Remove option FUEL

The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed.  It
adds too much busy-work to the game to be enjoyable.  It hasn't been
enabled in a public game for years.  The code implementing it is ugly,
repetitive, and a burden to maintain.

Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[].  Remove fields fuelc, fuelu
from ship.config and land.config.

Remove command fuel from player_coms[].

Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().

Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().

Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().
This commit is contained in:
Markus Armbruster 2008-05-12 09:25:20 +02:00
parent 3cc80e83c3
commit 3b4de2feb1
42 changed files with 124 additions and 984 deletions

View file

@ -59,8 +59,6 @@ shi(void)
pr("own ");
pr("shp# ship type x,y fl eff civ mil uw fd pn"
" he xl ln mob");
if (opt_FUEL)
pr(" fuel");
pr(" tech\n");
}
if (ship.shp_off)
@ -83,8 +81,6 @@ shi(void)
pr("%3d", ship.shp_nxlight);
pr("%3d", ship.shp_nland);
pr("%4d", ship.shp_mobil);
if (opt_FUEL)
pr("%5d", ship.shp_fuel);
pr("%5d\n", ship.shp_tech);
if (ship.shp_name[0] != 0) {
if (player->god)