Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether is sound, the concrete implementation as option FUEL is flawed. It adds too much busy-work to the game to be enjoyable. It hasn't been enabled in a public game for years. The code implementing it is ugly, repetitive, and a burden to maintain. Remove selector fuel from ship_ca[] and land_ca[], and selectors fuelc, fuelu from mchr_ca[] and lchr_ca[]. Remove fields fuelc, fuelu from ship.config and land.config. Remove command fuel from player_coms[]. Deprecate edit key 'B' in doship(), dounit(), and don't show it in pr_ship(), pr_land(). Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(), show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(), ldump(), land_damage(), show_land_stats(), do_mob_land(), resupply_all(), resupply_commod(), get_minimum(), has_supply(), unit_list(), vers(). Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and auto_fuel_ship().
This commit is contained in:
parent
3cc80e83c3
commit
3b4de2feb1
42 changed files with 124 additions and 984 deletions
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@ -374,7 +374,6 @@ build_ship(struct sctstr *sp, struct mchrstr *mp, short *vec, int tlev)
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ship.shp_orig_own = player->cnum;
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ship.shp_orig_x = sp->sct_x;
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ship.shp_orig_y = sp->sct_y;
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ship.shp_fuel = mchr[(int)ship.shp_type].m_fuelc;
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ship.shp_rflags = 0;
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memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));
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shp_set_tech(&ship, tlev);
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@ -490,7 +489,6 @@ build_land(struct sctstr *sp, struct lchrstr *lp, short *vec, int tlev)
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land.lnd_nland = 0;
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land.lnd_harden = 0;
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land.lnd_retreat = morale_base;
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land.lnd_fuel = lp->l_fuelc;
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land.lnd_nxlight = 0;
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land.lnd_rflags = 0;
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memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
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@ -346,7 +346,6 @@ pr_land(struct lndstr *land)
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pr("Tech <t>: %d\t\t", land->lnd_tech);
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pr("Army <a>: %.1s\n", &land->lnd_army);
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pr("Fortification <F>: %d\t", land->lnd_harden);
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pr("Fuel <B>: %d\n", land->lnd_fuel);
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pr("Land unit <Y>: %d\n", land->lnd_land);
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pr("Ship <S>: %d\t\t", land->lnd_ship);
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pr("Radius <P>: %d\n", land->lnd_rad_max);
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@ -386,9 +385,6 @@ pr_ship(struct shpstr *ship)
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pr("Efficiency <E>: %d\n", ship->shp_effic);
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pr("Mobility <M>: %d\t\t", ship->shp_mobil);
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pr("Fleet <F>: %.1s\n", &ship->shp_fleet);
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/* could depend on opt_FUEL - but a deity might want to set this
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up before enabling the option */
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pr("Fuel <B>: %d\n", ship->shp_fuel);
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pr("Retreat path <R>: '%s'\t\tRetreat Flags <W>: %d\n",
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ship->shp_rpath, ship->shp_rflags);
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pr("Plague Stage <a>: %d\t\t",ship->shp_pstage);
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@ -810,7 +806,7 @@ doship(char op, int arg, char *p, struct shpstr *ship)
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ship->shp_mobil = arg;
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break;
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case 'B':
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ship->shp_fuel = errcheck(arg, 0, 255);
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warn_deprecated(op);
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break;
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case 'F':
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if (p[0] == '~')
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@ -928,7 +924,7 @@ dounit(char op, int arg, char *p, struct lndstr *land)
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land->lnd_harden = errcheck(arg, 0, 255);
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break;
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case 'B':
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land->lnd_fuel = errcheck(arg, 0, 255);
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warn_deprecated(op);
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break;
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case 'S':
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land->lnd_ship = arg;
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@ -1,454 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* fuel.c: fuel ships/land units
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include <ctype.h>
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#include "commands.h"
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#include "empobj.h"
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#include "optlist.h"
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#include "plague.h"
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int
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fuel(void)
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{
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static int shp_or_lnd[] = { EF_SHIP, EF_LAND, EF_BAD };
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struct nstr_item ni;
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union empobj_storage item, item2;
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int type;
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struct mchrstr *mp;
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struct lchrstr *lcp;
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char *p;
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int fueled;
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int land_fuel, ship_fuel;
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int oil_amt, pet_amt, fuel_amt, tot_fuel, max_amt;
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int move_amt;
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double extra;
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struct sctstr sect;
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struct natstr *natp;
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int harbor, sector;
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int fuelled_ship = -1;
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struct nstr_item tender, ltender;
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char prompt[128];
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char buf[1024];
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if (opt_FUEL == 0) {
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pr("Option 'FUEL' not enabled\n");
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return RET_SYN;
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}
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if ((p =
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getstarg(player->argp[1], "Ship or land unit (s,l)? ", buf)) == 0)
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return RET_SYN;
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type = ef_byname_from(p, shp_or_lnd);
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if (type < 0) {
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pr("Ships or land units only! (s, l)\n");
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return RET_SYN;
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}
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sprintf(prompt, "%s(s)? ", ef_nameof(type));
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p = getstarg(player->argp[2], prompt, buf);
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if (!snxtitem(&ni, type, p))
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return RET_SYN;
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if (isdigit(*p))
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fuelled_ship = atoi(p);
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p = getstarg(player->argp[3], "Amount: ", buf);
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if (p == 0 || *p == 0)
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return RET_SYN;
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fuel_amt = atoi(p);
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if (fuel_amt <= 0) {
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pr("Fuel amount must be positive!\n");
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return RET_FAIL;
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}
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while (nxtitem(&ni, &item)) {
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fueled = 0;
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if (type == EF_SHIP) {
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if (item.ship.shp_own != player->cnum) {
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int rel;
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if (item.ship.shp_uid != fuelled_ship)
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continue;
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natp = getnatp(player->cnum);
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rel = getrel(natp, item.ship.shp_own);
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if (rel < FRIENDLY)
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continue;
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}
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if (!getsect(item.ship.shp_x, item.ship.shp_y, §))
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continue;
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if (!item.ship.shp_own)
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continue;
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if (shp_check_nav(§, &item.ship) == CN_LANDLOCKED) {
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pr("%s is landlocked and cannot be fueled.\n",
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prship(&item.ship));
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continue;
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}
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mp = &mchr[(int)item.ship.shp_type];
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harbor = 0;
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if (sect_has_dock(§)) {
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harbor = 1;
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oil_amt = sect.sct_item[I_OIL];
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pet_amt = sect.sct_item[I_PETROL];
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if ((oil_amt + pet_amt) == 0)
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harbor = 0;
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if (sect.sct_effic < 2) {
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pr("The harbor at %s is not 2%% efficient yet.\n",
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xyas(item.ship.shp_x, item.ship.shp_y,
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player->cnum));
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harbor = 0;
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}
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if ((sect.sct_own != player->cnum) && sect.sct_own)
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harbor = 0;
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}
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if ((mp->m_fuelu == 0) && (item.ship.shp_own == player->cnum)) {
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pr("%s does not use fuel!\n", prship(&item.ship));
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continue;
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}
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if (harbor) {
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ship_fuel = item.ship.shp_fuel;
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oil_amt = sect.sct_item[I_OIL];
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pet_amt = sect.sct_item[I_PETROL];
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max_amt = mp->m_fuelc - ship_fuel;
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if (max_amt == 0) {
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pr("%s already has a full fuel load.\n",
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prship(&item.ship));
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continue;
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}
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tot_fuel = (oil_amt * 50 + pet_amt * 5);
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if (tot_fuel == 0) {
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pr("No fuel in the harbor at %s!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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move_amt = MIN(tot_fuel, fuel_amt);
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move_amt = MIN(move_amt, max_amt);
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if (move_amt == 0)
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continue;
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item.ship.shp_fuel += move_amt;
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fueled = 1;
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if ((pet_amt * 5) >= move_amt) {
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extra = move_amt / 5.0 - move_amt / 5;
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if (extra > 0.0)
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sect.sct_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5) - 1, 0);
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else
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sect.sct_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5), 0);
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} else {
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sect.sct_item[I_PETROL] = 0;
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move_amt -= pet_amt * 5;
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extra = move_amt / 50.0 - move_amt / 50;
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sect.sct_item[I_OIL] = MAX(oil_amt - move_amt / 50, 0);
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if (extra > 0.0)
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sect.sct_item[I_OIL]
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= MAX((oil_amt - move_amt / 50) - 1, 0);
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else
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sect.sct_item[I_OIL]
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= MAX((oil_amt - move_amt / 50), 0);
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}
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/* load plague */
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if (sect.sct_pstage == PLG_INFECT
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&& item.ship.shp_pstage == PLG_HEALTHY)
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item.ship.shp_pstage = PLG_EXPOSED;
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putsect(§);
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putship(item.ship.shp_uid, &item.ship);
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} else { /* not in a harbor */
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if (!player->argp[4])
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pr("%s is not in a supplied, efficient harbor\n",
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prship(&item.ship));
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if (!snxtitem(&tender, EF_SHIP,
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getstarg(player->argp[4], "Oiler? ", buf)))
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continue;
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if (!check_ship_ok(&item.ship))
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continue;
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if (!nxtitem(&tender, &item2))
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continue;
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if (!(mchr[(int)item2.ship.shp_type].m_flags & M_OILER)) {
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pr("%s is not an oiler!\n", prship(&item2.ship));
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continue;
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}
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if (item2.ship.shp_own != player->cnum) {
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pr("You don't own that oiler!\n");
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continue;
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}
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if ((item2.ship.shp_x != item.ship.shp_x) ||
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(item2.ship.shp_y != item.ship.shp_y)) {
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pr("Not in the same sector!\n");
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continue;
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}
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ship_fuel = item.ship.shp_fuel;
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oil_amt = item2.ship.shp_item[I_OIL];
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pet_amt = item2.ship.shp_item[I_PETROL];
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max_amt = mp->m_fuelc - ship_fuel;
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if (max_amt == 0) {
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pr("%s already has a full fuel load.\n",
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prship(&item.ship));
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continue;
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}
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tot_fuel = oil_amt * 50 + pet_amt * 5;
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move_amt = MIN(tot_fuel, fuel_amt);
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move_amt = MIN(move_amt, max_amt);
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if (move_amt == 0)
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continue;
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item.ship.shp_fuel += move_amt;
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fueled = 1;
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if ((pet_amt * 5) >= move_amt) {
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extra = move_amt / 5.0 - move_amt / 5;
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if (extra > 0.0)
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item2.ship.shp_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5) - 1, 0);
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else
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item2.ship.shp_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5), 0);
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} else {
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item2.ship.shp_item[I_PETROL] = 0;
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move_amt -= pet_amt * 5;
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extra = move_amt / 50.0 - move_amt / 50;
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item2.ship.shp_item[I_OIL]
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= MAX(oil_amt - (move_amt / 50), 0);
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if (extra > 0.0)
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item2.ship.shp_item[I_OIL]
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= MAX((oil_amt - move_amt / 50) - 1, 0);
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else
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item2.ship.shp_item[I_OIL]
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= MAX((oil_amt - move_amt / 50), 0);
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}
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/* load plague */
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if (item2.ship.shp_pstage == PLG_INFECT
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&& item.ship.shp_pstage == PLG_HEALTHY)
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item.ship.shp_pstage = PLG_EXPOSED;
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putship(item.ship.shp_uid, &item.ship);
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/* quick hack -KHS */
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if (item.ship.shp_uid == item2.ship.shp_uid)
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item2.ship.shp_fuel = item.ship.shp_fuel;
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putship(item2.ship.shp_uid, &item2.ship);
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}
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pr("%s", prship(&item.ship));
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} else {
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if (item.land.lnd_own != player->cnum)
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continue;
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if (!getsect(item.land.lnd_x, item.land.lnd_y, §))
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continue;
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if (!player->owner)
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continue;
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lcp = &lchr[(int)item.land.lnd_type];
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sector = 1;
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oil_amt = sect.sct_item[I_OIL];
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pet_amt = sect.sct_item[I_PETROL];
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if ((oil_amt + pet_amt) == 0)
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sector = 0;
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if (lcp->l_fuelu == 0
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&& (item.land.lnd_own == player->cnum)) {
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pr("%s does not use fuel!\n", prland(&item.land));
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continue;
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}
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if (sector) {
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land_fuel = item.land.lnd_fuel;
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oil_amt = sect.sct_item[I_OIL];
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pet_amt = sect.sct_item[I_PETROL];
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max_amt = lcp->l_fuelc - land_fuel;
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if (max_amt == 0) {
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pr("%s already has a full fuel load.\n",
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prland(&item.land));
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continue;
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}
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tot_fuel = (oil_amt * 50 + pet_amt * 5);
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if (tot_fuel == 0) {
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pr("No fuel in the sector at %s!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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move_amt = MIN(tot_fuel, fuel_amt);
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move_amt = MIN(move_amt, max_amt);
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if (move_amt == 0)
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continue;
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item.land.lnd_fuel += move_amt;
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fueled = 1;
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if ((pet_amt * 5) >= move_amt) {
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extra = move_amt / 5.0 - move_amt / 5;
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if (extra > 0.0)
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sect.sct_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5) - 1, 0);
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else
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sect.sct_item[I_PETROL]
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= MAX((pet_amt - move_amt / 5), 0);
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} else {
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sect.sct_item[I_PETROL] = 0;
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move_amt -= pet_amt * 5;
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extra = move_amt / 50.0 - move_amt / 50;
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sect.sct_item[I_OIL] = MAX(oil_amt - move_amt / 50, 0);
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if (extra > 0.0)
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sect.sct_item[I_OIL]
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= MAX((oil_amt - move_amt / 50) - 1, 0);
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else
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sect.sct_item[I_OIL]
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= MAX((oil_amt - move_amt / 50), 0);
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}
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/* load plague */
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if (sect.sct_pstage == PLG_INFECT
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&& item.land.lnd_pstage == PLG_HEALTHY)
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item.land.lnd_pstage = PLG_EXPOSED;
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putsect(§);
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putland(item.land.lnd_uid, &item.land);
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} else { /* not in a sector */
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if (!player->argp[4])
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pr("%s is not in a supplied sector\n",
|
||||
prland(&item.land));
|
||||
if (!snxtitem(<ender, EF_LAND,
|
||||
getstarg(player->argp[4], "Supply unit? ",
|
||||
buf)))
|
||||
continue;
|
||||
|
||||
if (!check_land_ok(&item.land))
|
||||
continue;
|
||||
|
||||
if (!nxtitem(<ender, &item2))
|
||||
continue;
|
||||
|
||||
if (!(lchr[(int)item2.land.lnd_type].l_flags & L_SUPPLY)) {
|
||||
pr("%s is not a supply unit!\n", prland(&item2.land));
|
||||
continue;
|
||||
}
|
||||
if (item2.land.lnd_own != player->cnum) {
|
||||
pr("You don't own that unit!\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((item2.land.lnd_x != item.land.lnd_x) ||
|
||||
(item2.land.lnd_y != item.land.lnd_y)) {
|
||||
pr("Not in the same sector!\n");
|
||||
continue;
|
||||
}
|
||||
land_fuel = item.land.lnd_fuel;
|
||||
oil_amt = item2.land.lnd_item[I_OIL];
|
||||
pet_amt = item2.land.lnd_item[I_PETROL];
|
||||
max_amt = lcp->l_fuelc - land_fuel;
|
||||
|
||||
if (max_amt == 0) {
|
||||
pr("%s already has a full fuel load.\n",
|
||||
prland(&item.land));
|
||||
continue;
|
||||
}
|
||||
tot_fuel = oil_amt * 50 + pet_amt * 5;
|
||||
move_amt = MIN(tot_fuel, fuel_amt);
|
||||
move_amt = MIN(move_amt, max_amt);
|
||||
|
||||
if (move_amt == 0)
|
||||
continue;
|
||||
|
||||
item.land.lnd_fuel += move_amt;
|
||||
|
||||
fueled = 1;
|
||||
if ((pet_amt * 5) >= move_amt) {
|
||||
extra = move_amt / 5.0 - move_amt / 5;
|
||||
if (extra > 0.0)
|
||||
item2.land.lnd_item[I_PETROL]
|
||||
= MAX((pet_amt - move_amt / 5) - 1, 0);
|
||||
else
|
||||
item2.land.lnd_item[I_PETROL]
|
||||
= MAX((pet_amt - move_amt / 5), 0);
|
||||
} else {
|
||||
item2.land.lnd_item[I_PETROL] = 0;
|
||||
move_amt -= pet_amt * 5;
|
||||
extra = move_amt / 50.0 - move_amt / 50;
|
||||
item2.land.lnd_item[I_OIL]
|
||||
= MAX(oil_amt - move_amt / 50, 0);
|
||||
if (extra > 0.0)
|
||||
item2.land.lnd_item[I_OIL]
|
||||
= MAX((oil_amt - move_amt / 50) - 1, 0);
|
||||
else
|
||||
item2.land.lnd_item[I_OIL]
|
||||
= MAX((oil_amt - move_amt / 50), 0);
|
||||
}
|
||||
|
||||
/* load plague */
|
||||
if (item2.land.lnd_pstage == PLG_INFECT
|
||||
&& item.land.lnd_pstage == PLG_HEALTHY)
|
||||
item.land.lnd_pstage = PLG_EXPOSED;
|
||||
|
||||
putland(item.land.lnd_uid, &item.land);
|
||||
/* quick hack -KHS */
|
||||
if (item2.land.lnd_uid == item.land.lnd_uid)
|
||||
item2.land.lnd_fuel = item.land.lnd_fuel;
|
||||
putland(item2.land.lnd_uid, &item2.land);
|
||||
}
|
||||
pr("%s", prland(&item.land));
|
||||
}
|
||||
if (fueled) {
|
||||
pr(" takes on %d fuel in %s\n",
|
||||
move_amt,
|
||||
xyas(item.ship.shp_x, item.ship.shp_y, player->cnum));
|
||||
if (player->cnum != item.ship.shp_own)
|
||||
wu(0, item.ship.shp_own,
|
||||
"%s takes on %d fuel in %s courtesy of %s\n",
|
||||
prship(&item.ship),
|
||||
move_amt,
|
||||
xyas(item.ship.shp_x, item.ship.shp_y,
|
||||
item.ship.shp_own), cname(player->cnum));
|
||||
}
|
||||
}
|
||||
return RET_OK;
|
||||
}
|
|
@ -60,8 +60,6 @@ land(void)
|
|||
if (player->god)
|
||||
pr("own ");
|
||||
pr(" # unit type x,y a eff mil frt mu fd");
|
||||
if (opt_FUEL)
|
||||
pr(" fl");
|
||||
pr(" tch retr rd xl ln carry\n");
|
||||
}
|
||||
if (land.lnd_off)
|
||||
|
@ -77,8 +75,6 @@ land(void)
|
|||
pr("%4d", land.lnd_harden);
|
||||
pr("%4d", land.lnd_mobil);
|
||||
pr("%4d", land.lnd_item[I_FOOD]);
|
||||
if (opt_FUEL)
|
||||
pr("%3d", land.lnd_fuel);
|
||||
pr("%4d ", land.lnd_tech);
|
||||
pr("%3d%%", land.lnd_retreat);
|
||||
pr("%3d", land.lnd_rad_max);
|
||||
|
|
|
@ -337,10 +337,7 @@ ldump(void)
|
|||
pr(" %d", land.lnd_item[I_FOOD]);
|
||||
break;
|
||||
case 10:
|
||||
if (opt_FUEL)
|
||||
pr(" %d", land.lnd_fuel);
|
||||
else
|
||||
pr(" 0");
|
||||
pr(" 0");
|
||||
break;
|
||||
case 11:
|
||||
pr(" %d", land.lnd_tech);
|
||||
|
|
|
@ -315,10 +315,7 @@ sdump(void)
|
|||
pr(" %d", ship.shp_mobil);
|
||||
break;
|
||||
case 15:
|
||||
if (opt_FUEL)
|
||||
pr(" %d", ship.shp_fuel);
|
||||
else
|
||||
pr(" 0");
|
||||
pr(" 0");
|
||||
break;
|
||||
case 16:
|
||||
pr(" %d", ship.shp_tech);
|
||||
|
|
|
@ -59,8 +59,6 @@ shi(void)
|
|||
pr("own ");
|
||||
pr("shp# ship type x,y fl eff civ mil uw fd pn"
|
||||
" he xl ln mob");
|
||||
if (opt_FUEL)
|
||||
pr(" fuel");
|
||||
pr(" tech\n");
|
||||
}
|
||||
if (ship.shp_off)
|
||||
|
@ -83,8 +81,6 @@ shi(void)
|
|||
pr("%3d", ship.shp_nxlight);
|
||||
pr("%3d", ship.shp_nland);
|
||||
pr("%4d", ship.shp_mobil);
|
||||
if (opt_FUEL)
|
||||
pr("%5d", ship.shp_fuel);
|
||||
pr("%5d\n", ship.shp_tech);
|
||||
if (ship.shp_name[0] != 0) {
|
||||
if (player->god)
|
||||
|
|
|
@ -162,9 +162,6 @@ vers(void)
|
|||
pr("The starting mobility when acquiring a sector or unit is %d.\n",
|
||||
-(etu_per_update / sect_mob_neg_factor));
|
||||
pr("\n");
|
||||
if (opt_FUEL)
|
||||
pr("For ships and land units, fuelu makes %d mobility.\n\n",
|
||||
fuel_mult);
|
||||
pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);
|
||||
if (opt_TRADESHIPS) {
|
||||
pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue