
item2.land.lnd_item[I_OIL]
|
||||
= MAX((oil_amt - move_amt / 50), 0);
|
||||
}
|
||||
|
||||
/* load plague */
|
||||
if (item2.land.lnd_pstage == PLG_INFECT
|
||||
&& item.land.lnd_pstage == PLG_HEALTHY)
|
||||
item.land.lnd_pstage = PLG_EXPOSED;
|
||||
|
||||
putland(item.land.lnd_uid, &item.land);
|
||||
/* quick hack -KHS */
|
||||
if (item2.land.lnd_uid == item.land.lnd_uid)
|
||||
item2.land.lnd_fuel = item.land.lnd_fuel;
|
||||
putland(item2.land.lnd_uid, &item2.land);
|
||||
}
|
||||
pr("%s", prland(&item.land));
|
||||
}
|
||||
if (fueled) {
|
||||
pr(" takes on %d fuel in %s\n",
|
||||
move_amt,
|
||||
xyas(item.ship.shp_x, item.ship.shp_y, player->cnum));
|
||||
if (player->cnum != item.ship.shp_own)
|
||||
wu(0, item.ship.shp_own,
|
||||
"%s takes on %d fuel in %s courtesy of %s\n",
|
||||
prship(&item.ship),
|
||||
move_amt,
|
||||
xyas(item.ship.shp_x, item.ship.shp_y,
|
||||
item.ship.shp_own), cname(player->cnum));
|
||||
}
|
||||
}
|
||||
return RET_OK;
|
||||
}
|
|
@ -60,8 +60,6 @@ land(void)
|
|||
if (player->god)
|
||||
pr("own ");
|
||||
pr(" # unit type x,y a eff mil frt mu fd");
|
||||
if (opt_FUEL)
|
||||
pr(" fl");
|
||||
pr(" tch retr rd xl ln carry\n");
|
||||
}
|
||||
if (land.lnd_off)
|
||||
|
@ -77,8 +75,6 @@ land(void)
|
|||
pr("%4d", land.lnd_harden);
|
||||
pr("%4d", land.lnd_mobil);
|
||||
pr("%4d", land.lnd_item[I_FOOD]);
|
||||
if (opt_FUEL)
|
||||
pr("%3d", land.lnd_fuel);
|
||||
pr("%4d ", land.lnd_tech);
|
||||
pr("%3d%%", land.lnd_retreat);
|
||||
pr("%3d", land.lnd_rad_max);
|
||||
|
|
|
@ -337,10 +337,7 @@ ldump(void)
|
|||
pr(" %d", land.lnd_item[I_FOOD]);
|
||||
break;
|
||||
case 10:
|
||||
if (opt_FUEL)
|
||||
pr(" %d", land.lnd_fuel);
|
||||
else
|
||||
pr(" 0");
|
||||
pr(" 0");
|
||||
break;
|
||||
case 11:
|
||||
pr(" %d", land.lnd_tech);
|
||||
|
|
|
@ -315,10 +315,7 @@ sdump(void)
|
|||
pr(" %d", ship.shp_mobil);
|
||||
break;
|
||||
case 15:
|
||||
if (opt_FUEL)
|
||||
pr(" %d", ship.shp_fuel);
|
||||
else
|
||||
pr(" 0");
|
||||
pr(" 0");
|
||||
break;
|
||||
case 16:
|
||||
pr(" %d", ship.shp_tech);
|
||||
|
|
|
@ -59,8 +59,6 @@ shi(void)
|
|||
pr("own ");
|
||||
pr("shp# ship type x,y fl eff civ mil uw fd pn"
|
||||
" he xl ln mob");
|
||||
if (opt_FUEL)
|
||||
pr(" fuel");
|
||||
pr(" tech\n");
|
||||
}
|
||||
if (ship.shp_off)
|
||||
|
@ -83,8 +81,6 @@ shi(void)
|
|||
pr("%3d", ship.shp_nxlight);
|
||||
pr("%3d", ship.shp_nland);
|
||||
pr("%4d", ship.shp_mobil);
|
||||
if (opt_FUEL)
|
||||
pr("%5d", ship.shp_fuel);
|
||||
pr("%5d\n", ship.shp_tech);
|
||||
if (ship.shp_name[0] != 0) {
|
||||
if (player->god)
|
||||
|
|
|
@ -162,9 +162,6 @@ vers(void)
|
|||
pr("The starting mobility when acquiring a sector or unit is %d.\n",
|
||||
-(etu_per_update / sect_mob_neg_factor));
|
||||
pr("\n");
|
||||
if (opt_FUEL)
|
||||
pr("For ships and land units, fuelu makes %d mobility.\n\n",
|
||||
fuel_mult);
|
||||
pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);
|
||||
if (opt_TRADESHIPS) {
|
||||
pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
|
||||
|
|
|
@ -102,9 +102,6 @@ double people_damage = 1.00; /* Civs/mil/uw take this fraction of damage */
|
|||
double collateral_dam = 0.10; /* Side effect damage to sector */
|
||||
double assault_penalty = 0.50; /* attack factor for para & assault troops */
|
||||
|
||||
/* opt_FUEL */
|
||||
int fuel_mult = 10; /* 1 fuel = 10 mob */
|
||||
|
||||
float land_grow_scale = 2.0; /* how fast eff grows for land units (xETUS) */
|
||||
float ship_grow_scale = 3.0; /* how fast eff grows for ships (xETUS) */
|
||||
float plane_grow_scale = 2.0; /* how fast eff grows for planes (xETUS) */
|
||||
|
|
|
@ -70,29 +70,29 @@ type name l_b h_b tech cost ...
|
|||
/config
|
||||
|
||||
config land-chr
|
||||
type name att def vul spd vis spy rma frg acc dam amm aaf fuelc fuelu nxl nla ...
|
||||
0 "cav cavalry" 1.2 0.5 80 32 18 4 3 0 0 0 0 0 0 0 0 0
|
||||
1 "linf light infantry" 1.0 1.5 60 28 15 2 1 0 0 0 1 1 0 0 0 0
|
||||
2 "inf infantry" 1.0 1.5 60 25 15 2 1 0 0 0 0 0 0 0 0 0
|
||||
3 "mtif motor inf" 1.2 2.2 60 33 17 1 3 0 0 0 2 3 13 1 0 0
|
||||
4 "mif mech inf" 1.5 2.5 50 33 17 1 3 0 0 0 2 3 13 1 0 0
|
||||
5 "mar marines" 1.4 2.4 60 25 14 2 1 0 0 0 1 2 0 0 0 0
|
||||
6 "sup supply" 0.1 0.2 80 25 20 1 0 0 0 0 0 0 0 0 0 0
|
||||
7 "tra train" 0.0 0.0 120 10 25 3 0 0 0 0 0 0 0 0 5 12
|
||||
8 "spy infiltrator" 0.0 0.0 80 32 18 4 3 0 0 0 0 0 0 0 0 0
|
||||
9 "com commando" 0.0 0.0 80 32 18 4 3 0 0 0 0 0 0 0 0 0
|
||||
10 "aau aa unit" 0.5 1.0 60 18 20 1 1 0 0 0 1 2 0 0 0 0
|
||||
11 "art artillery" 0.1 0.4 70 18 20 1 0 8 50 5 2 1 0 0 0 0
|
||||
12 "lat lt artillery" 0.2 0.6 60 30 18 1 1 5 10 3 1 1 0 0 0 0
|
||||
13 "hat hvy artillery" 0.0 0.2 60 12 20 1 0 11 99 8 4 1 0 0 0 0
|
||||
14 "mat mech artillery" 0.2 0.6 50 35 17 1 1 8 35 6 3 3 13 1 0 0
|
||||
15 "eng engineer" 1.2 2.4 50 25 14 2 1 0 0 0 1 1 0 0 0 0
|
||||
16 "meng mech engineer" 1.8 3.5 45 33 15 3 3 0 0 0 1 5 25 2 0 0
|
||||
17 "lar lt armor" 2.0 1.0 50 42 15 4 4 0 0 0 1 2 25 1 0 0
|
||||
18 "har hvy armor" 2.0 0.8 50 18 17 1 1 0 0 0 2 1 10 2 0 0
|
||||
19 "arm armor" 3.0 1.5 40 33 16 2 2 0 0 0 1 2 13 1 0 0
|
||||
20 "sec security" 1.0 2.0 60 25 15 2 1 0 0 0 1 1 0 0 0 0
|
||||
21 "rad radar unit" 0.0 0.0 50 33 15 3 0 0 0 0 0 2 25 2 1 0
|
||||
type name att def vul spd vis spy rma frg acc dam amm aaf nxl nla ...
|
||||
0 "cav cavalry" 1.2 0.5 80 32 18 4 3 0 0 0 0 0 0 0
|
||||
1 "linf light infantry" 1.0 1.5 60 28 15 2 1 0 0 0 1 1 0 0
|
||||
2 "inf infantry" 1.0 1.5 60 25 15 2 1 0 0 0 0 0 0 0
|
||||
3 "mtif motor inf" 1.2 2.2 60 33 17 1 3 0 0 0 2 3 0 0
|
||||
4 "mif mech inf" 1.5 2.5 50 33 17 1 3 0 0 0 2 3 0 0
|
||||
5 "mar marines" 1.4 2.4 60 25 14 2 1 0 0 0 1 2 0 0
|
||||
6 "sup supply" 0.1 0.2 80 25 20 1 0 0 0 0 0 0 0 0
|
||||
7 "tra train" 0.0 0.0 120 10 25 3 0 0 0 0 0 0 5 12
|
||||
8 "spy infiltrator" 0.0 0.0 80 32 18 4 3 0 0 0 0 0 0 0
|
||||
9 "com commando" 0.0 0.0 80 32 18 4 3 0 0 0 0 0 0 0
|
||||
10 "aau aa unit" 0.5 1.0 60 18 20 1 1 0 0 0 1 2 0 0
|
||||
11 "art artillery" 0.1 0.4 70 18 20 1 0 8 50 5 2 1 0 0
|
||||
12 "lat lt artillery" 0.2 0.6 60 30 18 1 1 5 10 3 1 1 0 0
|
||||
13 "hat hvy artillery" 0.0 0.2 60 12 20 1 0 11 99 8 4 1 0 0
|
||||
14 "mat mech artillery" 0.2 0.6 50 35 17 1 1 8 35 6 3 3 0 0
|
||||
15 "eng engineer" 1.2 2.4 50 25 14 2 1 0 0 0 1 1 0 0
|
||||
16 "meng mech engineer" 1.8 3.5 45 33 15 3 3 0 0 0 1 5 0 0
|
||||
17 "lar lt armor" 2.0 1.0 50 42 15 4 4 0 0 0 1 2 0 0
|
||||
18 "har hvy armor" 2.0 0.8 50 18 17 1 1 0 0 0 2 1 0 0
|
||||
19 "arm armor" 3.0 1.5 40 33 16 2 2 0 0 0 1 2 0 0
|
||||
20 "sec security" 1.0 2.0 60 25 15 2 1 0 0 0 1 1 0 0
|
||||
21 "rad radar unit" 0.0 0.0 50 33 15 3 0 0 0 0 0 2 1 0
|
||||
/config
|
||||
|
||||
config land-chr
|
||||
|
|
|
@ -242,7 +242,6 @@ struct castr ship_ca[] = {
|
|||
{"follow", fldoff(shp_follow), NSC_SHORT, 0, NULL, EF_BAD, 0},
|
||||
{"name", fldoff(shp_name), NSC_STRINGY, MAXSHPNAMLEN, NULL,
|
||||
EF_BAD, 0},
|
||||
{"fuel", fldoff(shp_fuel), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"nchoppers", fldoff(shp_nchoppers), NSC_UCHAR, 0, NULL,
|
||||
EF_BAD, NSC_EXTRA},
|
||||
{"nxlight", fldoff(shp_nxlight), NSC_UCHAR, 0, NULL,
|
||||
|
@ -276,8 +275,6 @@ struct castr mchr_ca[] = {
|
|||
{"glim", fldoff(m_glim), NSC_INT, 0, NULL, EF_BAD, 0},
|
||||
{"nxlight", fldoff(m_nxlight), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"nchoppers", fldoff(m_nchoppers), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"fuelc", fldoff(m_fuelc), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"fuelu", fldoff(m_fuelu), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"tech", fldoff(m_tech), NSC_INT, 0, NULL, EF_BAD, 0},
|
||||
{"cost", fldoff(m_cost), NSC_INT, 0, NULL, EF_BAD, 0},
|
||||
{"flags", fldoff(m_flags), NSC_LONG, 0, NULL,
|
||||
|
@ -336,7 +333,6 @@ struct castr land_ca[] = {
|
|||
{"ship", fldoff(lnd_ship), NSC_SHORT, 0, NULL, EF_BAD, 0},
|
||||
{"harden", fldoff(lnd_harden), NSC_CHAR, 0, NULL, EF_BAD, 0},
|
||||
{"retreat", fldoff(lnd_retreat), NSC_SHORT, 0, NULL, EF_BAD, 0},
|
||||
{"fuel", fldoff(lnd_fuel), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"nxlight", fldoff(lnd_nxlight), NSC_UCHAR, 0, NULL,
|
||||
EF_BAD, NSC_EXTRA},
|
||||
{"rflags", fldoff(lnd_rflags), NSC_INT, 0, NULL,
|
||||
|
@ -364,8 +360,6 @@ struct castr land_ca[] = {
|
|||
{"spy", fldoff(l_spy), NSC_INT, 0, nsc_lchr, EF_BAD, NSC_EXTRA},
|
||||
{"rmax", fldoff(l_rad), NSC_INT, 0, nsc_lchr, EF_BAD, NSC_EXTRA},
|
||||
{"ammo", fldoff(l_ammo), NSC_INT, 0, nsc_lchr, EF_BAD, NSC_EXTRA},
|
||||
{"fuelc", fldoff(l_fuelc), NSC_UCHAR, 0, nsc_lchr, EF_BAD, NSC_EXTRA},
|
||||
{"fuelu", fldoff(l_fuelu), NSC_UCHAR, 0, nsc_lchr, EF_BAD, NSC_EXTRA},
|
||||
{"maxlight", fldoff(l_nxlight), NSC_UCHAR, 0, nsc_lchr,
|
||||
EF_BAD, NSC_EXTRA},
|
||||
{NULL, 0, NSC_NOTYPE, 0, NULL, EF_BAD, 0}
|
||||
|
@ -393,8 +387,6 @@ struct castr lchr_ca[] = {
|
|||
{"dam", fldoff(l_dam), NSC_INT, 0, NULL, EF_BAD, 0},
|
||||
{"ammo", fldoff(l_ammo), NSC_INT, 0, NULL, EF_BAD, 0},
|
||||
{"aaf", fldoff(l_aaf), NSC_INT, 0, NULL, EF_BAD, 0},
|
||||
{"fuelc", fldoff(l_fuelc), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"fuelu", fldoff(l_fuelu), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"nxlight", fldoff(l_nxlight), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"nland", fldoff(l_nland), NSC_UCHAR, 0, NULL, EF_BAD, 0},
|
||||
{"flags", fldoff(l_flags), NSC_LONG, 0, NULL,
|
||||
|
|
|
@ -42,7 +42,6 @@ int opt_BLITZ = 1;
|
|||
int opt_BRIDGETOWERS = 1;
|
||||
int opt_EASY_BRIDGES = 1;
|
||||
int opt_FALLOUT = 1;
|
||||
int opt_FUEL = 0;
|
||||
int opt_GODNEWS = 1;
|
||||
int opt_GO_RENEW = 0;
|
||||
int opt_GUINEA_PIGS = 0;
|
||||
|
|
|
@ -90,44 +90,44 @@ type name l_b h_b tech cost ...
|
|||
/config
|
||||
|
||||
config ship-chr
|
||||
type name arm spe vis vrn frn gli nla npl nch nxl fuelc fuelu ...
|
||||
0 "fb fishing boat" 10 10 15 2 0 0 0 0 0 0 0 0
|
||||
1 "ft fishing trawler" 10 25 15 2 0 0 0 0 0 0 20 1
|
||||
2 "cs cargo ship" 20 25 35 3 0 0 2 0 0 1 0 0
|
||||
3 "os ore ship" 20 25 35 3 0 0 0 0 0 1 30 1
|
||||
4 "ss slave ship" 20 10 35 3 0 0 0 0 0 1 0 0
|
||||
5 "ts trade ship" 20 25 35 3 0 0 0 0 0 1 30 1
|
||||
6 "frg frigate" 50 25 25 3 1 1 2 0 0 1 0 0
|
||||
7 "oe oil exploration boat" 10 25 15 2 0 0 0 0 0 0 20 1
|
||||
8 "od oil derrick" 30 15 65 3 0 0 0 0 0 2 0 0
|
||||
9 "pt patrol boat" 10 38 10 2 1 1 0 0 0 0 4 1
|
||||
10 "lc light cruiser" 50 30 30 5 6 3 2 0 0 1 40 1
|
||||
11 "hc heavy cruiser" 70 30 30 5 8 4 4 0 0 1 30 1
|
||||
12 "tt troop transport" 60 20 35 3 1 2 2 0 0 1 0 0
|
||||
13 "bb battleship" 95 25 35 6 10 7 2 0 0 1 50 2
|
||||
14 "bbc battlecruiser" 55 30 35 6 10 6 2 0 0 1 60 2
|
||||
15 "tk tanker" 75 25 45 3 0 0 0 0 0 1 30 1
|
||||
16 "ms minesweeper" 10 25 15 2 0 0 0 0 0 0 20 1
|
||||
17 "dd destroyer" 45 35 20 4 6 3 1 0 0 1 30 1
|
||||
18 "sb submarine" 25 20 5 4 3 3 0 0 0 0 30 1
|
||||
19 "sbc cargo submarine" 50 30 2 3 0 0 0 0 0 0 50 2
|
||||
20 "cal light carrier" 60 30 40 5 2 2 0 20 20 4 50 2
|
||||
21 "car aircraft carrier" 80 35 40 7 2 2 0 40 40 10 120 3
|
||||
22 "can nuc carrier" 100 45 40 9 2 2 0 60 4 20 0 0
|
||||
23 "ls landing ship" 40 30 30 2 0 0 6 0 0 2 30 1
|
||||
24 "af asw frigate" 50 35 30 5 2 2 0 0 0 4 40 1
|
||||
25 "na nuc attack sub" 45 40 3 6 5 3 0 0 0 0 0 0
|
||||
26 "ad asw destroyer" 60 40 35 6 8 3 0 0 2 10 80 2
|
||||
27 "nm nuc miss sub" 55 35 2 6 0 0 0 20 0 0 0 0
|
||||
28 "msb missile sub" 35 30 3 3 0 0 0 10 0 0 30 1
|
||||
29 "mb missile boat" 15 40 15 3 2 2 0 10 0 0 7 1
|
||||
30 "mf missile frigate" 50 35 30 5 2 2 0 20 0 2 30 1
|
||||
31 "mc missile cruiser" 70 35 35 8 8 6 0 40 8 8 35 1
|
||||
32 "aac aa cruiser" 80 35 30 6 1 8 4 0 0 1 60 2
|
||||
33 "agc aegis cruiser" 80 35 30 6 1 16 0 32 2 30 0 0
|
||||
34 "ncr nuc cruiser" 100 45 35 6 14 7 0 20 2 10 0 0
|
||||
35 "nas nuc asw cruiser" 80 45 35 9 10 4 0 0 8 25 0 0
|
||||
36 "nsp nuc supply ship" 40 45 35 6 0 0 2 0 2 10 0 0
|
||||
type name arm spe vis vrn frn gli nla npl nch nxl ...
|
||||
0 "fb fishing boat" 10 10 15 2 0 0 0 0 0 0
|
||||
1 "ft fishing trawler" 10 25 15 2 0 0 0 0 0 0
|
||||
2 "cs cargo ship" 20 25 35 3 0 0 2 0 0 1
|
||||
3 "os ore ship" 20 25 35 3 0 0 0 0 0 1
|
||||
4 "ss slave ship" 20 10 35 3 0 0 0 0 0 1
|
||||
5 "ts trade ship" 20 25 35 3 0 0 0 0 0 1
|
||||
6 "frg frigate" 50 25 25 3 1 1 2 0 0 1
|
||||
7 "oe oil exploration boat" 10 25 15 2 0 0 0 0 0 0
|
||||
8 "od oil derrick" 30 15 65 3 0 0 0 0 0 2
|
||||
9 "pt patrol boat" 10 38 10 2 1 1 0 0 0 0
|
||||
10 "lc light cruiser" 50 30 30 5 6 3 2 0 0 1
|
||||
11 "hc heavy cruiser" 70 30 30 5 8 4 4 0 0 1
|
||||
12 "tt troop transport" 60 20 35 3 1 2 2 0 0 1
|
||||
13 "bb battleship" 95 25 35 6 10 7 2 0 0 1
|
||||
14 "bbc battlecruiser" 55 30 35 6 10 6 2 0 0 1
|
||||
15 "tk tanker" 75 25 45 3 0 0 0 0 0 1
|
||||
16 "ms minesweeper" 10 25 15 2 0 0 0 0 0 0
|
||||
17 "dd destroyer" 45 35 20 4 6 3 1 0 0 1
|
||||
18 "sb submarine" 25 20 5 4 3 3 0 0 0 0
|
||||
19 "sbc cargo submarine" 50 30 2 3 0 0 0 0 0 0
|
||||
20 "cal light carrier" 60 30 40 5 2 2 0 20 20 4
|
||||
21 "car aircraft carrier" 80 35 40 7 2 2 0 40 40 10
|
||||
22 "can nuc carrier" 100 45 40 9 2 2 0 60 4 20
|
||||
23 "ls landing ship" 40 30 30 2 0 0 6 0 0 2
|
||||
24 "af asw frigate" 50 35 30 5 2 2 0 0 0 4
|
||||
25 "na nuc attack sub" 45 40 3 6 5 3 0 0 0 0
|
||||
26 "ad asw destroyer" 60 40 35 6 8 3 0 0 2 10
|
||||
27 "nm nuc miss sub" 55 35 2 6 0 0 0 20 0 0
|
||||
28 "msb missile sub" 35 30 3 3 0 0 0 10 0 0
|
||||
29 "mb missile boat" 15 40 15 3 2 2 0 10 0 0
|
||||
30 "mf missile frigate" 50 35 30 5 2 2 0 20 0 2
|
||||
31 "mc missile cruiser" 70 35 35 8 8 6 0 40 8 8
|
||||
32 "aac aa cruiser" 80 35 30 6 1 8 4 0 0 1
|
||||
33 "agc aegis cruiser" 80 35 30 6 1 16 0 32 2 30
|
||||
34 "ncr nuc cruiser" 100 45 35 6 14 7 0 20 2 10
|
||||
35 "nas nuc asw cruiser" 80 45 35 9 10 4 0 0 8 25
|
||||
36 "nsp nuc supply ship" 40 45 35 6 0 0 2 0 2 10
|
||||
/config
|
||||
|
||||
config ship-chr
|
||||
|
@ -147,14 +147,14 @@ type name civ mil she gun pet iro dus bar foo oil lcm hcm
|
|||
12 "tt troop transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 (semi-land)
|
||||
13 "bb battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 ()
|
||||
14 "bbc battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 ()
|
||||
15 "tk tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 (oiler supply)
|
||||
15 "tk tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 (supply)
|
||||
16 "ms minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 (mine sweep canal)
|
||||
17 "dd destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 (dchrg sonar mine)
|
||||
18 "sb submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 (torp sonar mine sub)
|
||||
19 "sbc cargo submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 (sonar sub oiler supply)
|
||||
19 "sbc cargo submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 (sonar sub supply)
|
||||
20 "cal light carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 (plane)
|
||||
21 "car aircraft carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 (plane)
|
||||
22 "can nuc carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 (plane oiler supply)
|
||||
22 "can nuc carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 (plane supply)
|
||||
23 "ls landing ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 (land)
|
||||
24 "af asw frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 (torp dchrg sonar sub-torp)
|
||||
25 "na nuc attack sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 (torp sonar min sub sub-torp)
|
||||
|
|
|
@ -276,7 +276,6 @@ struct symbol ship_chr_flags[] = {
|
|||
{M_SUBT, "sub-torp"},
|
||||
{M_TRADE, "trade"},
|
||||
{M_SEMILAND, "semi-land"},
|
||||
{M_OILER, "oiler"},
|
||||
{M_SUPPLY, "supply"},
|
||||
{M_CANAL, "canal"},
|
||||
{M_ANTIMISSILE, "anti-missile"},
|
||||
|
|
|
@ -114,8 +114,6 @@ struct cmndstr player_coms[] = {
|
|||
{"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
|
||||
{"force", 0, force, C_MOD, GOD},
|
||||
{"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
|
||||
{"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]",
|
||||
1, fuel, C_MOD, NORM},
|
||||
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
|
||||
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
|
||||
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
|
||||
|
|
|
@ -74,8 +74,6 @@ ship_damage(struct shpstr *sp, int dam)
|
|||
sp->shp_effic = damage((int)sp->shp_effic, dam);
|
||||
if (sp->shp_mobil > 0)
|
||||
sp->shp_mobil = damage((int)sp->shp_mobil, dam);
|
||||
if (opt_FUEL && sp->shp_fuel)
|
||||
sp->shp_fuel = damage((int)sp->shp_fuel, dam);
|
||||
item_damage(dam, sp->shp_item);
|
||||
}
|
||||
|
||||
|
@ -101,8 +99,6 @@ land_damage(struct lndstr *lp, int dam)
|
|||
lp->lnd_effic = damage((int)lp->lnd_effic, dam);
|
||||
if (lp->lnd_mobil > 0)
|
||||
lp->lnd_mobil = damage((int)lp->lnd_mobil, dam);
|
||||
if (opt_FUEL && lp->lnd_fuel)
|
||||
lp->lnd_fuel = damage((int)lp->lnd_fuel, dam);
|
||||
item_damage(dam, lp->lnd_item);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -244,18 +244,12 @@ show_ship_stats(int tlev)
|
|||
int scount;
|
||||
|
||||
pr("%25s s v s r f l p h x", "");
|
||||
if (opt_FUEL)
|
||||
pr(" fuel");
|
||||
pr("\n");
|
||||
|
||||
pr("%25s p i p n i n l e p", "");
|
||||
if (opt_FUEL)
|
||||
pr(" c/u");
|
||||
pr("\n");
|
||||
|
||||
pr("%25s def d s y g r d n l l", "");
|
||||
if (opt_FUEL)
|
||||
pr(" ");
|
||||
pr("\n");
|
||||
|
||||
|
||||
|
@ -275,8 +269,6 @@ show_ship_stats(int tlev)
|
|||
pr("%2d ", mp->m_nplanes);
|
||||
pr("%2d ", mp->m_nchoppers);
|
||||
pr("%2d ", mp->m_nxlight);
|
||||
if (opt_FUEL)
|
||||
pr("%3d/%1d ", mp->m_fuelc, mp->m_fuelu);
|
||||
pr("\n");
|
||||
}
|
||||
}
|
||||
|
@ -445,9 +437,9 @@ show_land_stats(int tlev)
|
|||
struct lchrstr *lcp;
|
||||
int lcount;
|
||||
|
||||
pr("%25s s v s r r a f a a x l\n", "");
|
||||
pr("%25s p i p a n c i m a f f p n\n", "");
|
||||
pr("%25s att def vul d s y d g c r m f c u l d\n", "");
|
||||
pr("%25s s v s r r a f a a x l\n", "");
|
||||
pr("%25s p i p a n c i m a p n\n", "");
|
||||
pr("%25s att def vul d s y d g c r m f l d\n", "");
|
||||
|
||||
make_new_list(tlev, EF_LAND);
|
||||
for (lcount = 0; lcount < lookup_list_cnt; lcount++) {
|
||||
|
@ -463,9 +455,6 @@ show_land_stats(int tlev)
|
|||
pr("%2d %2d %2d %2d %2d ",
|
||||
l_frg(lcp, tlev), l_acc(lcp, tlev), l_dam(lcp, tlev),
|
||||
lcp->l_ammo, lcp->l_aaf);
|
||||
pr("%2d %2d %2d %2d ",
|
||||
lcp->l_fuelc, lcp->l_fuelu, lcp->l_nxlight, lcp->l_nland);
|
||||
|
||||
pr("\n");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,8 +48,7 @@ static int s_commod(int, int, int, i_type, int, int);
|
|||
|
||||
/*
|
||||
* We want to get enough guns to be maxed out, enough shells to
|
||||
* fire once, one update's worth of food, enough fuel for
|
||||
* one update.
|
||||
* fire once, one update's worth of food.
|
||||
*
|
||||
* Firts, try to forage in the sector
|
||||
* Second look for a warehouse or headquarters to leech
|
||||
|
@ -67,8 +66,6 @@ resupply_all(struct lndstr *lp)
|
|||
if (!opt_NOFOOD)
|
||||
resupply_commod(lp, I_FOOD);
|
||||
resupply_commod(lp, I_SHELL);
|
||||
if (opt_FUEL)
|
||||
resupply_commod(lp, I_PETROL);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -104,18 +101,6 @@ resupply_commod(struct lndstr *lp, i_type type)
|
|||
putship(lp->lnd_ship, &ship);
|
||||
}
|
||||
}
|
||||
|
||||
if (opt_FUEL && type == I_PETROL) {
|
||||
int fuel_needed = lchr[lp->lnd_type].l_fuelu
|
||||
* ((float)etu_per_update * land_mob_scale) / 10.0;
|
||||
|
||||
while ((lp->lnd_fuel < fuel_needed) && lp->lnd_item[I_PETROL]) {
|
||||
lp->lnd_fuel += 10;
|
||||
if (lp->lnd_fuel > lchr[lp->lnd_type].l_fuelc)
|
||||
lp->lnd_fuel = lchr[lp->lnd_type].l_fuelc;
|
||||
lp->lnd_item[I_PETROL]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -413,8 +398,7 @@ s_commod(int own, int x, int y, i_type type, int total_wanted,
|
|||
|
||||
/*
|
||||
* We want to get enough shells to fire once,
|
||||
* one update's worth of food, enough fuel for
|
||||
* one update.
|
||||
* one update's worth of food.
|
||||
*/
|
||||
|
||||
static int
|
||||
|
@ -435,25 +419,6 @@ get_minimum(struct lndstr *lp, i_type type)
|
|||
case I_SHELL:
|
||||
want = lcp->l_ammo;
|
||||
break;
|
||||
|
||||
/*
|
||||
* return the amount of pet we'd need to get to
|
||||
* enough fuel for 1 update
|
||||
*/
|
||||
case I_PETROL:
|
||||
if (opt_FUEL == 0)
|
||||
return 0;
|
||||
want = lcp->l_fuelu * ((float)etu_per_update * land_mob_scale)
|
||||
/ 10.0;
|
||||
want -= lp->lnd_fuel;
|
||||
if (want > 0) {
|
||||
want = want / 10;
|
||||
if (want == 0)
|
||||
want++;
|
||||
}
|
||||
|
||||
max = want;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
@ -469,7 +434,6 @@ has_supply(struct lndstr *lp)
|
|||
{
|
||||
int shells_needed, shells, keepshells;
|
||||
int food, food_needed, keepfood;
|
||||
int fuel_needed, fuel, petrol_needed, petrol, keeppetrol;
|
||||
|
||||
if (!opt_NOFOOD) {
|
||||
food_needed = get_minimum(lp, I_FOOD);
|
||||
|
@ -501,29 +465,5 @@ has_supply(struct lndstr *lp)
|
|||
if (shells < shells_needed)
|
||||
return 0;
|
||||
|
||||
if (opt_FUEL) {
|
||||
fuel_needed = lchr[lp->lnd_type].l_fuelu;
|
||||
fuel = lp->lnd_fuel;
|
||||
if (fuel < fuel_needed) {
|
||||
petrol_needed =
|
||||
ldround((fuel_needed - fuel) / 10.0, 1);
|
||||
petrol = keeppetrol = lp->lnd_item[I_PETROL];
|
||||
if (petrol < petrol_needed) {
|
||||
lp->lnd_item[I_PETROL] = 0;
|
||||
putland(lp->lnd_uid, lp);
|
||||
petrol += try_supply_commod(lp->lnd_own,
|
||||
lp->lnd_x, lp->lnd_y,
|
||||
I_PETROL,
|
||||
(petrol_needed - petrol));
|
||||
lp->lnd_item[I_PETROL] = keeppetrol;
|
||||
putland(lp->lnd_uid, lp);
|
||||
}
|
||||
fuel += petrol * 10;
|
||||
}
|
||||
|
||||
if (fuel < fuel_needed)
|
||||
return 0;
|
||||
}
|
||||
/* end opt_FUEL */
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ unit_list(struct emp_qelem *unit_list)
|
|||
return;
|
||||
|
||||
if (type == EF_LAND)
|
||||
pr("lnd# land type x,y a eff sh gun xl mu tech retr fuel\n");
|
||||
pr("lnd# land type x,y a eff sh gun xl mu tech retr\n");
|
||||
else
|
||||
pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
|
||||
|
||||
|
@ -97,7 +97,6 @@ unit_list(struct emp_qelem *unit_list)
|
|||
pr("%4d", unit->tech);
|
||||
if (type == EF_LAND) {
|
||||
pr("%4d%%", lnd->lnd_retreat);
|
||||
pr("%5d", lnd->lnd_fuel);
|
||||
}
|
||||
pr("\n");
|
||||
}
|
||||
|
|
|
@ -181,10 +181,7 @@ mob_ship(void)
|
|||
static void
|
||||
do_mob_ship(struct shpstr *sp, int etus)
|
||||
{
|
||||
int newfuel = 0;
|
||||
int value;
|
||||
int can_add, have_fuel_for, total_add;
|
||||
double d;
|
||||
|
||||
if (CANT_HAPPEN(etus < 0))
|
||||
etus = 0;
|
||||
|
@ -192,72 +189,10 @@ do_mob_ship(struct shpstr *sp, int etus)
|
|||
if (sp->shp_own == 0)
|
||||
return;
|
||||
|
||||
if (opt_FUEL == 0 || mchr[(int)sp->shp_type].m_fuelu == 0) {
|
||||
value = sp->shp_mobil + (float)etus * ship_mob_scale;
|
||||
if (value > ship_mob_max)
|
||||
value = ship_mob_max;
|
||||
sp->shp_mobil = (signed char)value;
|
||||
} else {
|
||||
if (sp->shp_mobil >= ship_mob_max) {
|
||||
sp->shp_mobil = ship_mob_max;
|
||||
return;
|
||||
}
|
||||
can_add = ship_mob_max - sp->shp_mobil;
|
||||
if (can_add > (float)etus * ship_mob_scale)
|
||||
can_add = (float)etus * ship_mob_scale;
|
||||
have_fuel_for = ldround(((double)sp->shp_fuel /
|
||||
(double)mchr[(int)sp->shp_type].m_fuelu)
|
||||
* (double)fuel_mult, 1);
|
||||
|
||||
if (can_add > have_fuel_for) {
|
||||
int need;
|
||||
need = can_add - have_fuel_for;
|
||||
d = need;
|
||||
d *= mchr[(int)sp->shp_type].m_fuelu;
|
||||
d /= fuel_mult;
|
||||
d /= 5.0;
|
||||
if (d - (int)d > 0.0)
|
||||
d++;
|
||||
need = (int)d;
|
||||
newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
|
||||
I_PETROL, need);
|
||||
sp->shp_fuel += newfuel * 5;
|
||||
}
|
||||
|
||||
have_fuel_for = ldround(((double)sp->shp_fuel /
|
||||
(double)mchr[(int)sp->shp_type].m_fuelu)
|
||||
* (double)fuel_mult, 1);
|
||||
|
||||
if (can_add > have_fuel_for) {
|
||||
int need;
|
||||
need = can_add - have_fuel_for;
|
||||
d = need;
|
||||
d *= mchr[(int)sp->shp_type].m_fuelu;
|
||||
d /= fuel_mult;
|
||||
d /= 50.0;
|
||||
if (d - (int)d > 0.0)
|
||||
d++;
|
||||
need = (int)d;
|
||||
newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
|
||||
I_OIL, need);
|
||||
sp->shp_fuel += newfuel * 50;
|
||||
}
|
||||
|
||||
have_fuel_for = ldround(((double)sp->shp_fuel /
|
||||
(double)mchr[(int)sp->shp_type].m_fuelu)
|
||||
* (double)fuel_mult, 1);
|
||||
|
||||
if (can_add > have_fuel_for)
|
||||
total_add = have_fuel_for;
|
||||
else
|
||||
total_add = can_add;
|
||||
d = total_add;
|
||||
d *= mchr[(int)sp->shp_type].m_fuelu;
|
||||
d /= fuel_mult;
|
||||
sp->shp_fuel -= ldround(d, 1);
|
||||
sp->shp_fuel = MIN(sp->shp_fuel, mchr[(int)sp->shp_type].m_fuelc);
|
||||
sp->shp_mobil += total_add;
|
||||
}
|
||||
value = sp->shp_mobil + (float)etus * ship_mob_scale;
|
||||
if (value > ship_mob_max)
|
||||
value = ship_mob_max;
|
||||
sp->shp_mobil = (signed char)value;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -281,11 +216,7 @@ mob_land(void)
|
|||
static void
|
||||
do_mob_land(struct lndstr *lp, int etus)
|
||||
{
|
||||
int newfuel = 0;
|
||||
int value;
|
||||
int can_add, have_fuel_for, total_add;
|
||||
double d;
|
||||
struct lchrstr *lcp = lchr + lp->lnd_type;
|
||||
|
||||
if (CANT_HAPPEN(etus < 0))
|
||||
etus = 0;
|
||||
|
@ -293,85 +224,24 @@ do_mob_land(struct lndstr *lp, int etus)
|
|||
if (lp->lnd_own == 0)
|
||||
return;
|
||||
|
||||
if (opt_FUEL == 0 || lcp->l_fuelu == 0) {
|
||||
value = lp->lnd_mobil + ((float)etus * land_mob_scale);
|
||||
if (value > land_mob_max) {
|
||||
if (lp->lnd_harden < land_mob_max && !opt_MOB_ACCESS) {
|
||||
/*
|
||||
* Automatic fortification on excess mobility.
|
||||
* Disabled for MOB_ACCESS, because it leads to
|
||||
* excessively deep recursion and thus miserable
|
||||
* performance as the number of land units grows.
|
||||
*
|
||||
* Provide mobility to be used in lnd_fortify()
|
||||
* without overflowing lnd_mobil.
|
||||
*/
|
||||
lp->lnd_mobil = land_mob_max;
|
||||
lnd_fortify(lp, value - land_mob_max);
|
||||
}
|
||||
value = land_mob_max;
|
||||
}
|
||||
lp->lnd_mobil = value;
|
||||
|
||||
} else {
|
||||
if (lp->lnd_mobil >= land_mob_max) {
|
||||
value = lp->lnd_mobil + ((float)etus * land_mob_scale);
|
||||
if (value > land_mob_max) {
|
||||
if (lp->lnd_harden < land_mob_max && !opt_MOB_ACCESS) {
|
||||
/*
|
||||
* Automatic fortification on excess mobility.
|
||||
* Disabled for MOB_ACCESS, because it leads to
|
||||
* excessively deep recursion and thus miserable
|
||||
* performance as the number of land units grows.
|
||||
*
|
||||
* Provide mobility to be used in lnd_fortify()
|
||||
* without overflowing lnd_mobil.
|
||||
*/
|
||||
lp->lnd_mobil = land_mob_max;
|
||||
return;
|
||||
lnd_fortify(lp, value - land_mob_max);
|
||||
}
|
||||
|
||||
can_add = land_mob_max - lp->lnd_mobil;
|
||||
|
||||
if (can_add > (float)etus * land_mob_scale)
|
||||
can_add = (float)etus * land_mob_scale;
|
||||
|
||||
have_fuel_for = (lp->lnd_fuel / lcp->l_fuelu) * fuel_mult;
|
||||
|
||||
if (can_add > have_fuel_for) {
|
||||
int need;
|
||||
need = can_add - have_fuel_for;
|
||||
d = need;
|
||||
d *= lcp->l_fuelu;
|
||||
d /= fuel_mult;
|
||||
d /= 5.0;
|
||||
if (d - (int)d > 0.0)
|
||||
d++;
|
||||
need = (int)d;
|
||||
newfuel = supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
|
||||
I_PETROL, need);
|
||||
lp->lnd_fuel += newfuel * 5;
|
||||
}
|
||||
|
||||
have_fuel_for = (lp->lnd_fuel / lcp->l_fuelu) * fuel_mult;
|
||||
|
||||
if (can_add > have_fuel_for) {
|
||||
int need;
|
||||
need = can_add - have_fuel_for;
|
||||
d = need;
|
||||
d *= lcp->l_fuelu;
|
||||
d /= fuel_mult;
|
||||
d /= 50.0;
|
||||
if (d - (int)d > 0.0)
|
||||
d++;
|
||||
need = (int)d;
|
||||
newfuel = supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
|
||||
I_OIL, need);
|
||||
lp->lnd_fuel += newfuel * 50;
|
||||
}
|
||||
|
||||
have_fuel_for = (lp->lnd_fuel / lcp->l_fuelu) * fuel_mult;
|
||||
|
||||
if (can_add > have_fuel_for) {
|
||||
total_add = have_fuel_for;
|
||||
} else
|
||||
total_add = can_add;
|
||||
d = total_add;
|
||||
d *= lcp->l_fuelu;
|
||||
d /= fuel_mult;
|
||||
lp->lnd_fuel -= ldround(d, 1);
|
||||
lp->lnd_fuel = MIN(lp->lnd_fuel, lcp->l_fuelc);
|
||||
lp->lnd_mobil += total_add;
|
||||
/* No excess mobility here, hence no automatic fortification */
|
||||
value = land_mob_max;
|
||||
}
|
||||
lp->lnd_mobil = value;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -239,9 +239,6 @@ nav_load_ship_at_sea(struct shpstr *sp)
|
|||
* Continue to loop until the ship runs out of mobility, a load fails,
|
||||
* the ship gets sunk (forts,ect..), the ship hits a mine.
|
||||
*
|
||||
* A check has been added for fuel so ships don't end up running
|
||||
* out of mobility in the ocean.
|
||||
*
|
||||
* Questions, bugs (fixes) , or new ideas should be directed at
|
||||
* Chad Zabel.
|
||||
* 6-1-94
|
||||
|
@ -250,7 +247,6 @@ nav_load_ship_at_sea(struct shpstr *sp)
|
|||
int
|
||||
nav_ship(struct shpstr *sp)
|
||||
{
|
||||
struct sctstr *sectp;
|
||||
char *cp;
|
||||
int stopping;
|
||||
int quit;
|
||||
|
@ -287,14 +283,6 @@ nav_ship(struct shpstr *sp)
|
|||
sp->shp_own);
|
||||
if (QEMPTY(&ship_list))
|
||||
return RET_OK;
|
||||
/* before we move check to see if ship needs fuel. */
|
||||
sectp = getsectp(sp->shp_x, sp->shp_y);
|
||||
if (opt_FUEL &&
|
||||
sectp->sct_own != 0 &&
|
||||
sp->shp_fuel <= 0 &&
|
||||
((struct mchrstr *)mlp->chrp)->m_fuelu != 0)
|
||||
auto_fuel_ship(sp);
|
||||
mlp->unit.ship.shp_fuel = sp->shp_fuel;
|
||||
|
||||
cp = BestShipPath(buf, sp->shp_x, sp->shp_y,
|
||||
sp->shp_destx[0], sp->shp_desty[0],
|
||||
|
|
|
@ -178,59 +178,3 @@ unload_it(struct shpstr *sp)
|
|||
sectp->sct_pstage = PLG_EXPOSED;
|
||||
}
|
||||
}
|
||||
|
||||
/* auto_fuel_ship
|
||||
* Assume a check for fuel=0 has already been made and passed.
|
||||
* Try to fill a ship using petro. and then oil.
|
||||
* new autonav code.
|
||||
* This should be merged with the fuel command someday.
|
||||
* Chad Zabel 6/1/94
|
||||
*/
|
||||
|
||||
void
|
||||
auto_fuel_ship(struct shpstr *sp)
|
||||
{
|
||||
double d;
|
||||
int totalfuel = 0;
|
||||
int need;
|
||||
int maxfuel;
|
||||
int newfuel = 0;
|
||||
int add_fuel = 0;
|
||||
|
||||
if (opt_FUEL == 0)
|
||||
return;
|
||||
getship(sp->shp_uid, sp); /* refresh */
|
||||
/* fill with petrol */
|
||||
maxfuel = mchr[(int)sp->shp_type].m_fuelc;
|
||||
d = maxfuel / 5.0;
|
||||
if (d - (int)d > 0.0)
|
||||
d++;
|
||||
need = (int)d;
|
||||
|
||||
newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
|
||||
I_PETROL, need);
|
||||
add_fuel += newfuel * 5;
|
||||
if (add_fuel > maxfuel)
|
||||
add_fuel = maxfuel;
|
||||
sp->shp_fuel += add_fuel;
|
||||
totalfuel += add_fuel;
|
||||
|
||||
if (totalfuel == maxfuel) {
|
||||
putship(sp->shp_uid, sp);
|
||||
return; /* the ship is full */
|
||||
}
|
||||
add_fuel = 0;
|
||||
/* fill with oil */
|
||||
d = (maxfuel - totalfuel) / 50.0;
|
||||
if (d - (int)d > 0.0)
|
||||
d++;
|
||||
need = (int)d;
|
||||
|
||||
newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
|
||||
I_OIL, need);
|
||||
add_fuel = newfuel * 50;
|
||||
if (add_fuel > maxfuel)
|
||||
add_fuel = maxfuel;
|
||||
sp->shp_fuel += add_fuel;
|
||||
putship(sp->shp_uid, sp);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue